mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
61 lines
1.9 KiB
Python
61 lines
1.9 KiB
Python
from PySide2.QtCore import Qt
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from PySide2.QtWidgets import (
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QFrame,
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QGridLayout,
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QScrollArea,
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QVBoxLayout,
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QWidget,
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)
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from game.dcs.groundunittype import GroundUnitType
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from game.theater import ControlPoint
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from qt_ui.models import GameModel
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from qt_ui.windows.basemenu.QRecruitBehaviour import QRecruitBehaviour
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class QArmorRecruitmentMenu(QFrame, QRecruitBehaviour):
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def __init__(self, cp: ControlPoint, game_model: GameModel):
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QFrame.__init__(self)
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self.cp = cp
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self.game_model = game_model
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self.bought_amount_labels = {}
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self.existing_units_labels = {}
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self.init_ui()
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def init_ui(self):
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main_layout = QVBoxLayout()
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scroll_content = QWidget()
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task_box_layout = QGridLayout()
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scroll_content.setLayout(task_box_layout)
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row = 0
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unit_types = list(
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set(self.game_model.game.faction_for(player=True).ground_units)
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)
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unit_types.sort(key=lambda u: u.name)
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for row, unit_type in enumerate(unit_types):
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self.add_purchase_row(unit_type, task_box_layout, row)
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stretch = QVBoxLayout()
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stretch.addStretch()
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task_box_layout.addLayout(stretch, row, 0)
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scroll_content.setLayout(task_box_layout)
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scroll = QScrollArea()
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scroll.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
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scroll.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOn)
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scroll.setWidgetResizable(True)
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scroll.setWidget(scroll_content)
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main_layout.addWidget(scroll)
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self.setLayout(main_layout)
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def enable_purchase(self, unit_type: GroundUnitType) -> bool:
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if not super().enable_purchase(unit_type):
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return False
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return self.cp.has_ground_unit_source(self.game_model.game)
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def enable_sale(self, unit_type: GroundUnitType) -> bool:
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return self.pending_deliveries.pending_orders(unit_type) > 0
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