dcs-retribution/client/src/hooks/useInitialGameState.tsx

68 lines
2.3 KiB
TypeScript

import { ControlPoint } from "../api/controlpoint";
import { Flight } from "../api/flight";
import FrontLine from "../api/frontline";
import SupplyRoute from "../api/supplyroute";
import Tgo from "../api/tgo";
import backend from "../api/backend";
import { registerFlight } from "../api/flightsSlice";
import { setControlPoints } from "../api/controlPointsSlice";
import { setFrontLines } from "../api/frontLinesSlice";
import { setSupplyRoutes } from "../api/supplyRoutesSlice";
import { setTgos } from "../api/tgosSlice";
import { useAppDispatch } from "../app/hooks";
import { useEffect } from "react";
// TODO: This should probably be distinct useControlPoints, useFlights, etc that
// are smart enough to only initialize once which get called in the components
// that use them rather than forcibly loading the whole game in the root
// component.
export const useInitialGameState = () => {
const dispatch = useAppDispatch();
useEffect(() => {
backend
.get("/control-points")
.catch((error) => console.log(`Error fetching control points: ${error}`))
.then((response) => {
if (response != null) {
dispatch(setControlPoints(response.data as ControlPoint[]));
}
});
backend
.get("/tgos")
.catch((error) => console.log(`Error fetching TGOs: ${error}`))
.then((response) => {
if (response != null) {
dispatch(setTgos(response.data as Tgo[]));
}
});
backend
.get("/supply-routes")
.catch((error) => console.log(`Error fetching supply routes: ${error}`))
.then((response) => {
if (response != null) {
dispatch(setSupplyRoutes(response.data as SupplyRoute[]));
}
});
backend
.get("/front-lines")
.catch((error) => console.log(`Error fetching front-lines: ${error}`))
.then((response) => {
if (response != null) {
dispatch(setFrontLines(response.data as FrontLine[]));
}
});
backend
.get("/flights?with_waypoints=true")
.catch((error) => console.log(`Error fetching flights: ${error}`))
.then((response) => {
if (response != null) {
for (const flight of response.data) {
dispatch(registerFlight(flight as Flight));
}
}
});
});
};
export default useInitialGameState;