mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
101 lines
3.6 KiB
Python
101 lines
3.6 KiB
Python
import typing
|
|
import pdb
|
|
import dcs
|
|
|
|
from random import randint
|
|
from dcs import Mission
|
|
|
|
from dcs.mission import *
|
|
from dcs.vehicles import *
|
|
from dcs.unitgroup import *
|
|
from dcs.unittype import *
|
|
from dcs.mapping import *
|
|
from dcs.point import *
|
|
from dcs.task import *
|
|
from dcs.country import *
|
|
|
|
GROUND_DISTANCE_FACTOR = 2
|
|
GROUNDINTERCEPT_DISTANCE_FACTOR = 6
|
|
AIR_DISTANCE = 32000
|
|
|
|
INTERCEPT_ATTACKERS_HEADING = -45, 45
|
|
INTERCEPT_DEFENDERS_HEADING = -10, 10
|
|
INTERCEPT_ATTACKERS_DISTANCE = 60000
|
|
INTERCEPT_DEFENDERS_DISTANCE = 30000
|
|
INTERCEPT_MAX_DISTANCE = 80000
|
|
INTERCEPT_MIN_DISTANCE = 45000
|
|
|
|
|
|
def _opposite_heading(h):
|
|
return h+180
|
|
|
|
|
|
class Conflict:
|
|
attackers_side = None # type: Country
|
|
defenders_side = None # type: Country
|
|
position = None # type: Point
|
|
size = None # type: int
|
|
radials = None # type: typing.List[int]
|
|
|
|
ground_attackers_location = None # type: Point
|
|
ground_defenders_location = None # type: Point
|
|
air_attackers_location = None # type: Point
|
|
air_defenders_location = None # type: Point
|
|
|
|
@classmethod
|
|
def capture_conflict(self, attacker: Country, attack_heading: int, defender: Country, defense_heading: int, position: Point, size: int, radials: typing.Collection[int]):
|
|
instance = self()
|
|
instance.attackers_side = attacker
|
|
instance.defenders_side = defender
|
|
instance.position = position
|
|
instance.size = size
|
|
instance.radials = radials
|
|
|
|
instance.ground_attackers_location = instance.position.point_from_heading(attack_heading, instance.size * GROUND_DISTANCE_FACTOR)
|
|
instance.ground_defenders_location = instance.position.point_from_heading(defense_heading, instance.size * GROUND_DISTANCE_FACTOR)
|
|
|
|
instance.air_attackers_location = instance.position.point_from_heading(attack_heading, AIR_DISTANCE)
|
|
instance.air_defenders_location = instance.position.point_from_heading(defense_heading, AIR_DISTANCE)
|
|
|
|
return instance
|
|
|
|
@classmethod
|
|
def intercept_conflict(self, attacker: Country, defender: Country, from_cp, to_cp):
|
|
from theater.conflicttheater import SIZE_REGULAR
|
|
from theater.conflicttheater import ALL_RADIALS
|
|
|
|
heading = from_cp.position.heading_between_point(to_cp.position)
|
|
raw_distance = from_cp.position.distance_to_point(to_cp.position) / 2
|
|
distance = max(min(raw_distance, INTERCEPT_MAX_DISTANCE), INTERCEPT_MIN_DISTANCE)
|
|
position = from_cp.position.point_from_heading(heading, distance)
|
|
|
|
instance = self()
|
|
instance.attackers_side = attacker
|
|
instance.defenders_side = defender
|
|
|
|
instance.position = position
|
|
instance.size = SIZE_REGULAR
|
|
instance.radials = ALL_RADIALS
|
|
|
|
instance.air_attackers_location = instance.position.point_from_heading(random.randint(*INTERCEPT_ATTACKERS_HEADING) + heading, INTERCEPT_ATTACKERS_DISTANCE)
|
|
instance.air_defenders_location = instance.position
|
|
|
|
return instance
|
|
|
|
@classmethod
|
|
def ground_intercept_conflict(self, attacker: Country, defender: Country, heading: int, cp):
|
|
from theater.conflicttheater import SIZE_SMALL
|
|
|
|
instance = self()
|
|
instance.attackers_side = attacker
|
|
instance.defenders_side = defender
|
|
|
|
instance.position = cp.position
|
|
instance.size = cp.size
|
|
instance.radials = cp.radials
|
|
|
|
instance.air_attackers_location = instance.position.point_from_heading(random.randint(*INTERCEPT_ATTACKERS_HEADING) + heading, AIR_DISTANCE)
|
|
instance.ground_defenders_location = instance.position.point_from_heading(random.choice(cp.radials), instance.size * GROUNDINTERCEPT_DISTANCE_FACTOR)
|
|
|
|
return instance
|