dcs-retribution/game/pretense/pretenseaircraftgenerator.py

270 lines
10 KiB
Python

from __future__ import annotations
import logging
import random
from datetime import datetime
from functools import cached_property
from typing import Any, Dict, List, TYPE_CHECKING, Tuple
from dcs import Point
from dcs.action import AITaskPush
from dcs.condition import FlagIsTrue, GroupDead, Or, FlagIsFalse
from dcs.country import Country
from dcs.mission import Mission
from dcs.terrain.terrain import NoParkingSlotError
from dcs.triggers import TriggerOnce, Event
from dcs.unit import Skill
from dcs.unitgroup import FlyingGroup, StaticGroup
from game.ato.airtaaskingorder import AirTaskingOrder
from game.ato.flight import Flight
from game.ato.flightstate import Completed, WaitingForStart
from game.ato.flighttype import FlightType
from game.ato.package import Package
from game.ato.starttype import StartType
from game.missiongenerator.aircraft.flightgroupconfigurator import (
FlightGroupConfigurator,
)
from game.missiongenerator.lasercoderegistry import LaserCodeRegistry
from game.missiongenerator.missiondata import MissionData
from game.radio.radios import RadioRegistry
from game.radio.tacan import TacanRegistry
from game.runways import RunwayData
from game.settings import Settings
from game.theater.controlpoint import (
Airfield,
ControlPoint,
Fob,
OffMapSpawn,
)
from game.unitmap import UnitMap
from game.missiongenerator.aircraft.aircraftpainter import AircraftPainter
from game.missiongenerator.aircraft.flightdata import FlightData
from game.data.weapons import WeaponType
if TYPE_CHECKING:
from game import Game
from game.squadrons import Squadron
class PretenseAircraftGenerator:
def __init__(
self,
mission: Mission,
settings: Settings,
game: Game,
time: datetime,
radio_registry: RadioRegistry,
tacan_registry: TacanRegistry,
laser_code_registry: LaserCodeRegistry,
unit_map: UnitMap,
mission_data: MissionData,
helipads: dict[ControlPoint, list[StaticGroup]],
ground_spawns_roadbase: dict[ControlPoint, list[Tuple[StaticGroup, Point]]],
ground_spawns: dict[ControlPoint, list[Tuple[StaticGroup, Point]]],
) -> None:
self.mission = mission
self.settings = settings
self.game = game
self.time = time
self.radio_registry = radio_registry
self.tacan_registy = tacan_registry
self.laser_code_registry = laser_code_registry
self.unit_map = unit_map
self.flights: List[FlightData] = []
self.mission_data = mission_data
self.helipads = helipads
self.ground_spawns_roadbase = ground_spawns_roadbase
self.ground_spawns = ground_spawns
self.ewrj_package_dict: Dict[int, List[FlyingGroup[Any]]] = {}
self.ewrj = settings.plugins.get("ewrj")
self.need_ecm = settings.plugin_option("ewrj.ecm_required")
@cached_property
def use_client(self) -> bool:
"""True if Client should be used instead of Player."""
blue_clients = self.client_slots_in_ato(self.game.blue.ato)
red_clients = self.client_slots_in_ato(self.game.red.ato)
return blue_clients + red_clients > 1
@staticmethod
def client_slots_in_ato(ato: AirTaskingOrder) -> int:
total = 0
for package in ato.packages:
for flight in package.flights:
total += flight.client_count
return total
def clear_parking_slots(self) -> None:
for cp in self.game.theater.controlpoints:
for parking_slot in cp.parking_slots:
parking_slot.unit_id = None
def generate_flights(
self,
country: Country,
cp: ControlPoint,
ato: AirTaskingOrder,
dynamic_runways: Dict[str, RunwayData],
) -> None:
"""Adds aircraft to the mission for every flight in the ATO.
Aircraft generation is done by walking the ATO and spawning each flight in turn.
After the flight is generated the group is added to the UnitMap so aircraft
deaths can be tracked.
Args:
country: The country from the mission to use for this ATO.
ato: The ATO to spawn aircraft for.
dynamic_runways: Runway data for carriers and FARPs.
"""
num_of_sead = 0
num_of_cas = 0
num_of_strike = 0
num_of_cap = 0
for squadron in cp.squadrons:
# Intentionally don't spawn anything at OffMapSpawns in Pretense
if isinstance(squadron.location, OffMapSpawn):
continue
squadron.owned_aircraft += 1
squadron.untasked_aircraft += 1
package = Package(cp, squadron.flight_db, auto_asap=False)
mission_types = squadron.auto_assignable_mission_types
if (
FlightType.TRANSPORT in mission_types
or FlightType.AIR_ASSAULT in mission_types
):
flight_type = FlightType.AIR_ASSAULT
elif (
FlightType.SEAD in mission_types
or FlightType.SEAD_SWEEP in mission_types
or FlightType.SEAD_ESCORT in mission_types
) and num_of_sead < 2:
flight_type = FlightType.SEAD
num_of_sead += 1
elif FlightType.DEAD in mission_types and num_of_sead < 2:
flight_type = FlightType.DEAD
num_of_sead += 1
elif (
FlightType.CAS in mission_types or FlightType.BAI in mission_types
) and num_of_cas < 2:
flight_type = FlightType.CAS
num_of_cas += 1
elif (
FlightType.STRIKE in mission_types
or FlightType.OCA_RUNWAY in mission_types
or FlightType.OCA_AIRCRAFT in mission_types
) and num_of_strike < 2:
flight_type = FlightType.STRIKE
num_of_strike += 1
elif (
FlightType.BARCAP in mission_types
or FlightType.TARCAP in mission_types
or FlightType.ESCORT in mission_types
) and num_of_cap < 2:
flight_type = FlightType.BARCAP
num_of_cap += 1
else:
flight_type = random.choice(list(mission_types))
flight = Flight(
package, squadron, 1, flight_type, StartType.COLD, divert=cp
)
flight.state = WaitingForStart(
flight, self.game.settings, self.game.conditions.start_time
)
package.add_flight(flight)
ato.add_package(package)
self._reserve_frequencies_and_tacan(ato)
for package in reversed(sorted(ato.packages, key=lambda x: x.time_over_target)):
logging.info(f"Generating package for target: {package.target.name}")
if not package.flights:
continue
for flight in package.flights:
if flight.alive:
if not flight.squadron.location.runway_is_operational():
logging.warning(
f"Runway not operational, skipping flight: {flight.flight_type}"
)
flight.return_pilots_and_aircraft()
continue
logging.info(f"Generating flight: {flight.unit_type}")
group = self.create_and_configure_flight(
flight, country, dynamic_runways
)
self.unit_map.add_aircraft(group, flight)
def create_and_configure_flight(
self, flight: Flight, country: Country, dynamic_runways: Dict[str, RunwayData]
) -> FlyingGroup[Any]:
from game.pretense.pretenseflightgroupspawner import PretenseFlightGroupSpawner
"""Creates and configures the flight group in the mission."""
group = PretenseFlightGroupSpawner(
flight,
country,
self.mission,
self.helipads,
self.ground_spawns_roadbase,
self.ground_spawns,
self.mission_data,
).create_flight_group()
if flight.flight_type in [
FlightType.REFUELING,
FlightType.AEWC,
]:
self.flights.append(
FlightGroupConfigurator(
flight,
group,
self.game,
self.mission,
self.time,
self.radio_registry,
self.tacan_registy,
self.laser_code_registry,
self.mission_data,
dynamic_runways,
self.use_client,
).configure()
)
if self.ewrj:
self._track_ewrj_flight(flight, group)
return group
def _track_ewrj_flight(self, flight: Flight, group: FlyingGroup[Any]) -> None:
if not self.ewrj_package_dict.get(id(flight.package)):
self.ewrj_package_dict[id(flight.package)] = []
if (
flight.package.primary_flight
and flight is flight.package.primary_flight
or flight.client_count
and (
not self.need_ecm
or flight.loadout.has_weapon_of_type(WeaponType.JAMMER)
)
):
self.ewrj_package_dict[id(flight.package)].append(group)
def _reserve_frequencies_and_tacan(self, ato: AirTaskingOrder) -> None:
for package in ato.packages:
if package.frequency is None:
continue
if package.frequency not in self.radio_registry.allocated_channels:
self.radio_registry.reserve(package.frequency)
for f in package.flights:
if (
f.frequency
and f.frequency not in self.radio_registry.allocated_channels
):
self.radio_registry.reserve(f.frequency)
if f.tacan and f.tacan not in self.tacan_registy.allocated_channels:
self.tacan_registy.mark_unavailable(f.tacan)