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https://github.com/dcs-retribution/dcs-retribution.git
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55 lines
2.0 KiB
Python
55 lines
2.0 KiB
Python
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class Settings:
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def __init__(self):
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# Generator settings
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self.inverted = False
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self.do_not_generate_carrier = False # TODO : implement
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self.do_not_generate_lha = False # TODO : implement
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self.do_not_generate_player_navy = True # TODO : implement
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self.do_not_generate_enemy_navy = True # TODO : implement
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# Difficulty settings
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self.player_skill = "Good"
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self.enemy_skill = "Average"
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self.enemy_vehicle_skill = "Average"
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self.map_coalition_visibility = "All Units"
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self.labels = "Full"
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self.only_player_takeoff = True # Legacy parameter do not use
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self.night_disabled = False
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self.external_views_allowed = True
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self.supercarrier = False
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self.multiplier = 1
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self.generate_marks = True
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self.sams = True # Legacy parameter do not use
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self.cold_start = False # Legacy parameter do not use
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self.version = None
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self.include_jtac_if_available = True
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self.jtac_smoke_on = True
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# Performance oriented
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self.perf_red_alert_state = True
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self.perf_smoke_gen = True
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self.perf_artillery = True
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self.perf_moving_units = True
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self.perf_infantry = True
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self.perf_ai_parking_start = True
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self.perf_destroyed_units = True
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# Performance culling
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self.perf_culling = False
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self.perf_culling_distance = 100
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# Cheating
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self.show_red_ato = False
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def __setstate__(self, state) -> None:
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# __setstate__ is called with the dict of the object being unpickled. We
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# can provide save compatibility for new settings options (which
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# normally would not be present in the unpickled object) by creating a
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# new settings object, updating it with the unpickled state, and
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# updating our dict with that.
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new_state = Settings().__dict__
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new_state.update(state)
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self.__dict__.update(new_state)
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