2020-08-17 12:37:02 +08:00

90 lines
3.3 KiB
Python

from PySide2.QtCore import Qt
from PySide2.QtGui import QCloseEvent, QPixmap
from PySide2.QtWidgets import QHBoxLayout, QLabel, QWidget, QDialog, QGridLayout
from game import Game
from game.event import ControlPointType
from qt_ui.uiconstants import EVENT_ICONS
from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
from qt_ui.windows.basemenu.QBaseMenuTabs import QBaseMenuTabs
from qt_ui.windows.basemenu.QRecruitBehaviour import QRecruitBehaviour
from theater import ControlPoint
class QBaseMenu2(QDialog):
def __init__(self, parent, cp: ControlPoint, game: Game):
super(QBaseMenu2, self).__init__(parent)
# Attrs
self.cp = cp
self.game = game
self.is_carrier = self.cp.cptype in [ControlPointType.AIRCRAFT_CARRIER_GROUP, ControlPointType.LHA_GROUP]
self.objectName = "menuDialogue"
# Widgets
self.qbase_menu_tab = QBaseMenuTabs(cp, game)
try:
self.airport = game.theater.terrain.airport_by_id(self.cp.id)
except:
self.airport = None
if self.cp.captured:
self.deliveryEvent = None
self.setWindowIcon(EVENT_ICONS["capture"])
self.setWindowFlags(Qt.WindowStaysOnTopHint)
self.setMinimumSize(300, 200)
self.setMinimumWidth(800)
self.setMaximumWidth(800)
self.setModal(True)
self.initUi()
def initUi(self):
self.setWindowTitle(self.cp.name)
self.topLayoutWidget = QWidget()
self.topLayout = QHBoxLayout()
self.topLayoutWidget = QWidget()
self.topLayout = QHBoxLayout()
header = QLabel(self)
header.setGeometry(0, 0, 655, 106)
pixmap = QPixmap(self.get_base_image())
header.setPixmap(pixmap)
title = QLabel("<b>" + self.cp.name + "</b>")
title.setAlignment(Qt.AlignLeft | Qt.AlignTop)
title.setProperty("style", "base-title")
unitsPower = QLabel("{} / {} / Runway : {}".format(self.cp.base.total_planes, self.cp.base.total_armor,
"Available" if self.cp.has_runway() else "Unavailable"))
self.topLayout.addWidget(title)
self.topLayout.addWidget(unitsPower)
self.topLayout.setAlignment(Qt.AlignTop)
self.topLayoutWidget.setProperty("style", "baseMenuHeader")
self.topLayoutWidget.setLayout(self.topLayout)
self.mainLayout = QGridLayout()
self.mainLayout.addWidget(header, 0, 0)
self.mainLayout.addWidget(self.topLayoutWidget, 1, 0)
self.mainLayout.addWidget(self.qbase_menu_tab, 2, 0)
totalBudget = QLabel(QRecruitBehaviour.BUDGET_FORMAT.format(self.game.budget))
totalBudget.setObjectName("budgetField")
totalBudget.setAlignment(Qt.AlignRight | Qt.AlignBottom)
totalBudget.setProperty("style", "budget-label")
self.mainLayout.addWidget(totalBudget)
self.setLayout(self.mainLayout)
def closeEvent(self, closeEvent:QCloseEvent):
GameUpdateSignal.get_instance().updateGame(self.game)
def get_base_image(self):
if self.cp.cptype == ControlPointType.AIRCRAFT_CARRIER_GROUP:
return "./resources/ui/carrier.png"
elif self.cp.cptype == ControlPointType.LHA_GROUP:
return "./resources/ui/lha.png"
else:
return "./resources/ui/airbase.png"