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59 lines
1.8 KiB
TypeScript
59 lines
1.8 KiB
TypeScript
import { AppDispatch } from "../app/store";
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import backend from "./backend";
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import { updateControlPoint } from "./controlPointsSlice";
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import { ControlPoint } from "./controlpoint";
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import { Flight } from "./flight";
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import { deselectFlight, selectFlight } from "./flightsSlice";
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import FrontLine from "./frontline";
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import Tgo from "./tgo";
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import { updateTgo } from "./tgosSlice";
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import { LatLng } from "leaflet";
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// Placeholder. We don't use this yet. This is just here so we can flesh out the
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// update events model.
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interface FrozenCombat {}
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interface GameUpdateEvents {
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updated_flight_positions: { [id: string]: LatLng };
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new_combats: FrozenCombat[];
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updated_combats: FrozenCombat[];
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ended_combats: string[];
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navmesh_updates: boolean[];
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unculled_zones_updated: boolean;
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threat_zones_updated: boolean;
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new_flights: Flight[];
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updated_flights: string[];
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deleted_flights: string[];
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selected_flight: string | null;
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deselected_flight: boolean;
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new_front_lines: FrontLine[];
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updated_front_lines: string[];
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deleted_front_lines: string[];
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updated_tgos: string[];
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updated_control_points: number[];
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}
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export const handleStreamedEvents = (
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dispatch: AppDispatch,
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events: GameUpdateEvents
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) => {
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if (events.deselected_flight) {
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dispatch(deselectFlight());
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}
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if (events.selected_flight != null) {
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dispatch(selectFlight(events.selected_flight));
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}
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for (const id of events.updated_tgos) {
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backend.get(`/tgos/${id}`).then((response) => {
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const tgo = response.data as Tgo;
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dispatch(updateTgo(tgo));
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});
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}
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for (const id of events.updated_control_points) {
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backend.get(`/control-points/${id}`).then((response) => {
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const cp = response.data as ControlPoint;
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dispatch(updateControlPoint(cp));
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});
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}
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};
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