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This was also needed in other parts of the UI and is easier to implement in the target class anyway. Note that DEAD is now properly restricted to air defense targets. Also added error boxes to the UI for when planning fails on an invalid target.
158 lines
5.7 KiB
Python
158 lines
5.7 KiB
Python
import logging
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from typing import List, Optional
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from PySide2.QtCore import Signal
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from PySide2.QtWidgets import (
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QFrame,
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QGridLayout,
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QLabel,
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QMessageBox,
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QPushButton,
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QVBoxLayout,
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)
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from game import Game
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from gen.ato import Package
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from gen.flights.flight import Flight, FlightType
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from gen.flights.flightplan import (
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FlightPlanBuilder,
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PlanningError,
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)
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from qt_ui.windows.mission.flight.waypoints.QFlightWaypointList import \
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QFlightWaypointList
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from qt_ui.windows.mission.flight.waypoints \
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.QPredefinedWaypointSelectionWindow import \
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QPredefinedWaypointSelectionWindow
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class QFlightWaypointTab(QFrame):
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on_flight_changed = Signal()
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def __init__(self, game: Game, package: Package, flight: Flight):
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super(QFlightWaypointTab, self).__init__()
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self.game = game
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self.package = package
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self.flight = flight
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self.planner = FlightPlanBuilder(self.game, package, is_player=True)
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self.flight_waypoint_list: Optional[QFlightWaypointList] = None
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self.ascend_waypoint: Optional[QPushButton] = None
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self.descend_waypoint: Optional[QPushButton] = None
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self.rtb_waypoint: Optional[QPushButton] = None
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self.delete_selected: Optional[QPushButton] = None
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self.open_fast_waypoint_button: Optional[QPushButton] = None
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self.recreate_buttons: List[QPushButton] = []
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self.init_ui()
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def init_ui(self):
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layout = QGridLayout()
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self.flight_waypoint_list = QFlightWaypointList(self.package,
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self.flight)
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layout.addWidget(self.flight_waypoint_list, 0, 0)
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rlayout = QVBoxLayout()
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layout.addLayout(rlayout, 0, 1)
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rlayout.addWidget(QLabel("<strong>Generator :</strong>"))
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rlayout.addWidget(QLabel("<small>AI compatible</small>"))
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self.recreate_buttons.clear()
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for task in self.package.target.mission_types(for_player=True):
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def make_closure(arg):
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def closure():
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return self.confirm_recreate(arg)
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return closure
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button = QPushButton(f"Recreate as {task.name}")
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button.clicked.connect(make_closure(task))
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rlayout.addWidget(button)
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self.recreate_buttons.append(button)
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rlayout.addWidget(QLabel("<strong>Advanced : </strong>"))
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rlayout.addWidget(QLabel("<small>Do not use for AI flights</small>"))
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self.ascend_waypoint = QPushButton("Add Ascend Waypoint")
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self.ascend_waypoint.clicked.connect(self.on_ascend_waypoint)
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rlayout.addWidget(self.ascend_waypoint)
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self.descend_waypoint = QPushButton("Add Descend Waypoint")
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self.descend_waypoint.clicked.connect(self.on_descend_waypoint)
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rlayout.addWidget(self.descend_waypoint)
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self.rtb_waypoint = QPushButton("Add RTB Waypoint")
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self.rtb_waypoint.clicked.connect(self.on_rtb_waypoint)
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rlayout.addWidget(self.rtb_waypoint)
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self.delete_selected = QPushButton("Delete Selected")
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self.delete_selected.clicked.connect(self.on_delete_waypoint)
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rlayout.addWidget(self.delete_selected)
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self.open_fast_waypoint_button = QPushButton("Add Waypoint")
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self.open_fast_waypoint_button.clicked.connect(self.on_fast_waypoint)
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rlayout.addWidget(self.open_fast_waypoint_button)
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rlayout.addStretch()
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self.setLayout(layout)
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def on_delete_waypoint(self):
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wpt = self.flight_waypoint_list.selectionModel().currentIndex().row()
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if wpt > 0:
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del self.flight.points[wpt-1]
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self.flight_waypoint_list.update_list()
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self.on_change()
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def on_fast_waypoint(self):
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self.subwindow = QPredefinedWaypointSelectionWindow(self.game, self.flight, self.flight_waypoint_list)
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self.subwindow.finished.connect(self.on_change)
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self.subwindow.show()
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def on_ascend_waypoint(self):
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ascend = self.planner.generate_ascend_point(self.flight,
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self.flight.from_cp)
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self.flight.points.append(ascend)
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self.flight_waypoint_list.update_list()
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self.on_change()
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def on_rtb_waypoint(self):
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rtb = self.planner.generate_rtb_waypoint(self.flight,
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self.flight.from_cp)
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self.flight.points.append(rtb)
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self.flight_waypoint_list.update_list()
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self.on_change()
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def on_descend_waypoint(self):
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descend = self.planner.generate_descend_point(self.flight,
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self.flight.from_cp)
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self.flight.points.append(descend)
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self.flight_waypoint_list.update_list()
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self.on_change()
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def confirm_recreate(self, task: FlightType) -> None:
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result = QMessageBox.question(
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self,
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"Regenerate flight?",
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("Changing the flight type will reset its flight plan. Do you want "
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"to continue?"),
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QMessageBox.No,
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QMessageBox.Yes
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)
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original_task = self.flight.flight_type
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if result == QMessageBox.Yes:
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self.flight.flight_type = task
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try:
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self.planner.populate_flight_plan(self.flight)
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except PlanningError as ex:
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self.flight.flight_type = original_task
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logging.exception("Could not recreate flight")
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QMessageBox.critical(
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self, "Could not recreate flight", str(ex), QMessageBox.Ok
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)
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self.flight_waypoint_list.update_list()
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self.on_change()
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def on_change(self):
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self.flight_waypoint_list.update_list()
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self.on_flight_changed.emit()
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