dcs-retribution/theater/start_generator.py

25 lines
1.0 KiB
Python

from theater.base import *
from theater.conflicttheater import *
UNIT_VARIETY = 3
UNIT_AMOUNT_FACTOR = 16
def generate_initial(theater: ConflictTheater, enemy: str):
for cp in theater.enemy_points():
if cp.captured:
continue
for task in [CAP, FighterSweep, CAS, AirDefence]:
assert cp.importance <= IMPORTANCE_HIGH, "invalid importance {}".format(cp.importance)
assert cp.importance >= IMPORTANCE_LOW, "invalid importance {}".format(cp.importance)
importance_factor = (cp.importance - IMPORTANCE_LOW) / (IMPORTANCE_HIGH - IMPORTANCE_LOW)
variety = int(UNIT_VARIETY + UNIT_VARIETY * importance_factor / 2)
unittypes = db.choose_units(task, importance_factor, variety, enemy)
count = max(int(importance_factor * UNIT_AMOUNT_FACTOR), 1)
count_per_type = max(int(float(count) / len(unittypes)), 1)
for unit_type in unittypes:
cp.base.commision_units({unit_type: count_per_type})