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https://github.com/dcs-retribution/dcs-retribution.git
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DCS features a massive range of aircraft and land vehicles, and not all of them make their role(s) clear just from the name alone. What this commit does is add an "information" button (and resultant window) to the recruitment section. This should allow new players to understand what each unit is/does. Current state - every aircraft has a country of origin and an introduction date for that variant. Some also have a small placeholder description, taken from ED's store page for that aircraft. There is also a placeholder picture (taken from a rejected image from my own personal photography) that will, in time, show a banner image of each unit. Todo - add appropriate screenshots for each aircraft's banner, replace the placeholder text for each aircraft (this will take a while...) and add more data points for each unit type, such as a unit role (i.e. "air-superiority fighter", "multirole fighter", etc) or perhaps a list of weapons carried. I also haven't made a start on the huge number of ground units yet.
79 lines
2.8 KiB
Python
79 lines
2.8 KiB
Python
import logging
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from typing import Type
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from PySide2 import QtCore
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from PySide2.QtCore import Qt
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from PySide2.QtGui import QIcon, QMovie, QPixmap
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from PySide2.QtWidgets import (
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QDialog,
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QGridLayout,
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QGroupBox,
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QHBoxLayout,
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QLabel,
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QMessageBox,
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QPushButton,
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QTextBrowser,
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QFrame,
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)
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from jinja2 import Environment, FileSystemLoader, select_autoescape
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from dcs.unittype import UnitType
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from qt_ui.uiconstants import AIRCRAFT_BANNERS
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from game.game import Game
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from game import db
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class QUnitInfoWindow(QDialog):
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def __init__(self, game: Game, unit_type: Type[UnitType]) -> None:
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super(QUnitInfoWindow, self).__init__()
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self.setModal(True)
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self.game = game
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self.unit_type = unit_type
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self.setWindowTitle(f"Unit Info: {db.unit_get_expanded_info(self.game.player_country, self.unit_type, 'name')}")
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self.setWindowIcon(QIcon("./resources/icon.png"))
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self.setMinimumHeight(570)
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self.setWindowFlags(Qt.WindowStaysOnTopHint)
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self.initUi()
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def initUi(self):
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self.layout = QGridLayout()
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header = QLabel(self)
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header.setGeometry(0, 0, 720, 360)
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pixmap = AIRCRAFT_BANNERS.get(self.unit_type.id)
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if pixmap is None:
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pixmap = AIRCRAFT_BANNERS.get("Missing")
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header.setPixmap(pixmap.scaled(header.width(), header.height()))
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self.layout.addWidget(header, 0, 0)
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self.gridLayout = QGridLayout()
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self.details_grid = QFrame()
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self.details_grid_layout = QGridLayout()
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self.name_box = QLabel(f"<b>Name:</b> {db.unit_get_expanded_info(self.game.player_country, self.unit_type, 'name')}")
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self.name_box.setProperty("style", "info-element")
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self.country_box = QLabel(f"<b>Country of Origin:</b> {db.unit_get_expanded_info(self.game.player_country, self.unit_type, 'country-of-origin')}")
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self.country_box.setProperty("style", "info-element")
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self.year_box = QLabel(f"<b>Variant Introduction:</b> {db.unit_get_expanded_info(self.game.player_country, self.unit_type, 'year-of-variant-introduction')}")
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self.year_box.setProperty("style", "info-element")
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self.details_grid_layout.addWidget(self.name_box, 0, 0)
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self.details_grid_layout.addWidget(self.country_box, 1, 0)
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self.details_grid_layout.addWidget(self.year_box, 2, 0)
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self.details_grid.setLayout(self.details_grid_layout)
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self.details_text = QTextBrowser()
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self.details_text.setProperty("style", "info-desc")
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self.details_text.setText(db.unit_get_expanded_info(self.game.player_country, self.unit_type, "text"))
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self.gridLayout.addWidget(self.details_grid, 1, 0)
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self.gridLayout.addWidget(self.details_text, 2, 0)
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self.layout.addLayout(self.gridLayout, 1, 0)
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self.setLayout(self.layout) |