mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
After completing the new game wizard but before initializing turn 0, open a dialog to allow the player to customize their air wing. With this they can remove squadrons from the game, rename them, add players, or change allowed mission types. *Adding* squadrons is not currently supported, nor is changing the squadron's livery (the data in pydcs is an arbitrary class hierarchy that can't be safely indexed by country). This only applies to the blue air wing for now. Future improvements: * Add squadron button. * Collapse disable squadrons to declutter? * Tabs on the side like the settings dialog to group by aircraft type. * Top tab bar to switch between red and blue air wings.
221 lines
7.4 KiB
Python
221 lines
7.4 KiB
Python
import itertools
|
|
import logging
|
|
from collections import defaultdict
|
|
from typing import Optional, Callable, Iterator
|
|
|
|
from PySide2.QtCore import (
|
|
QItemSelectionModel,
|
|
QModelIndex,
|
|
QSize,
|
|
Qt,
|
|
)
|
|
from PySide2.QtWidgets import (
|
|
QAbstractItemView,
|
|
QDialog,
|
|
QListView,
|
|
QVBoxLayout,
|
|
QGroupBox,
|
|
QGridLayout,
|
|
QLabel,
|
|
QWidget,
|
|
QScrollArea,
|
|
QLineEdit,
|
|
QTextEdit,
|
|
QCheckBox,
|
|
QHBoxLayout,
|
|
)
|
|
|
|
from game import Game
|
|
from game.squadrons import Squadron, AirWing, Pilot
|
|
from gen.flights.flight import FlightType
|
|
from qt_ui.models import AirWingModel, SquadronModel
|
|
from qt_ui.windows.AirWingDialog import SquadronDelegate
|
|
from qt_ui.windows.SquadronDialog import SquadronDialog
|
|
|
|
|
|
class SquadronList(QListView):
|
|
"""List view for displaying the air wing's squadrons."""
|
|
|
|
def __init__(self, air_wing_model: AirWingModel) -> None:
|
|
super().__init__()
|
|
self.air_wing_model = air_wing_model
|
|
self.dialog: Optional[SquadronDialog] = None
|
|
|
|
self.setIconSize(QSize(91, 24))
|
|
self.setItemDelegate(SquadronDelegate(self.air_wing_model))
|
|
self.setModel(self.air_wing_model)
|
|
self.selectionModel().setCurrentIndex(
|
|
self.air_wing_model.index(0, 0, QModelIndex()), QItemSelectionModel.Select
|
|
)
|
|
|
|
# self.setIconSize(QSize(91, 24))
|
|
self.setSelectionBehavior(QAbstractItemView.SelectItems)
|
|
self.doubleClicked.connect(self.on_double_click)
|
|
|
|
def on_double_click(self, index: QModelIndex) -> None:
|
|
if not index.isValid():
|
|
return
|
|
self.dialog = SquadronDialog(
|
|
SquadronModel(self.air_wing_model.squadron_at_index(index)), self
|
|
)
|
|
self.dialog.show()
|
|
|
|
|
|
class AllowedMissionTypeControls(QVBoxLayout):
|
|
def __init__(self, squadron: Squadron) -> None:
|
|
super().__init__()
|
|
self.squadron = squadron
|
|
self.allowed_mission_types = set()
|
|
|
|
self.addWidget(QLabel("Allowed mission types"))
|
|
|
|
def make_callback(toggled_task: FlightType) -> Callable[[bool], None]:
|
|
def callback(checked: bool) -> None:
|
|
self.on_toggled(toggled_task, checked)
|
|
|
|
return callback
|
|
|
|
for task in FlightType:
|
|
enabled = task in squadron.mission_types
|
|
if enabled:
|
|
self.allowed_mission_types.add(task)
|
|
checkbox = QCheckBox(text=task.value)
|
|
checkbox.setChecked(enabled)
|
|
checkbox.toggled.connect(make_callback(task))
|
|
self.addWidget(checkbox)
|
|
|
|
self.addStretch()
|
|
|
|
def on_toggled(self, task: FlightType, checked: bool) -> None:
|
|
if checked:
|
|
self.allowed_mission_types.add(task)
|
|
else:
|
|
self.allowed_mission_types.remove(task)
|
|
|
|
|
|
class SquadronConfigurationBox(QGroupBox):
|
|
def __init__(self, squadron: Squadron) -> None:
|
|
super().__init__()
|
|
self.setCheckable(True)
|
|
self.squadron = squadron
|
|
self.reset_title()
|
|
|
|
columns = QHBoxLayout()
|
|
self.setLayout(columns)
|
|
|
|
left_column = QVBoxLayout()
|
|
columns.addLayout(left_column)
|
|
|
|
left_column.addWidget(QLabel("Name:"))
|
|
self.name_edit = QLineEdit(squadron.name)
|
|
self.name_edit.textChanged.connect(self.on_name_changed)
|
|
left_column.addWidget(self.name_edit)
|
|
|
|
left_column.addWidget(QLabel("Nickname:"))
|
|
self.nickname_edit = QLineEdit(squadron.nickname)
|
|
self.nickname_edit.textChanged.connect(self.on_nickname_changed)
|
|
left_column.addWidget(self.nickname_edit)
|
|
|
|
left_column.addWidget(
|
|
QLabel("Players (one per line, leave empty for an AI-only squadron):")
|
|
)
|
|
players = [p for p in squadron.available_pilots if p.player]
|
|
for player in players:
|
|
squadron.available_pilots.remove(player)
|
|
self.player_list = QTextEdit("<br />".join(p.name for p in players))
|
|
self.player_list.setAcceptRichText(False)
|
|
left_column.addWidget(self.player_list)
|
|
|
|
left_column.addStretch()
|
|
|
|
self.allowed_missions = AllowedMissionTypeControls(squadron)
|
|
columns.addLayout(self.allowed_missions)
|
|
|
|
def on_name_changed(self, text: str) -> None:
|
|
self.squadron.name = text
|
|
self.reset_title()
|
|
|
|
def on_nickname_changed(self, text: str) -> None:
|
|
self.squadron.nickname = text
|
|
|
|
def reset_title(self) -> None:
|
|
self.setTitle(f"{self.squadron.name} - {self.squadron.aircraft}")
|
|
|
|
def apply(self) -> Squadron:
|
|
player_names = self.player_list.toPlainText().splitlines()
|
|
# Prepend player pilots so they get set active first.
|
|
self.squadron.pilot_pool = [
|
|
Pilot(n, player=True) for n in player_names
|
|
] + self.squadron.pilot_pool
|
|
self.squadron.mission_types = tuple(self.allowed_missions.allowed_mission_types)
|
|
return self.squadron
|
|
|
|
|
|
class AirWingConfigurationLayout(QVBoxLayout):
|
|
def __init__(self, air_wing: AirWing) -> None:
|
|
super().__init__()
|
|
self.air_wing = air_wing
|
|
self.squadron_configs = []
|
|
|
|
doc_url = (
|
|
"https://github.com/dcs-liberation/dcs_liberation/wiki/Squadrons-and-pilots"
|
|
)
|
|
doc_label = QLabel(
|
|
"Use this opportunity to customize the squadrons available to your "
|
|
"coalition. <strong>This is your<br />"
|
|
"only opportunity to make changes.</strong><br />"
|
|
"<br />"
|
|
"To accept your changes and continue, close this window.<br />"
|
|
"<br />"
|
|
"To remove a squadron from the game, uncheck the box in the title. New "
|
|
"squadrons cannot<br />"
|
|
"be added via the UI at this time. To add a custom squadron, see "
|
|
f'<a style="color:#ffffff" href="{doc_url}">the wiki</a>.'
|
|
)
|
|
|
|
doc_label.setOpenExternalLinks(True)
|
|
self.addWidget(doc_label)
|
|
for squadron in self.air_wing.iter_squadrons():
|
|
squadron_config = SquadronConfigurationBox(squadron)
|
|
self.squadron_configs.append(squadron_config)
|
|
self.addWidget(squadron_config)
|
|
|
|
def apply(self) -> None:
|
|
keep_squadrons = defaultdict(list)
|
|
for squadron_config in self.squadron_configs:
|
|
if squadron_config.isChecked():
|
|
squadron = squadron_config.apply()
|
|
keep_squadrons[squadron.aircraft].append(squadron)
|
|
self.air_wing.squadrons = keep_squadrons
|
|
|
|
|
|
class AirWingConfigurationDialog(QDialog):
|
|
"""Dialog window for air wing configuration."""
|
|
|
|
def __init__(self, game: Game, parent) -> None:
|
|
super().__init__(parent)
|
|
self.air_wing = game.blue.air_wing
|
|
|
|
self.setMinimumSize(500, 800)
|
|
self.setWindowTitle(f"Air Wing Configuration")
|
|
# TODO: self.setWindowIcon()
|
|
|
|
self.air_wing_config = AirWingConfigurationLayout(self.air_wing)
|
|
|
|
scrolling_layout = QVBoxLayout()
|
|
scrolling_widget = QWidget()
|
|
scrolling_widget.setLayout(self.air_wing_config)
|
|
|
|
scrolling_area = QScrollArea()
|
|
scrolling_area.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
|
|
scrolling_area.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOn)
|
|
scrolling_area.setWidgetResizable(True)
|
|
scrolling_area.setWidget(scrolling_widget)
|
|
|
|
scrolling_layout.addWidget(scrolling_area)
|
|
self.setLayout(scrolling_layout)
|
|
|
|
def reject(self) -> None:
|
|
self.air_wing_config.apply()
|
|
super().reject()
|