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https://github.com/dcs-retribution/dcs-retribution.git
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* Implemented a new option in settings: Default start type for Player flights. * Updated changelog. * Removed unnecessary country parameter. * Restore missing parameter * on_pilot_changed should emit pilots_changed in its finally block, otherwise the start-type isn't updated if you have a single client pilot which you switch to a non-client pilot. Also implemented other changes suggested by @Raffson, such as a more streamlined start_type QComboBox handling and moving the pilots_changed Signal to FlightRosterEditor. * Decouple Signal from QFlighStartType --------- Co-authored-by: Raffson <Raffson@users.noreply.github.com>
45 lines
872 B
Python
45 lines
872 B
Python
from __future__ import annotations
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from abc import ABC, abstractmethod
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from typing import Optional, TYPE_CHECKING, Iterator
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if TYPE_CHECKING:
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from game.squadrons import Pilot, Squadron
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class IFlightRoster(ABC):
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@abstractmethod
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def iter_pilots(self) -> Iterator[Pilot | None]:
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...
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@abstractmethod
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def pilot_at(self, idx: int) -> Pilot | None:
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...
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@property
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@abstractmethod
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def squadron(self) -> Squadron:
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...
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@property
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@abstractmethod
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def max_size(self) -> int:
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...
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@property
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@abstractmethod
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def player_count(self) -> int:
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...
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@abstractmethod
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def resize(self, new_size: int) -> None:
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...
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@abstractmethod
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def set_pilot(self, index: int, pilot: Optional[Pilot]) -> None:
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...
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@abstractmethod
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def clear(self) -> None:
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...
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