mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
The React UI running in a browser can't connect to the backend without punching a hole for CORS, which isn't done by default. We don't need the API key to protect from browsers, and anything else running on the user's machine that can access the backend (that's hosted on only localhost) already has enough control to do damage without using Liberation as an attack vector. https://github.com/dcs-liberation/dcs_liberation
480 lines
18 KiB
Python
480 lines
18 KiB
Python
import logging
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import traceback
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import webbrowser
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from typing import Optional
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from PySide2.QtCore import QSettings, Qt, Signal
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from PySide2.QtGui import QCloseEvent, QIcon
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from PySide2.QtWidgets import (
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QAction,
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QActionGroup,
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QDesktopWidget,
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QFileDialog,
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QMainWindow,
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QMessageBox,
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QSplitter,
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QVBoxLayout,
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QWidget,
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)
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import qt_ui.uiconstants as CONST
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from game import Game, VERSION, persistency
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from game.debriefing import Debriefing
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from game.layout import LAYOUTS
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from game.server import EventStream, GameContext
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from game.server.dependencies import QtCallbacks, QtContext
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from game.theater import ControlPoint, MissionTarget, TheaterGroundObject
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from qt_ui import liberation_install
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from qt_ui.dialogs import Dialog
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from qt_ui.models import GameModel
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from qt_ui.simcontroller import SimController
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from qt_ui.uiconstants import URLS
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from qt_ui.uncaughtexceptionhandler import UncaughtExceptionHandler
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from qt_ui.widgets.QTopPanel import QTopPanel
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from qt_ui.widgets.ato import QAirTaskingOrderPanel
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from qt_ui.widgets.map.QLiberationMap import QLiberationMap
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from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
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from qt_ui.windows.QDebriefingWindow import QDebriefingWindow
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from qt_ui.windows.basemenu.QBaseMenu2 import QBaseMenu2
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from qt_ui.windows.groundobject.QGroundObjectMenu import QGroundObjectMenu
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from qt_ui.windows.infos.QInfoPanel import QInfoPanel
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from qt_ui.windows.logs.QLogsWindow import QLogsWindow
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from qt_ui.windows.newgame.QNewGameWizard import NewGameWizard
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from qt_ui.windows.notes.QNotesWindow import QNotesWindow
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from qt_ui.windows.preferences.QLiberationPreferencesWindow import (
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QLiberationPreferencesWindow,
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)
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from qt_ui.windows.settings.QSettingsWindow import QSettingsWindow
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from qt_ui.windows.stats.QStatsWindow import QStatsWindow
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class QLiberationWindow(QMainWindow):
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new_package_signal = Signal(MissionTarget)
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tgo_info_signal = Signal(TheaterGroundObject)
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control_point_info_signal = Signal(ControlPoint)
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def __init__(self, game: Optional[Game], new_map: bool, dev: bool) -> None:
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super().__init__()
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self._uncaught_exception_handler = UncaughtExceptionHandler(self)
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self.game = game
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self.sim_controller = SimController(self.game)
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self.sim_controller.sim_update.connect(EventStream.put_nowait)
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self.game_model = GameModel(game, self.sim_controller)
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GameContext.set_model(self.game_model)
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self.new_package_signal.connect(
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lambda target: Dialog.open_new_package_dialog(target, self)
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)
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self.tgo_info_signal.connect(self.open_tgo_info_dialog)
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self.control_point_info_signal.connect(self.open_control_point_info_dialog)
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QtContext.set_callbacks(
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QtCallbacks(
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lambda target: self.new_package_signal.emit(target),
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lambda tgo: self.tgo_info_signal.emit(tgo),
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lambda cp: self.control_point_info_signal.emit(cp),
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)
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)
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Dialog.set_game(self.game_model)
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self.ato_panel = QAirTaskingOrderPanel(self.game_model)
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self.info_panel = QInfoPanel(self.game)
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self.liberation_map = QLiberationMap(self.game_model, new_map, dev, self)
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self.setGeometry(300, 100, 270, 100)
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self.updateWindowTitle()
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self.setWindowIcon(QIcon("./resources/icon.png"))
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self.statusBar().showMessage("Ready")
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self.initUi()
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self.initActions()
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self.initToolbar()
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self.initMenuBar()
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self.connectSignals()
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# Default to maximized on the main display if we don't have any persistent
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# configuration.
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screen = QDesktopWidget().screenGeometry()
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self.setGeometry(0, 0, screen.width(), screen.height())
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self.setWindowState(Qt.WindowMaximized)
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# But override it with the saved configuration if it exists.
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self._restore_window_geometry()
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if self.game is None:
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last_save_file = liberation_install.get_last_save_file()
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if last_save_file:
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try:
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logging.info("Loading last saved game : " + str(last_save_file))
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game = persistency.load_game(last_save_file)
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self.onGameGenerated(game)
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self.updateWindowTitle(last_save_file if game else None)
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except:
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logging.info("Error loading latest save game")
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else:
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logging.info("No existing save game")
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else:
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self.onGameGenerated(self.game)
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def initUi(self):
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hbox = QSplitter(Qt.Horizontal)
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vbox = QSplitter(Qt.Vertical)
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hbox.addWidget(self.ato_panel)
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hbox.addWidget(vbox)
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vbox.addWidget(self.liberation_map)
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vbox.addWidget(self.info_panel)
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# Will make the ATO sidebar as small as necessary to fit the content. In
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# practice this means it is sized by the hints in the panel.
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hbox.setSizes([1, 10000000])
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vbox.setSizes([600, 100])
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vbox = QVBoxLayout()
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vbox.setMargin(0)
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vbox.addWidget(QTopPanel(self.game_model, self.sim_controller))
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vbox.addWidget(hbox)
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central_widget = QWidget()
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central_widget.setLayout(vbox)
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self.setCentralWidget(central_widget)
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def connectSignals(self):
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GameUpdateSignal.get_instance().gameupdated.connect(self.setGame)
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GameUpdateSignal.get_instance().debriefingReceived.connect(self.onDebriefing)
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def initActions(self):
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self.newGameAction = QAction("&New Game", self)
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self.newGameAction.setIcon(QIcon(CONST.ICONS["New"]))
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self.newGameAction.triggered.connect(self.newGame)
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self.newGameAction.setShortcut("CTRL+N")
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self.openAction = QAction("&Open", self)
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self.openAction.setIcon(QIcon(CONST.ICONS["Open"]))
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self.openAction.triggered.connect(self.openFile)
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self.openAction.setShortcut("CTRL+O")
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self.saveGameAction = QAction("&Save", self)
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self.saveGameAction.setIcon(QIcon(CONST.ICONS["Save"]))
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self.saveGameAction.triggered.connect(self.saveGame)
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self.saveGameAction.setShortcut("CTRL+S")
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self.saveAsAction = QAction("Save &As", self)
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self.saveAsAction.setIcon(QIcon(CONST.ICONS["Save"]))
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self.saveAsAction.triggered.connect(self.saveGameAs)
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self.saveAsAction.setShortcut("CTRL+A")
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self.showAboutDialogAction = QAction("&About DCS Liberation", self)
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self.showAboutDialogAction.setIcon(QIcon.fromTheme("help-about"))
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self.showAboutDialogAction.triggered.connect(self.showAboutDialog)
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self.showLiberationPrefDialogAction = QAction("&Preferences", self)
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self.showLiberationPrefDialogAction.setIcon(QIcon.fromTheme("help-about"))
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self.showLiberationPrefDialogAction.triggered.connect(self.showLiberationDialog)
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self.openDiscordAction = QAction("&Discord Server", self)
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self.openDiscordAction.setIcon(CONST.ICONS["Discord"])
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self.openDiscordAction.triggered.connect(
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lambda: webbrowser.open_new_tab(
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"https://" + "discord.gg" + "/" + "bKrt" + "rkJ"
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)
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)
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self.openGithubAction = QAction("&Github Repo", self)
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self.openGithubAction.setIcon(CONST.ICONS["Github"])
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self.openGithubAction.triggered.connect(
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lambda: webbrowser.open_new_tab(
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"https://github.com/dcs-liberation/dcs_liberation"
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)
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)
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self.ukraineAction = QAction("&Ukraine", self)
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self.ukraineAction.setIcon(CONST.ICONS["Ukraine"])
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self.ukraineAction.triggered.connect(
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lambda: webbrowser.open_new_tab("https://shdwp.github.io/ukraine/")
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)
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self.openLogsAction = QAction("Show &logs", self)
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self.openLogsAction.triggered.connect(self.showLogsDialog)
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self.openSettingsAction = QAction("Settings", self)
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self.openSettingsAction.setIcon(CONST.ICONS["Settings"])
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self.openSettingsAction.triggered.connect(self.showSettingsDialog)
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self.openStatsAction = QAction("Stats", self)
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self.openStatsAction.setIcon(CONST.ICONS["Statistics"])
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self.openStatsAction.triggered.connect(self.showStatsDialog)
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self.openNotesAction = QAction("Notes", self)
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self.openNotesAction.setIcon(CONST.ICONS["Notes"])
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self.openNotesAction.triggered.connect(self.showNotesDialog)
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self.importTemplatesAction = QAction("Import Layouts", self)
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self.importTemplatesAction.triggered.connect(self.import_templates)
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self.enable_game_actions(False)
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def enable_game_actions(self, enabled: bool):
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self.openSettingsAction.setVisible(enabled)
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self.openStatsAction.setVisible(enabled)
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self.openNotesAction.setVisible(enabled)
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# Also Disable SaveAction to prevent Keyboard Shortcut
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self.saveGameAction.setEnabled(enabled)
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self.saveGameAction.setVisible(enabled)
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self.saveAsAction.setEnabled(enabled)
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self.saveAsAction.setVisible(enabled)
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def initToolbar(self):
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self.tool_bar = self.addToolBar("File")
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self.tool_bar.addAction(self.newGameAction)
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self.tool_bar.addAction(self.openAction)
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self.tool_bar.addAction(self.saveGameAction)
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self.links_bar = self.addToolBar("Links")
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self.links_bar.addAction(self.openDiscordAction)
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self.links_bar.addAction(self.openGithubAction)
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self.links_bar.addAction(self.ukraineAction)
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self.actions_bar = self.addToolBar("Actions")
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self.actions_bar.addAction(self.openSettingsAction)
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self.actions_bar.addAction(self.openStatsAction)
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self.actions_bar.addAction(self.openNotesAction)
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def initMenuBar(self):
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self.menu = self.menuBar()
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file_menu = self.menu.addMenu("&File")
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file_menu.addAction(self.newGameAction)
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file_menu.addAction(self.openAction)
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file_menu.addSeparator()
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file_menu.addAction(self.saveGameAction)
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file_menu.addAction(self.saveAsAction)
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file_menu.addSeparator()
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file_menu.addAction(self.showLiberationPrefDialogAction)
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file_menu.addSeparator()
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file_menu.addAction("E&xit", self.close)
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tools_menu = self.menu.addMenu("&Developer tools")
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tools_menu.addAction(self.importTemplatesAction)
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help_menu = self.menu.addMenu("&Help")
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help_menu.addAction(self.openDiscordAction)
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help_menu.addAction(self.openGithubAction)
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help_menu.addAction(self.ukraineAction)
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help_menu.addAction(
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"&Releases",
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lambda: webbrowser.open_new_tab(
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"https://github.com/dcs-liberation/dcs_liberation/releases"
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),
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)
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help_menu.addAction(
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"&Online Manual", lambda: webbrowser.open_new_tab(URLS["Manual"])
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)
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help_menu.addAction(
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"&ED Forum Thread", lambda: webbrowser.open_new_tab(URLS["ForumThread"])
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)
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help_menu.addAction(
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"Report an &issue", lambda: webbrowser.open_new_tab(URLS["Issues"])
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)
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help_menu.addAction(self.openLogsAction)
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help_menu.addSeparator()
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help_menu.addAction(self.showAboutDialogAction)
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@staticmethod
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def make_display_rule_action(
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display_rule, group: Optional[QActionGroup] = None
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) -> QAction:
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def make_check_closure():
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def closure():
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display_rule.value = action.isChecked()
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return closure
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action = QAction(f"&{display_rule.menu_text}", group)
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if display_rule.menu_text in CONST.ICONS.keys():
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action.setIcon(CONST.ICONS[display_rule.menu_text])
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action.setCheckable(True)
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action.setChecked(display_rule.value)
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action.toggled.connect(make_check_closure())
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return action
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def newGame(self):
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wizard = NewGameWizard(self)
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wizard.show()
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wizard.accepted.connect(lambda: self.onGameGenerated(wizard.generatedGame))
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def openFile(self):
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if self.game is not None and self.game.savepath:
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save_dir = self.game.savepath
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else:
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save_dir = str(persistency.save_dir())
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file = QFileDialog.getOpenFileName(
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self,
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"Select game file to open",
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dir=save_dir,
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filter="*.liberation",
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)
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if file is not None and file[0] != "":
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game = persistency.load_game(file[0])
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GameUpdateSignal.get_instance().game_loaded.emit(game)
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self.updateWindowTitle(file[0])
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def saveGame(self):
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logging.info("Saving game")
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if self.game.savepath:
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persistency.save_game(self.game)
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liberation_install.setup_last_save_file(self.game.savepath)
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liberation_install.save_config()
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else:
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self.saveGameAs()
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def saveGameAs(self):
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if self.game is not None and self.game.savepath:
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save_dir = self.game.savepath
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else:
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save_dir = str(persistency.save_dir())
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file = QFileDialog.getSaveFileName(
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self,
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"Save As",
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dir=save_dir,
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filter="*.liberation",
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)
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if file is not None:
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self.game.savepath = file[0]
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persistency.save_game(self.game)
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liberation_install.setup_last_save_file(self.game.savepath)
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liberation_install.save_config()
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self.updateWindowTitle(file[0])
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def updateWindowTitle(self, save_path: Optional[str] = None) -> None:
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"""
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to DCS Liberation - vX.X.X - file_name
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"""
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window_title = f"DCS Liberation - v{VERSION}"
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if save_path: # appending the file name to title as it is updated
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file_name = save_path.split("/")[-1].split(".liberation")[0]
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window_title = f"{window_title} - {file_name}"
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self.setWindowTitle(window_title)
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def onGameGenerated(self, game: Game):
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self.updateWindowTitle()
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logging.info("On Game generated")
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self.game = game
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GameUpdateSignal.get_instance().game_loaded.emit(self.game)
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def setGame(self, game: Optional[Game]):
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try:
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self.game = game
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if self.info_panel is not None:
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self.info_panel.setGame(game)
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self.sim_controller.set_game(game)
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self.game_model.set(self.game)
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self.liberation_map.set_game(game)
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except AttributeError:
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logging.exception("Incompatible save game")
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QMessageBox.critical(
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self,
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"Could not load save game",
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"The save game you have loaded is incompatible with this "
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"version of DCS Liberation.\n"
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"\n"
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f"{traceback.format_exc()}",
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QMessageBox.Ok,
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)
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GameUpdateSignal.get_instance().updateGame(None)
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finally:
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self.enable_game_actions(self.game is not None)
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def showAboutDialog(self):
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text = (
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"<h3>DCS Liberation "
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+ VERSION
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+ "</h3>"
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+ "<b>Source code :</b> https://github.com/dcs-liberation/dcs_liberation"
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+ "<h4>Authors</h4>"
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+ "<p>DCS Liberation was originally developed by <b>shdwp</b>, DCS Liberation 2.0 is a partial rewrite based on this work by <b>Khopa</b>."
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"<h4>Contributors</h4>"
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+ "shdwp, Khopa, ColonelPanic, Roach, Malakhit, Wrycu, calvinmorrow, JohanAberg, Deus, SiKruger, Mustang-25, root0fall, Captain Cody, steveveepee, pedromagueija, parithon, bwRavencl, davidp57, Plob, Hawkmoon"
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+ "<h4>Special Thanks :</h4>"
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"<b>rp-</b> <i>for the pydcs framework</i><br/>"
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"<b>Grimes (mrSkortch)</b> & <b>Speed</b> <i>for the MIST framework</i><br/>"
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"<b>Ciribob </b> <i>for the JTACAutoLase.lua script</i><br/>"
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"<b>Walder </b> <i>for the Skynet-IADS script</i><br/>"
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"<b>Anubis Yinepu </b> <i>for the Hercules Cargo script</i><br/>"
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+ "<h4>Splash Screen :</h4>"
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+ "Artwork by Andriy Dankovych (CC BY-SA) [https://www.facebook.com/AndriyDankovych]"
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)
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about = QMessageBox()
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about.setWindowTitle("About DCS Liberation")
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about.setIcon(QMessageBox.Icon.Information)
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about.setText(text)
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logging.info(about.textFormat())
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about.exec_()
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def showLiberationDialog(self):
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self.subwindow = QLiberationPreferencesWindow()
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self.subwindow.show()
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def showSettingsDialog(self) -> None:
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self.dialog = QSettingsWindow(self.game)
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self.dialog.show()
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def showStatsDialog(self):
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self.dialog = QStatsWindow(self.game)
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self.dialog.show()
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def showNotesDialog(self):
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self.dialog = QNotesWindow(self.game)
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self.dialog.show()
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def import_templates(self):
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LAYOUTS.import_templates()
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def showLogsDialog(self):
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self.dialog = QLogsWindow()
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self.dialog.show()
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def onDebriefing(self, debrief: Debriefing):
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logging.info("On Debriefing")
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self.debriefing = QDebriefingWindow(debrief)
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self.debriefing.show()
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def open_tgo_info_dialog(self, tgo: TheaterGroundObject) -> None:
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QGroundObjectMenu(self, tgo, tgo.control_point, self.game).show()
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def open_control_point_info_dialog(self, cp: ControlPoint) -> None:
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self._cp_dialog = QBaseMenu2(None, cp, self.game_model)
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self._cp_dialog.show()
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def _qsettings(self) -> QSettings:
|
|
return QSettings("DCS Liberation", "Qt UI")
|
|
|
|
def _restore_window_geometry(self) -> None:
|
|
settings = self._qsettings()
|
|
self.restoreGeometry(settings.value("geometry"))
|
|
self.restoreState(settings.value("windowState"))
|
|
|
|
def _save_window_geometry(self) -> None:
|
|
settings = self._qsettings()
|
|
settings.setValue("geometry", self.saveGeometry())
|
|
settings.setValue("windowState", self.saveState())
|
|
|
|
def closeEvent(self, event: QCloseEvent) -> None:
|
|
result = QMessageBox.question(
|
|
self,
|
|
"Quit Liberation?",
|
|
"Are you sure you want to quit? All unsaved progress will be lost.",
|
|
QMessageBox.Yes | QMessageBox.No,
|
|
)
|
|
if result == QMessageBox.Yes:
|
|
self._save_window_geometry()
|
|
super().closeEvent(event)
|
|
self.dialog = None
|
|
else:
|
|
event.ignore()
|