9.5 KiB
2.0.10
Features/Improvements :
- [UI/UX] New dark UI Theme and default theme improvement by Deus
- [UI/UX] New "satellite" map backgrounds
- [UX] Base menu is opened with a single mouse click
- [Units/Factions/Mods] Added Community A-4E-C support for faction Bluefor Cold War
- [Units/Factions/Mods] Added MB-339PAN support for faction Bluefor Cold War
- [Units/Factions/Mods] Added Rafale AI mod support
- [Units/Factions/Mods] Added faction "France Modded" with units from frenchpack v3.5 mod
- [Units/Factions/Mods] Added faction "Insurgent modded" with Insurgent units from frenchpack v3.5 mod (Toyota truck)
- [Units/Factions/Mods] Added factions Canada 2005, Australia 2005, Japan 2005, USA Aggressors
- [New Game Wizard] Added the list of required mods for modded factions.
- [Mission Generator] Artillery units will start firing mission after a random delay. It should reduces lag spikes induced by artillery strikes by spreading them out.
- [Mission Generator] The briefing will now contain the carrier ATC frequency
- [Mission Generator] The briefing contains a small section about the war on the ground.
- [Mission Generator] Previously destroyed units are visible in the mission. (And added a performance settings to disable this behaviour)
Fixed issues :
- [Mission Generator] Carrier will sail into the wind, not in the same direction
- [Mission Generator] Carrier cold start was not working (flight was starting warm even when cold was selected)
- [Mission Generator] Carrier group ships are more spread out
- [Mission Generator] Fixed wrong radio frequency for german WW2 warbirds
- [Mission Generator] Fixed FW-190A8 spawning with bomb rack for CAP missions
- [Mission Generator] Fixed A-20G spawning with no payload
- [Mission Generator] Fixed Su-33 spawning too heavy to take off from carrier
- [Mission Generator] Base defense units were not controllable with Combined Arms
- [Mission Generator] Tanker speed was too low
- [Mission Generator] Tanker TACAN settings were wrong
- [Mission Script/Performance] Mission lua script will not listen to weapons fired event anymore and register every fired weapons. This should improve performance especially in WW2 scenarios or when rocket artillery is firing.
- [Campaign Generator] Carrier name will now not appear for faction who do not have carriers
- [Campaign Generator] Fixed SA-10 did not have tracking radar
- [Units/Factions] Remove JF-17 from USA 2005 faction
- [Units/Factions] Remove AJS-37 from Russia 2010
- [Units/Factions] Removed Oliver Hazard Perry from cold war factions (too powerful sam system)
- [Bug] On the persian gulf full map campaign, the two carriers were sharing the same id, this was causing a lot of bugs
- [Performance] Tuned the culling setting so that you cannot run into situation where no friendly or enemy AI flights are generated
- [Other] Application doesn't gracefully exit.
- [Other] Other minor fixes, and multiples factions small changes
2.0 RC 9
Features/Improvements :
- [UI/UX] New icons from contributor Deus
Fixed issues :
- [Mission Generator] Carrier TACAN was wrongfully set up as an A/A TACAN
- [Campaign Generator] Fixed issue with Russian navy group generator causing a random crash on campaign creation.
2.0 RC 8
Fixed issues :
- [Mission Generator] Frequency for P-47D-30 changed to 124Mhz (Generated mission with 251Mhz would not work)
- [Mission Generator] Reduced the maximum number of uboat per generated group
- [Mission Generator] Fixed an issue with the WW2 LST groups (superposed units).
- [UI] Fixed issue with the zoom
2.0 RC 7
Features/Improvements :
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[Units/Factions] Added P-47D-30 for factions allies_1944
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[Units/Factions] Added factions : Bluefor Coldwar, Germany 1944 Easy
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[Campaign/Map] Added a campaign in the Channel map
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[Campaign/Map] Changed the Normandy campaign map
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[Campaign/Map] Added new campaign Normandy Small
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[Mission Generator] AI Flight generator has been reworked
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[Mission Generator] Add PP points for JF-17 on STRIKE missions
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[Mission Generator] Add ST point for F-14B on STRIKE missions
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[Mission Generator] Flights with client slots will never be delayed
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[Mission Generator] AI units can start from parking (With a new setting in Settings Window to disable it)
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[Mission Generator] Tacan for carrier will only be in Mode X from now
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[Mission Generator] RTB waypoints for autogenerated flights
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[Flight Planner] Added CAS mission generator
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[Flight Planner] Added CAP mission generator
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[Flight Planner] Added SEAD mission generator
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[Flight Planner] Added STRIKE mission generator
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[Flight Planner] Added buttons to add autogenerated waypoints (ASCEND, DESCEND, RTB)
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[Flight Planner] Improved waypoint list
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[Flight Planner] WW2 factions uses different parameters for flight planning.
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[Settings] Added settings to disallow external views
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[Settings] Added settings to choose F10 Map mode (All, Allies only, Player only, Fog of War, Map Only)
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[Settings] Added settings to choose whether to auto-generate objective marks on the F10 map
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[Info Panel] Added information about destroyed buildings in info panel
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[Info Panel] Added information about destroyed units at SAM site in info panel
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[Debriefing] Added information about units destroyed outside the frontline in the debriefing window
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[Debriefing] Added destroyed buildings in the debriefing window
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[Map] Tooltip now contains the list of building for Strike targets on the map
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[Map] Added "Oil derrick" building
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[Map] Added "ww2 bunker" building (WW2)
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[Map] Added "ally camp" building (WW2)
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[Map] Added "V1 Site" (WW2)
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[Misc] Made it possible to setup DCS Saved Games directory and DCS installation directory manually at first start
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[Misc] Added culling performance settings
Fixed issues :
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[Units/Factions] Replaced S3-B Tanker by KC130 for most factions (More fuel)
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[Units/Factions] WW2 factions will not have offshore oil station and other modern buildings generated. No more third-reich operated offshore stations will spawn on normandy's coast.
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[Units/Factions] Aircraft carrier will try to move in the wind direction
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[Units/Factions] Missing icons added for some aircraft
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[Mission Generator] When playing as RED the activation trigger would not be properly generated
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[Mission Generator] FW-190A8 is now properly considered as a flyable aircraft
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[Mission Generator] Changed "strike" payload for Su-24M that was ineffective
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[Mission Generator] Changed "strike" payload for JF-17 to use LS-6 bombs instead of GBU
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[Mission Generator] Change power station template. (Buildings could end up superposed).
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[Maps/Campaign] Now using Vasiani airbase instead of Soganlung airport in Caucasus campaigns (more parking slot)
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[Info Panel] Message displayed on base capture event stated that the enemy captured an airbase, while it was the player who captured it.
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[Map View] Graphical glitch on map when one building of an objective was destroyed, but not the others
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[Mission Planner] The list of flights was not updated on departure time change.
2.0 RC 6
Saves file from RC5 are not compatible with the new version. Sorry :(
Features/Improvements :
- [Units/Factions] Supercarrier support (You have to go to settings to enable it, if you have the supercarrier module)
- [Units/Factions] Added 'Modern Bluefor' factions, containing all most popular DCS flyable units
- [Units/Factions] Factions US 2005 / 1990 will now sometimes have Arleigh Burke class ships instead of Perry as carrier escorts
- [Units/Factions] Added support for newest WW2 Units
- [Campaign logic] When a base is captured, refill the "base defenses" group with units for the new owner.
- [Mission Generator] Carrier ICLS channel will now be configured (check your briefing)
- [Mission Generator] SAM units will spawn on RED Alarm state
- [Mission Generator] AI Flight planner now creates its own STRIKE flights
- [Mission Generator] AI units assigned to Strike flight will now actually engage the buildings they have been assigned.
- [Mission Generator] Added performance settings to allow disabling : smoke, artillery strike, moving units, infantry, SAM Red alert mode.
- [Mission Generator] Using Late Activation & Trigger in attempt to improve performance & reduce stutter (Previously they were spawned through 'ETA' feature)
- [UX] : Improved flight selection behaviour in the Mission Planning Window
Fixed issues :
- [Mission Generator] Payloads were not correctly assigned in the release version.
- [Mission Generator] Game generation does not work when "no night mission" settings was selected and the current time was "day"
- [Mission Generator] Game generation does not work when the player selected faction has no AWACS
- [Mission Generator] Planned flights will spawn even if their home base has been captured or is being contested by enemy ground units.
- [Campaign Generator] Base defenses would not be generated on Normandy map and in some rare cases on others maps as well
- [Mission Planning] CAS waypoints created from the "Predefined waypoint selector" would not be at the exact location of the frontline
- [Naming] CAP mission flown from airbase are not named BARCAP anymore (CAP from carrier is still named BARCAP)