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Adjust 'should_halt_sim' conditions for taxi & takeoff flight-states, fixing an infinite loop that would occur if the FF-interrupt setting would not match with the start-type of the flight
61 lines
1.9 KiB
Python
61 lines
1.9 KiB
Python
from __future__ import annotations
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import logging
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from datetime import datetime, timedelta
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from typing import TYPE_CHECKING
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from .atdeparture import AtDeparture
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from .navigating import Navigating
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from ..starttype import StartType
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from ...utils import LBS_TO_KG
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if TYPE_CHECKING:
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from game.ato.flight import Flight
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from game.settings import Settings
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from game.sim.gameupdateevents import GameUpdateEvents
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class Takeoff(AtDeparture):
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def __init__(self, flight: Flight, settings: Settings, now: datetime) -> None:
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super().__init__(flight, settings)
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# TODO: Not accounted for in FlightPlan, can cause discrepancy without loiter.
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self.completion_time = now + timedelta(seconds=30)
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def on_game_tick(
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self, events: GameUpdateEvents, time: datetime, duration: timedelta
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) -> None:
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if time < self.completion_time:
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return
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self.flight.set_state(Navigating(self.flight, self.settings, waypoint_index=0))
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@property
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def is_waiting_for_start(self) -> bool:
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return False
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@property
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def spawn_type(self) -> StartType:
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return StartType.RUNWAY
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def estimate_fuel(self) -> float:
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initial_fuel = super().estimate_fuel()
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if self.flight.unit_type.fuel_consumption is None:
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return initial_fuel
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return initial_fuel - self.flight.unit_type.fuel_consumption.taxi * LBS_TO_KG
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def should_halt_sim(self) -> bool:
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if (
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self.flight.client_count > 0
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and self.settings.player_mission_interrupts_sim_at
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is [StartType.COLD, StartType.WARM, StartType.RUNWAY]
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):
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logging.info(
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f"Interrupting simulation because {self.flight} has players and has "
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"reached takeoff time"
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)
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return True
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return False
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@property
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def description(self) -> str:
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return "Taking off"
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