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https://github.com/dcs-retribution/dcs-retribution.git
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211 lines
8.1 KiB
Python
211 lines
8.1 KiB
Python
from game import db
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from .conflictgen import *
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from .naming import *
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from dcs.mission import *
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from dcs.unitgroup import *
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from dcs.unittype import *
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from dcs.task import *
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SPREAD_DISTANCE_FACTOR = 1, 2
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ESCORT_MAX_DIST = 30000
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WORKAROUND_WAYP_DIST = 1000
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WARM_START_ALTITUDE = 6000
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WARM_START_AIRSPEED = 300
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INTERCEPT_ALT = 15000
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CAS_ALTITUDE = 3000
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INTERCEPT_MAX_DISTANCE_FACTOR = 15
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class AircraftConflictGenerator:
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escort_targets = [] # type: typing.List[PlaneGroup]
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def __init__(self, mission: Mission, conflict: Conflict):
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self.m = mission
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self.conflict = conflict
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self.escort_targets = []
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def _group_point(self, point) -> Point:
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distance = randint(
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int(self.conflict.size * SPREAD_DISTANCE_FACTOR[0]),
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int(self.conflict.size * SPREAD_DISTANCE_FACTOR[1]),
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)
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return point.random_point_within(distance, self.conflict.size * SPREAD_DISTANCE_FACTOR[0])
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def _generate_at_airport(self, name: str, side: Country, unit_type: FlyingType, count: int, client_count: int, airport: Airport = None) -> FlyingGroup:
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assert count > 0
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assert unit is not None
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group = self.m.flight_group_from_airport(
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country=side,
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name=name,
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aircraft_type=unit_type,
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airport=self.m.terrain.airport_by_id(airport.id),
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maintask=None,
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start_type=StartType.Warm,
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group_size=count,
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parking_slots=None)
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for idx in range(client_count):
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group.units[idx].set_client()
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return group
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def _generate_inflight(self, name: str, side: Country, unit_type: FlyingType, count: int, client_count: int, at: Point) -> FlyingGroup:
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assert count > 0
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assert unit is not None
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group = self.m.flight_group(
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country=side,
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name=name,
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aircraft_type=unit_type,
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airport=None,
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position=at,
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altitude=WARM_START_ALTITUDE,
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speed=WARM_START_AIRSPEED,
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maintask=None,
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start_type=StartType.Warm,
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group_size=count)
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for idx in range(client_count):
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group.units[idx].set_client()
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return group
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def _generate_at_carrier(self, name: str, side: Country, unit_type: FlyingType, count: int, client_count: int, at: ShipGroup) -> FlyingGroup:
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assert count > 0
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assert unit is not None
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group = self.m.flight_group_from_unit(
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country=side,
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name=name,
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aircraft_type=unit_type,
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pad_group=at,
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maintask=None,
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start_type=StartType.Warm,
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group_size=count)
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for idx in range(client_count):
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group.units[idx].set_client()
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return group
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def _generate_group(self, name: str, side: Country, unit_type: FlyingType, count: int, client_count: int, at: db.StartingPosition):
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if isinstance(at, Point):
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return self._generate_inflight(name, side, unit_type, count, client_count, at)
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elif isinstance(at, ShipGroup):
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return self._generate_at_carrier(name, side, unit_type, count, client_count, at)
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elif issubclass(at, Airport):
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return self._generate_at_airport(name, side, unit_type, count, client_count, at)
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else:
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assert False
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def _generate_escort(self, side: Country, units: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition):
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if len(self.escort_targets) == 0:
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return
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for type, count in units.items():
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group = self._generate_group(
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name=namegen.next_escort_group_name(),
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side=side,
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unit_type=type,
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count=count,
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client_count=clients.get(type, 0),
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at=at)
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group.task = Escort.name
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group.load_task_default_loadout(dcs.task.Escort)
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heading = group.position.heading_between_point(self.conflict.position)
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position = group.position # type: Point
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wayp = group.add_waypoint(position.point_from_heading(heading, WORKAROUND_WAYP_DIST), CAS_ALTITUDE)
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for group in self.escort_targets:
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wayp.tasks.append(EscortTaskAction(group.id, engagement_max_dist=ESCORT_MAX_DIST))
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def generate_cas(self, attackers: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None):
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assert len(self.escort_targets) == 0
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for type, count in attackers.items():
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group = self._generate_group(
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name=namegen.next_cas_group_name(),
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side=self.conflict.attackers_side,
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unit_type=type,
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count=count,
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client_count=clients.get(type, 0),
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at=at and at or self._group_point(self.conflict.air_attackers_location))
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self.escort_targets.append(group)
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group.add_waypoint(self.conflict.position, CAS_ALTITUDE)
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group.task = CAS.name
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group.load_task_default_loadout(CAS)
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def generate_cas_escort(self, attackers: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None):
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self._generate_escort(
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side=self.conflict.attackers_side,
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units=attackers,
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clients=clients,
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at=at and at or self._group_point(self.conflict.air_attackers_location))
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def generate_transport_escort(self, escort: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None):
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self._generate_escort(
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side=self.conflict.defenders_side,
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units=escort,
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clients=clients,
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at=at and at or self._group_point(self.conflict.air_defenders_location))
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def generate_defense(self, defenders: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None):
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for type, count in defenders.items():
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group = self._generate_group(
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name=namegen.next_intercept_group_name(),
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side=self.conflict.defenders_side,
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unit_type=type,
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count=count,
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client_count=clients.get(type, 0),
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at=at and at or self._group_point(self.conflict.air_defenders_location))
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group.task = FighterSweep.name
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group.load_task_default_loadout(FighterSweep)
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wayp = group.add_waypoint(self.conflict.position, CAS_ALTITUDE)
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wayp.tasks.append(dcs.task.EngageTargets(max_distance=self.conflict.size * INTERCEPT_MAX_DISTANCE_FACTOR))
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wayp.tasks.append(dcs.task.OrbitAction())
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def generate_transport(self, transport: db.PlaneDict, destination: Airport):
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assert len(self.escort_targets) == 0
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for type, count in transport.items():
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group = self._generate_group(
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name=namegen.next_transport_group_name(),
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side=self.conflict.defenders_side,
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unit_type=type,
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count=count,
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client_count=0,
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at=self._group_point(self.conflict.air_defenders_location))
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group.task = Transport.name
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self.escort_targets.append(group)
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group.land_at(destination)
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def generate_interception(self, interceptors: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None):
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for type, count in interceptors.items():
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group = self._generate_group(
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name=namegen.next_intercept_group_name(),
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side=self.conflict.attackers_side,
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unit_type=type,
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count=count,
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client_count=clients.get(type, 0),
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at=at and at or self._group_point(self.conflict.air_attackers_location))
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group.task = FighterSweep.name
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group.load_task_default_loadout(FighterSweep)
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heading = group.position.heading_between_point(self.conflict.position)
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initial_wayp = group.add_waypoint(group.position.point_from_heading(heading, WORKAROUND_WAYP_DIST), INTERCEPT_ALT)
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initial_wayp.tasks.append(EngageTargets())
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wayp = group.add_waypoint(self.conflict.position, 0)
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wayp.tasks.append(EngageTargets())
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