Dan Albert 3bdf1377c0 Flesh out intel displays.
* Add enemy air and ground unit reports.
* Changes the summary to be a comparison of relative strengths rather
  than raw enemy numbers.

Fixes https://github.com/Khopa/dcs_liberation/issues/658
2020-12-25 16:08:02 -08:00

148 lines
4.0 KiB
Python

import itertools
from PySide2.QtWidgets import (
QDialog,
QFrame,
QGridLayout,
QLabel,
QLayout,
QScrollArea,
QSizePolicy,
QSpacerItem,
QTabWidget,
QVBoxLayout,
QWidget,
)
from game.game import Game
from qt_ui.uiconstants import ICONS
from qt_ui.windows.finances.QFinancesMenu import FinancesLayout
class ScrollingFrame(QFrame):
def __init__(self) -> None:
super().__init__()
widget = QWidget()
scroll_area = QScrollArea()
scroll_area.setWidgetResizable(True)
scroll_area.setWidget(widget)
self.scrolling_layout = QVBoxLayout()
widget.setLayout(self.scrolling_layout)
self.setLayout(QVBoxLayout())
self.layout().addWidget(scroll_area)
def addWidget(self, widget: QWidget, *args, **kwargs) -> None:
self.scrolling_layout.addWidget(widget, *args, **kwargs)
def addLayout(self, layout: QLayout, *args, **kwargs) -> None:
self.scrolling_layout.addLayout(layout, *args, **kwargs)
class EconomyIntelTab(ScrollingFrame):
def __init__(self, game: Game) -> None:
super().__init__()
self.addLayout(FinancesLayout(game, player=False))
class IntelTableLayout(QGridLayout):
def __init__(self) -> None:
super().__init__()
self.row = itertools.count(0)
def add_header(self, text: str) -> None:
self.addWidget(QLabel(f"<b>{text}</b>"), next(self.row), 0)
def add_spacer(self) -> None:
self.addItem(
QSpacerItem(0, 0, QSizePolicy.Preferred, QSizePolicy.Expanding),
next(self.row), 0)
def add_row(self, text: str, count: int) -> None:
row = next(self.row)
self.addWidget(QLabel(text), row, 0)
self.addWidget(QLabel(str(count)), row, 1)
class AircraftIntelLayout(IntelTableLayout):
def __init__(self, game: Game, player: bool) -> None:
super().__init__()
total = 0
for control_point in game.theater.control_points_for(player):
base = control_point.base
total += base.total_aircraft
if not base.total_aircraft:
continue
self.add_header(control_point.name)
for airframe, count in base.aircraft.items():
if not count:
continue
self.add_row(airframe.id, count)
self.add_spacer()
self.add_row("<b>Total</b>", total)
class AircraftIntelTab(ScrollingFrame):
def __init__(self, game: Game) -> None:
super().__init__()
self.addLayout(AircraftIntelLayout(game, player=False))
class ArmyIntelLayout(IntelTableLayout):
def __init__(self, game: Game, player: bool) -> None:
super().__init__()
total = 0
for control_point in game.theater.control_points_for(player):
base = control_point.base
total += base.total_armor
if not base.total_armor:
continue
self.add_header(control_point.name)
for vehicle, count in base.armor.items():
if not count:
continue
self.add_row(vehicle.id, count)
self.add_spacer()
self.add_row("<b>Total</b>", total)
class ArmyIntelTab(ScrollingFrame):
def __init__(self, game: Game) -> None:
super().__init__()
self.addLayout(ArmyIntelLayout(game, player=False))
class IntelTabs(QTabWidget):
def __init__(self, game: Game):
super().__init__()
self.addTab(EconomyIntelTab(game), "Economy")
self.addTab(AircraftIntelTab(game), "Air forces")
self.addTab(ArmyIntelTab(game), "Ground forces")
class IntelWindow(QDialog):
def __init__(self, game: Game):
super().__init__()
self.game = game
self.setModal(True)
self.setWindowTitle("Intelligence")
self.setWindowIcon(ICONS["Statistics"])
self.setMinimumSize(600, 500)
layout = QVBoxLayout()
self.setLayout(layout)
layout.addWidget(IntelTabs(game), stretch=1)