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BAI is used for attacking ground vehicles as opposed to buildings like strike does, and not air defenses like DEAD does. Unlike strike, BAI is tolerant of moving targets. Fixes https://github.com/Khopa/dcs_liberation/issues/216
427 lines
15 KiB
Python
427 lines
15 KiB
Python
from __future__ import annotations
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from dataclasses import dataclass
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from typing import List, Optional, Tuple, Union
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from dcs.mapping import Point
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from dcs.unit import Unit
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from dcs.unitgroup import VehicleGroup
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from game.data.doctrine import Doctrine
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from game.utils import nm_to_meter
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from game.weather import Conditions
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from theater import ControlPoint, MissionTarget, TheaterGroundObject
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from .flight import Flight, FlightWaypoint, FlightWaypointType
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from ..runways import RunwayAssigner
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@dataclass(frozen=True)
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class StrikeTarget:
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name: str
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target: Union[VehicleGroup, TheaterGroundObject, Unit]
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class WaypointBuilder:
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def __init__(self, conditions: Conditions, flight: Flight,
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doctrine: Doctrine,
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targets: Optional[List[StrikeTarget]] = None) -> None:
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self.conditions = conditions
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self.flight = flight
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self.doctrine = doctrine
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self.targets = targets
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@property
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def is_helo(self) -> bool:
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return getattr(self.flight.unit_type, "helicopter", False)
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@staticmethod
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def takeoff(departure: ControlPoint) -> FlightWaypoint:
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"""Create takeoff waypoint for the given arrival airfield or carrier.
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Note that the takeoff waypoint will automatically be created by pydcs
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when we create the group, but creating our own before generation makes
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the planning code simpler.
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Args:
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departure: Departure airfield or carrier.
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"""
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position = departure.position
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waypoint = FlightWaypoint(
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FlightWaypointType.TAKEOFF,
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position.x,
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position.y,
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0
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)
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waypoint.name = "TAKEOFF"
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waypoint.alt_type = "RADIO"
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waypoint.description = "Takeoff"
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waypoint.pretty_name = "Takeoff"
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return waypoint
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def ascent(self, departure: ControlPoint) -> FlightWaypoint:
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"""Create ascent waypoint for the given departure airfield or carrier.
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Args:
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departure: Departure airfield or carrier.
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"""
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heading = RunwayAssigner(self.conditions).takeoff_heading(departure)
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position = departure.position.point_from_heading(
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heading, nm_to_meter(5)
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)
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waypoint = FlightWaypoint(
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FlightWaypointType.ASCEND_POINT,
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position.x,
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position.y,
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500 if self.is_helo else self.doctrine.pattern_altitude
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)
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waypoint.name = "ASCEND"
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waypoint.alt_type = "RADIO"
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waypoint.description = "Ascend"
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waypoint.pretty_name = "Ascend"
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return waypoint
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def descent(self, arrival: ControlPoint) -> FlightWaypoint:
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"""Create descent waypoint for the given arrival airfield or carrier.
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Args:
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arrival: Arrival airfield or carrier.
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"""
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landing_heading = RunwayAssigner(self.conditions).landing_heading(
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arrival)
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heading = (landing_heading + 180) % 360
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position = arrival.position.point_from_heading(
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heading, nm_to_meter(5)
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)
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waypoint = FlightWaypoint(
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FlightWaypointType.DESCENT_POINT,
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position.x,
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position.y,
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300 if self.is_helo else self.doctrine.pattern_altitude
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)
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waypoint.name = "DESCEND"
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waypoint.alt_type = "RADIO"
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waypoint.description = "Descend to pattern altitude"
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waypoint.pretty_name = "Descend"
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return waypoint
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@staticmethod
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def land(arrival: ControlPoint) -> FlightWaypoint:
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"""Create descent waypoint for the given arrival airfield or carrier.
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Args:
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arrival: Arrival airfield or carrier.
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"""
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position = arrival.position
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waypoint = FlightWaypoint(
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FlightWaypointType.LANDING_POINT,
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position.x,
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position.y,
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0
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)
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waypoint.name = "LANDING"
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waypoint.alt_type = "RADIO"
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waypoint.description = "Land"
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waypoint.pretty_name = "Land"
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return waypoint
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def hold(self, position: Point) -> FlightWaypoint:
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waypoint = FlightWaypoint(
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FlightWaypointType.LOITER,
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position.x,
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position.y,
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500 if self.is_helo else self.doctrine.rendezvous_altitude
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)
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waypoint.pretty_name = "Hold"
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waypoint.description = "Wait until push time"
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waypoint.name = "HOLD"
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return waypoint
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def join(self, position: Point) -> FlightWaypoint:
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waypoint = FlightWaypoint(
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FlightWaypointType.JOIN,
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position.x,
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position.y,
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500 if self.is_helo else self.doctrine.ingress_altitude
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)
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waypoint.pretty_name = "Join"
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waypoint.description = "Rendezvous with package"
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waypoint.name = "JOIN"
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return waypoint
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def split(self, position: Point) -> FlightWaypoint:
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waypoint = FlightWaypoint(
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FlightWaypointType.SPLIT,
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position.x,
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position.y,
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500 if self.is_helo else self.doctrine.ingress_altitude
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)
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waypoint.pretty_name = "Split"
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waypoint.description = "Depart from package"
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waypoint.name = "SPLIT"
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return waypoint
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def ingress_cas(self, position: Point,
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objective: MissionTarget) -> FlightWaypoint:
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return self._ingress(FlightWaypointType.INGRESS_CAS, position,
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objective)
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def ingress_escort(self, position: Point,
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objective: MissionTarget) -> FlightWaypoint:
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return self._ingress(FlightWaypointType.INGRESS_ESCORT, position,
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objective)
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def ingress_bai(self, position: Point,
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objective: MissionTarget) -> FlightWaypoint:
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return self._ingress(FlightWaypointType.INGRESS_BAI, position,
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objective)
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def ingress_dead(self, position:Point,
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objective: MissionTarget) -> FlightWaypoint:
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return self._ingress(FlightWaypointType.INGRESS_DEAD, position,
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objective)
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def ingress_sead(self, position: Point,
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objective: MissionTarget) -> FlightWaypoint:
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return self._ingress(FlightWaypointType.INGRESS_SEAD, position,
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objective)
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def ingress_strike(self, position: Point,
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objective: MissionTarget) -> FlightWaypoint:
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return self._ingress(FlightWaypointType.INGRESS_STRIKE, position,
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objective)
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def _ingress(self, ingress_type: FlightWaypointType, position: Point,
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objective: MissionTarget) -> FlightWaypoint:
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waypoint = FlightWaypoint(
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ingress_type,
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position.x,
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position.y,
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500 if self.is_helo else self.doctrine.ingress_altitude
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)
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waypoint.pretty_name = "INGRESS on " + objective.name
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waypoint.description = "INGRESS on " + objective.name
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waypoint.name = "INGRESS"
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# TODO: This seems wrong, but it's what was there before.
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waypoint.targets.append(objective)
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return waypoint
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def egress(self, position: Point, target: MissionTarget) -> FlightWaypoint:
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waypoint = FlightWaypoint(
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FlightWaypointType.EGRESS,
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position.x,
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position.y,
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500 if self.is_helo else self.doctrine.ingress_altitude
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)
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waypoint.pretty_name = "EGRESS from " + target.name
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waypoint.description = "EGRESS from " + target.name
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waypoint.name = "EGRESS"
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return waypoint
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def bai_group(self, target: StrikeTarget) -> FlightWaypoint:
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return self._target_point(target, f"ATTACK {target.name}")
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def dead_point(self, target: StrikeTarget) -> FlightWaypoint:
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return self._target_point(target, f"STRIKE {target.name}")
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def sead_point(self, target: StrikeTarget) -> FlightWaypoint:
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return self._target_point(target, f"STRIKE {target.name}")
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def strike_point(self, target: StrikeTarget) -> FlightWaypoint:
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return self._target_point(target, f"STRIKE {target.name}")
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@staticmethod
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def _target_point(target: StrikeTarget, description: str) -> FlightWaypoint:
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waypoint = FlightWaypoint(
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FlightWaypointType.TARGET_POINT,
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target.target.position.x,
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target.target.position.y,
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0
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)
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waypoint.description = description
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waypoint.pretty_name = description
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waypoint.name = target.name
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# The target waypoints are only for the player's benefit. AI tasks for
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# the target are set on the ingress point so they begin their attack
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# *before* reaching the target.
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waypoint.only_for_player = True
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return waypoint
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def strike_area(self, target: MissionTarget) -> FlightWaypoint:
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return self._target_area(f"STRIKE {target.name}", target)
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def sead_area(self, target: MissionTarget) -> FlightWaypoint:
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return self._target_area(f"SEAD on {target.name}", target)
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def dead_area(self, target: MissionTarget) -> FlightWaypoint:
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return self._target_area(f"DEAD on {target.name}", target)
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@staticmethod
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def _target_area(name: str, location: MissionTarget) -> FlightWaypoint:
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waypoint = FlightWaypoint(
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FlightWaypointType.TARGET_GROUP_LOC,
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location.position.x,
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location.position.y,
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0
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)
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waypoint.description = name
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waypoint.pretty_name = name
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waypoint.name = name
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# The target waypoints are only for the player's benefit. AI tasks for
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# the target are set on the ingress point so they begin their attack
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# *before* reaching the target.
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waypoint.only_for_player = True
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return waypoint
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def cas(self, position: Point) -> FlightWaypoint:
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waypoint = FlightWaypoint(
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FlightWaypointType.CAS,
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position.x,
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position.y,
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500 if self.is_helo else 1000
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)
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waypoint.alt_type = "RADIO"
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waypoint.description = "Provide CAS"
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waypoint.name = "CAS"
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waypoint.pretty_name = "CAS"
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return waypoint
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@staticmethod
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def race_track_start(position: Point, altitude: int) -> FlightWaypoint:
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"""Creates a racetrack start waypoint.
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Args:
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position: Position of the waypoint.
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altitude: Altitude of the racetrack in meters.
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"""
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waypoint = FlightWaypoint(
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FlightWaypointType.PATROL_TRACK,
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position.x,
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position.y,
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altitude
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)
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waypoint.name = "RACETRACK START"
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waypoint.description = "Orbit between this point and the next point"
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waypoint.pretty_name = "Race-track start"
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return waypoint
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@staticmethod
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def race_track_end(position: Point, altitude: int) -> FlightWaypoint:
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"""Creates a racetrack end waypoint.
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Args:
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position: Position of the waypoint.
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altitude: Altitude of the racetrack in meters.
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"""
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waypoint = FlightWaypoint(
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FlightWaypointType.PATROL,
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position.x,
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position.y,
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altitude
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)
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waypoint.name = "RACETRACK END"
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waypoint.description = "Orbit between this point and the previous point"
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waypoint.pretty_name = "Race-track end"
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return waypoint
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def race_track(self, start: Point, end: Point,
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altitude: int) -> Tuple[FlightWaypoint, FlightWaypoint]:
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"""Creates two waypoint for a racetrack orbit.
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Args:
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start: The beginning racetrack waypoint.
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end: The ending racetrack waypoint.
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altitude: The racetrack altitude.
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"""
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return (self.race_track_start(start, altitude),
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self.race_track_end(end, altitude))
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@staticmethod
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def sweep_start(position: Point, altitude: int) -> FlightWaypoint:
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"""Creates a sweep start waypoint.
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Args:
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position: Position of the waypoint.
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altitude: Altitude of the sweep in meters.
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"""
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waypoint = FlightWaypoint(
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FlightWaypointType.INGRESS_SWEEP,
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position.x,
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position.y,
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altitude
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)
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waypoint.name = "SWEEP START"
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waypoint.description = "Proceed to the target and engage enemy aircraft"
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waypoint.pretty_name = "Sweep start"
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return waypoint
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@staticmethod
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def sweep_end(position: Point, altitude: int) -> FlightWaypoint:
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"""Creates a sweep end waypoint.
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Args:
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position: Position of the waypoint.
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altitude: Altitude of the sweep in meters.
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"""
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waypoint = FlightWaypoint(
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FlightWaypointType.EGRESS,
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position.x,
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position.y,
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altitude
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)
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waypoint.name = "SWEEP END"
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waypoint.description = "End of sweep"
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waypoint.pretty_name = "Sweep end"
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return waypoint
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def sweep(self, start: Point, end: Point,
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altitude: int) -> Tuple[FlightWaypoint, FlightWaypoint]:
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"""Creates two waypoint for a racetrack orbit.
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Args:
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start: The beginning of the sweep.
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end: The end of the sweep.
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altitude: The sweep altitude.
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"""
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return (self.sweep_start(start, altitude),
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self.sweep_end(end, altitude))
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def rtb(self,
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arrival: ControlPoint) -> Tuple[FlightWaypoint, FlightWaypoint]:
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"""Creates descent ant landing waypoints for the given control point.
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Args:
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arrival: Arrival airfield or carrier.
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"""
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return self.descent(arrival), self.land(arrival)
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def escort(self, ingress: Point, target: MissionTarget, egress: Point) -> \
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Tuple[FlightWaypoint, FlightWaypoint, FlightWaypoint]:
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"""Creates the waypoints needed to escort the package.
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Args:
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ingress: The package ingress point.
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target: The mission target.
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egress: The package egress point.
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"""
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# This would preferably be no points at all, and instead the Escort task
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# would begin on the join point and end on the split point, however the
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# escort task does not appear to work properly (see the longer
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# description in gen.aircraft.JoinPointBuilder), so instead we give
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# the escort flights a flight plan including the ingress point, target
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# area, and egress point.
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ingress = self._ingress(FlightWaypointType.INGRESS_ESCORT, ingress,
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target)
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waypoint = FlightWaypoint(
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FlightWaypointType.TARGET_GROUP_LOC,
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target.position.x,
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target.position.y,
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500 if self.is_helo else self.doctrine.ingress_altitude
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)
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waypoint.name = "TARGET"
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waypoint.description = "Escort the package"
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waypoint.pretty_name = "Target area"
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egress = self.egress(egress, target)
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return ingress, waypoint, egress
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