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https://github.com/dcs-retribution/dcs-retribution.git
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DCS features a massive range of aircraft and land vehicles, and not all of them make their role(s) clear just from the name alone. What this commit does is add an "information" button (and resultant window) to the recruitment section. This should allow new players to understand what each unit is/does. Current state - every aircraft has a country of origin and an introduction date for that variant. Some also have a small placeholder description, taken from ED's store page for that aircraft. There is also a placeholder picture (taken from a rejected image from my own personal photography) that will, in time, show a banner image of each unit. Todo - add appropriate screenshots for each aircraft's banner, replace the placeholder text for each aircraft (this will take a while...) and add more data points for each unit type, such as a unit role (i.e. "air-superiority fighter", "multirole fighter", etc) or perhaps a list of weapons carried. I also haven't made a start on the huge number of ground units yet.
134 lines
4.6 KiB
Python
134 lines
4.6 KiB
Python
import logging
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from PySide2.QtGui import QIcon, QPixmap
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from PySide2.QtWidgets import (
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QDialog,
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QGridLayout,
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QGroupBox,
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QLabel,
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QPushButton,
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QVBoxLayout,
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)
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from game import db
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from game.debriefing import Debriefing
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class QDebriefingWindow(QDialog):
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def __init__(self, debriefing: Debriefing):
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super(QDebriefingWindow, self).__init__()
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self.debriefing = debriefing
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self.setModal(True)
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self.setWindowTitle("Debriefing")
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self.setMinimumSize(300, 200)
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self.setWindowIcon(QIcon("./resources/icon.png"))
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self.initUI()
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def initUI(self):
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self.layout = QVBoxLayout()
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header = QLabel(self)
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header.setGeometry(0, 0, 655, 106)
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pixmap = QPixmap("./resources/ui/debriefing.png")
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header.setPixmap(pixmap)
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self.layout.addWidget(header)
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self.layout.addStretch()
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title = QLabel("<b>Casualty report</b>")
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self.layout.addWidget(title)
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# Player lost units
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lostUnits = QGroupBox(
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f"{self.debriefing.player_country}'s lost units:")
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lostUnitsLayout = QGridLayout()
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lostUnits.setLayout(lostUnitsLayout)
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row = 0
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player_air_losses = self.debriefing.air_losses.by_type(player=True)
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for unit_type, count in player_air_losses.items():
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try:
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lostUnitsLayout.addWidget(
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QLabel(db.unit_get_expanded_info(self.debriefing.player_country, unit_type, 'name')), row, 0)
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lostUnitsLayout.addWidget(QLabel(str(count)), row, 1)
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row += 1
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except AttributeError:
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logging.exception(
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f"Issue adding {unit_type} to debriefing information")
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front_line_losses = self.debriefing.front_line_losses_by_type(
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player=True
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)
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for unit_type, count in front_line_losses.items():
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try:
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lostUnitsLayout.addWidget(
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QLabel(db.unit_type_name(unit_type)), row, 0)
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lostUnitsLayout.addWidget(QLabel(str(count)), row, 1)
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row += 1
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except AttributeError:
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logging.exception(
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f"Issue adding {unit_type} to debriefing information")
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building_losses = self.debriefing.building_losses_by_type(player=True)
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for building, count in building_losses.items():
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try:
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lostUnitsLayout.addWidget(QLabel(building), row, 0)
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lostUnitsLayout.addWidget(QLabel(str(count)), row, 1)
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row += 1
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except AttributeError:
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logging.exception(
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f"Issue adding {building} to debriefing information")
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self.layout.addWidget(lostUnits)
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# Enemy lost units
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enemylostUnits = QGroupBox(
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f"{self.debriefing.enemy_country}'s lost units:")
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enemylostUnitsLayout = QGridLayout()
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enemylostUnits.setLayout(enemylostUnitsLayout)
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enemy_air_losses = self.debriefing.air_losses.by_type(player=False)
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for unit_type, count in enemy_air_losses.items():
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try:
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enemylostUnitsLayout.addWidget(
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QLabel(db.unit_get_expanded_info(self.debriefing.enemy_country, unit_type, 'name')), row, 0)
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enemylostUnitsLayout.addWidget(QLabel(str(count)), row, 1)
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row += 1
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except AttributeError:
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logging.exception(
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f"Issue adding {unit_type} to debriefing information")
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front_line_losses = self.debriefing.front_line_losses_by_type(
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player=False
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)
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for unit_type, count in front_line_losses.items():
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if count == 0:
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continue
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enemylostUnitsLayout.addWidget(QLabel(db.unit_type_name(unit_type)), row, 0)
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enemylostUnitsLayout.addWidget(QLabel("{}".format(count)), row, 1)
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row += 1
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building_losses = self.debriefing.building_losses_by_type(player=False)
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for building, count in building_losses.items():
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try:
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enemylostUnitsLayout.addWidget(QLabel(building), row, 0)
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enemylostUnitsLayout.addWidget(QLabel("{}".format(count)), row, 1)
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row += 1
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except AttributeError:
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logging.exception(
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f"Issue adding {building} to debriefing information")
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self.layout.addWidget(enemylostUnits)
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# TODO: Display dead ground object units and runways.
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# confirm button
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okay = QPushButton("Okay")
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okay.clicked.connect(self.close)
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self.layout.addWidget(okay)
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self.setLayout(self.layout)
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