dcs-retribution/game/ato/flightwaypointtype.py
Dan Albert a2630fc75f
Add a real CAS ingress point.
Putting the ingress point directly on one end of the FLOT means that AI
flights won't start searching and engaging targets until they reach that
point. If the front line has advanced toward the flight's departure
airfield, it might overfly targets on its way to the IP.

Instead, place an IP for CAS the same way we place any other IP. The AI
will fly to that and start searching from there.

This also:

* Removes the midpoint waypoint, since it didn't serve any real purpose
* Names the FLOT boundary waypoints for what they actually are

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2231.
2023-10-07 18:00:07 +02:00

54 lines
2.1 KiB
Python

from enum import IntEnum, unique
@unique
class FlightWaypointType(IntEnum):
"""Enumeration of waypoint types.
The value of the enum has no meaning but should remain stable to prevent breaking
save game compatibility.
When adding a new waypoint type, you will also need to update:
* waypointbuilder.py: Add a builder to simplify construction of the new waypoint
type unless the new waypoint type will be a parameter to an existing builder
method (such as how escort ingress waypoints work).
* aircraftgenerator.py: Associate AI actions with the new waypoint type by subclassing
PydcsWaypointBuilder and using it in PydcsWaypointBuilder.for_waypoint.
"""
TAKEOFF = 0 # Take off point
ASCEND_POINT = 1 # Ascension point after take off
PATROL = 2 # Patrol point
PATROL_TRACK = 3 # Patrol race track
NAV = 4 # Nav point
INGRESS_STRIKE = 5 # Ingress strike (For generator, means that this should have bombing on next TARGET_POINT points)
INGRESS_SEAD = 6 # Ingress sead (For generator, means that this should attack groups on TARGET_GROUP_LOC points)
INGRESS_CAS = 7 # Ingress cas (should start CAS task)
CAS = 8 # Unused.
EGRESS = 9 # Should stop attack
DESCENT_POINT = 10 # Should start descending to pattern alt
LANDING_POINT = 11 # Should land there
TARGET_POINT = 12 # A target building or static object, position
TARGET_GROUP_LOC = 13 # A target group approximate location
TARGET_SHIP = 14 # Unused.
CUSTOM = 15 # User waypoint (no specific behaviour)
JOIN = 16
SPLIT = 17
LOITER = 18
INGRESS_ESCORT = 19
INGRESS_DEAD = 20
INGRESS_SWEEP = 21
INGRESS_BAI = 22
DIVERT = 23
INGRESS_OCA_RUNWAY = 24
INGRESS_OCA_AIRCRAFT = 25
PICKUP_ZONE = 26 # Pickup Zone for cargo or troops
DROPOFF_ZONE = 27 # Dropoff Zone for cargo or troops
BULLSEYE = 28
REFUEL = 29 # Should look for nearby tanker to refuel from.
CARGO_STOP = 30 # Stopover landing point using the LandingReFuAr waypoint type
INGRESS_AIR_ASSAULT = 31
INGRESS_ANTI_SHIP = 32
INGRESS_SEAD_SWEEP = 33