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We estimate the longest possible time from mission start to TOT for all flights in a package and use that to set the TOT (plus any delay used to stagger flights). This both cuts down on loiter time for shorter flights and ensures that long flights will make it to the target in time. This is also used to compute the start time for the AI, so the explicit delay option is no longer needed.
164 lines
5.6 KiB
Python
164 lines
5.6 KiB
Python
from enum import Enum
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from typing import Dict, Optional
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from game import db
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from dcs.unittype import UnitType
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from dcs.point import MovingPoint, PointAction
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from theater.controlpoint import ControlPoint, MissionTarget
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class FlightType(Enum):
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CAP = 0
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TARCAP = 1
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BARCAP = 2
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CAS = 3
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INTERCEPTION = 4
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STRIKE = 5
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ANTISHIP = 6
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SEAD = 7
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DEAD = 8
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ESCORT = 9
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BAI = 10
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# Helos
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TROOP_TRANSPORT = 11
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LOGISTICS = 12
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EVAC = 13
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ELINT = 14
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RECON = 15
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EWAR = 16
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class FlightWaypointType(Enum):
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TAKEOFF = 0 # Take off point
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ASCEND_POINT = 1 # Ascension point after take off
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PATROL = 2 # Patrol point
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PATROL_TRACK = 3 # Patrol race track
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NAV = 4 # Nav point
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INGRESS_STRIKE = 5 # Ingress strike (For generator, means that this should have bombing on next TARGET_POINT points)
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INGRESS_SEAD = 6 # Ingress sead (For generator, means that this should attack groups on TARGET_GROUP_LOC points)
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INGRESS_CAS = 7 # Ingress cas (should start CAS task)
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CAS = 8 # Should do CAS there
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EGRESS = 9 # Should stop attack
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DESCENT_POINT = 10 # Should start descending to pattern alt
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LANDING_POINT = 11 # Should land there
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TARGET_POINT = 12 # A target building or static object, position
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TARGET_GROUP_LOC = 13 # A target group approximate location
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TARGET_SHIP = 14 # A target ship known location
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CUSTOM = 15 # User waypoint (no specific behaviour)
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JOIN = 16
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SPLIT = 17
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LOITER = 18
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class PredefinedWaypointCategory(Enum):
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NOT_PREDEFINED = 0
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ALLY_CP = 1
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ENEMY_CP = 2
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FRONTLINE = 3
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ENEMY_BUILDING = 4
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ENEMY_UNIT = 5
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ALLY_BUILDING = 6
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ALLY_UNIT = 7
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class FlightWaypoint:
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def __init__(self, waypoint_type: FlightWaypointType, x: float, y: float,
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alt: int = 0) -> None:
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"""Creates a flight waypoint.
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Args:
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waypoint_type: The waypoint type.
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x: X cooidinate of the waypoint.
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y: Y coordinate of the waypoint.
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alt: Altitude of the waypoint. By default this is AGL, but it can be
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changed to MSL by setting alt_type to "RADIO".
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"""
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self.waypoint_type = waypoint_type
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self.x = x
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self.y = y
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self.alt = alt
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self.alt_type = "BARO"
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self.name = ""
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self.description = ""
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self.targets: List[MissionTarget] = []
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self.targetGroup: Optional[MissionTarget] = None
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self.obj_name = ""
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self.pretty_name = ""
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self.category: PredefinedWaypointCategory = PredefinedWaypointCategory.NOT_PREDEFINED
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self.only_for_player = False
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self.data = None
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# This is set very late by the air conflict generator (part of mission
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# generation). We do it late so that we don't need to propagate changes
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# to waypoint times whenever the player alters the package TOT or the
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# flight's offset in the UI.
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self.tot: Optional[int] = None
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@classmethod
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def from_pydcs(cls, point: MovingPoint,
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from_cp: ControlPoint) -> "FlightWaypoint":
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waypoint = FlightWaypoint(point.position.x, point.position.y,
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point.alt)
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waypoint.alt_type = point.alt_type
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# Other actions exist... but none of them *should* be the first
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# waypoint for a flight.
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waypoint.waypoint_type = {
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PointAction.TurningPoint: FlightWaypointType.NAV,
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PointAction.FlyOverPoint: FlightWaypointType.NAV,
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PointAction.FromParkingArea: FlightWaypointType.TAKEOFF,
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PointAction.FromParkingAreaHot: FlightWaypointType.TAKEOFF,
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PointAction.FromRunway: FlightWaypointType.TAKEOFF,
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}[point.action]
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if waypoint.waypoint_type == FlightWaypointType.NAV:
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waypoint.name = "NAV"
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waypoint.pretty_name = "Nav"
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waypoint.description = "Nav"
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else:
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waypoint.name = "TAKEOFF"
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waypoint.pretty_name = "Takeoff"
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waypoint.description = "Takeoff"
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waypoint.description = f"Takeoff from {from_cp.name}"
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return waypoint
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class Flight:
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count: int = 0
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client_count: int = 0
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use_custom_loadout = False
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preset_loadout_name = ""
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group = False # Contains DCS Mission group data after mission has been generated
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def __init__(self, unit_type: UnitType, count: int, from_cp: ControlPoint,
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flight_type: FlightType, start_type: str) -> None:
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self.unit_type = unit_type
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self.count = count
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self.from_cp = from_cp
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self.flight_type = flight_type
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self.points: List[FlightWaypoint] = []
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self.targets: List[MissionTarget] = []
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self.loadout: Dict[str, str] = {}
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self.start_type = start_type
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# Late activation delay in seconds from mission start. This is not
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# the same as the flight's takeoff time. Takeoff time depends on the
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# mission's TOT and the other flights in the package. Takeoff time is
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# determined by AirConflictGenerator.
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self.scheduled_in = 0
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def __repr__(self):
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return self.flight_type.name + " | " + str(self.count) + "x" + db.unit_type_name(self.unit_type) \
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+ " (" + str(len(self.points)) + " wpt)"
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# Test
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if __name__ == '__main__':
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from dcs.planes import A_10C
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from theater import ControlPoint, Point, List
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from_cp = ControlPoint(0, "AA", Point(0, 0), Point(0, 0), [], 0, 0)
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f = Flight(A_10C(), 4, from_cp, FlightType.CAS, "Cold")
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f.scheduled_in = 50
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print(f)
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