mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
135 lines
4.6 KiB
Python
135 lines
4.6 KiB
Python
import logging
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from PySide2.QtGui import QIcon, QPixmap
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from PySide2.QtWidgets import (
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QDialog,
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QGridLayout,
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QGroupBox,
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QLabel,
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QPushButton,
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QVBoxLayout,
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)
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from game.debriefing import Debriefing
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from game.game import Event, Game, db
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class QDebriefingWindow(QDialog):
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def __init__(self, debriefing: Debriefing, gameEvent: Event, game: Game):
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super(QDebriefingWindow, self).__init__()
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self.setModal(True)
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self.setWindowTitle("Debriefing")
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self.setMinimumSize(300, 200)
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self.setWindowIcon(QIcon("./resources/icon.png"))
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self.game = game
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self.gameEvent = gameEvent
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self.debriefing = debriefing
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self.initUI()
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def initUI(self):
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self.layout = QVBoxLayout()
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header = QLabel(self)
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header.setGeometry(0, 0, 655, 106)
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pixmap = QPixmap("./resources/ui/debriefing.png")
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header.setPixmap(pixmap)
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self.layout.addWidget(header)
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self.layout.addStretch()
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title = QLabel("<b>Casualty report</b>")
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self.layout.addWidget(title)
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# Player lost units
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lostUnits = QGroupBox(self.game.player_country + "'s lost units :")
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lostUnitsLayout = QGridLayout()
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lostUnits.setLayout(lostUnitsLayout)
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row = 0
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player_air_losses = self.debriefing.air_losses.by_type(player=True)
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for unit_type, count in player_air_losses.items():
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try:
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lostUnitsLayout.addWidget(
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QLabel(db.unit_type_name(unit_type)), row, 0)
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lostUnitsLayout.addWidget(QLabel(str(count)), row, 1)
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row += 1
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except AttributeError:
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logging.exception(
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f"Issue adding {unit_type} to debriefing information")
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front_line_losses = self.debriefing.front_line_losses_by_type(
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player=True
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)
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for unit_type, count in front_line_losses.items():
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try:
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lostUnitsLayout.addWidget(
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QLabel(db.unit_type_name(unit_type)), row, 0)
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lostUnitsLayout.addWidget(QLabel(str(count)), row, 1)
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row += 1
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except AttributeError:
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logging.exception(
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f"Issue adding {unit_type} to debriefing information")
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building_losses = self.debriefing.building_losses_by_type(player=True)
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for building, count in building_losses.items():
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try:
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lostUnitsLayout.addWidget(QLabel(building), row, 0)
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lostUnitsLayout.addWidget(QLabel(str(count)), row, 1)
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row += 1
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except AttributeError:
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logging.exception(
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f"Issue adding {building} to debriefing information")
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self.layout.addWidget(lostUnits)
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# Enemy lost units
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enemylostUnits = QGroupBox(self.game.enemy_country + "'s lost units :")
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enemylostUnitsLayout = QGridLayout()
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enemylostUnits.setLayout(enemylostUnitsLayout)
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enemy_air_losses = self.debriefing.air_losses.by_type(player=False)
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for unit_type, count in enemy_air_losses.items():
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try:
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enemylostUnitsLayout.addWidget(
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QLabel(db.unit_type_name(unit_type)), row, 0)
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enemylostUnitsLayout.addWidget(QLabel(str(count)), row, 1)
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row += 1
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except AttributeError:
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logging.exception(
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f"Issue adding {unit_type} to debriefing information")
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front_line_losses = self.debriefing.front_line_losses_by_type(
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player=False
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)
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for unit_type, count in front_line_losses.items():
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if count == 0:
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continue
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enemylostUnitsLayout.addWidget(QLabel(db.unit_type_name(unit_type)), row, 0)
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enemylostUnitsLayout.addWidget(QLabel("{}".format(count)), row, 1)
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row += 1
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building_losses = self.debriefing.building_losses_by_type(player=False)
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for building, count in building_losses.items():
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try:
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enemylostUnitsLayout.addWidget(QLabel(building), row, 0)
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enemylostUnitsLayout.addWidget(QLabel("{}".format(count)), row, 1)
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row += 1
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except AttributeError:
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logging.exception(
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f"Issue adding {building} to debriefing information")
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self.layout.addWidget(enemylostUnits)
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# TODO: Display dead ground object units and runways.
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# confirm button
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okay = QPushButton("Okay")
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okay.clicked.connect(self.close)
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self.layout.addWidget(okay)
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self.setLayout(self.layout)
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