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Mission planning has been completely redone. Missions are now planned by right clicking the target area and choosing "New package". A package can include multiple flights for the same objective. Right now the automatic flight planner is only fragging single-flight packages in the same manner that it used to, but that can be improved now. The air tasking order (ATO) is now the left bar of the main UI. This shows every fragged package, and the flights in the selected package. The info bar that was previously on the left is now a smaller bar at the bottom of the screen. The old "Mission Planning" button is now just the "Take Off" button. The flight plan display no longer shows enemy flight plans. That could be re-added if needed, probably with a difficulty/cheat option. Aircraft inventories have been disassociated from the Planner class. Aircraft inventories are now stored globally in the Game object. Save games made prior to this update will not be compatible do to the changes in how aircraft inventories and planned flights are stored.
76 lines
2.5 KiB
Python
76 lines
2.5 KiB
Python
"""Common base for objects drawn on the game map."""
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from typing import Optional
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from PySide2.QtCore import Qt
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from PySide2.QtWidgets import (
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QAction,
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QGraphicsRectItem,
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QGraphicsSceneContextMenuEvent,
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QGraphicsSceneHoverEvent,
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QGraphicsSceneMouseEvent,
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QMenu,
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)
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from qt_ui.dialogs import Dialog
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from qt_ui.windows.mission.QPackageDialog import QNewPackageDialog
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from theater.missiontarget import MissionTarget
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class QMapObject(QGraphicsRectItem):
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"""Base class for objects drawn on the game map.
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Game map objects have an on_click behavior that triggers on left click, and
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change the mouse cursor on hover.
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"""
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def __init__(self, x: float, y: float, w: float, h: float,
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mission_target: MissionTarget) -> None:
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super().__init__(x, y, w, h)
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self.mission_target = mission_target
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self.new_package_dialog: Optional[QNewPackageDialog] = None
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self.setAcceptHoverEvents(True)
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def hoverEnterEvent(self, event: QGraphicsSceneHoverEvent):
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self.setCursor(Qt.PointingHandCursor)
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def mousePressEvent(self, event: QGraphicsSceneMouseEvent):
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if event.button() == Qt.LeftButton:
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self.on_click()
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def contextMenuEvent(self, event: QGraphicsSceneContextMenuEvent) -> None:
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menu = QMenu("Menu", self.parent)
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object_details_action = QAction(self.object_dialog_text)
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object_details_action.triggered.connect(self.on_click)
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menu.addAction(object_details_action)
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new_package_action = QAction(f"New package")
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new_package_action.triggered.connect(self.open_new_package_dialog)
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menu.addAction(new_package_action)
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menu.exec_(event.screenPos())
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@property
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def object_dialog_text(self) -> str:
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"""Text to for the object's dialog in the context menu.
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Right clicking a map object will open a context menu and the first item
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will open the details dialog for this object. This menu action has the
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same behavior as the on_click event.
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Return:
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The text that should be displayed for the menu item.
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"""
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return "Details"
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def on_click(self) -> None:
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"""The action to take when this map object is left-clicked.
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Typically this should open a details view of the object.
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"""
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raise NotImplementedError
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def open_new_package_dialog(self) -> None:
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"""Opens the dialog for planning a new mission package."""
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Dialog.open_new_package_dialog(self.mission_target)
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