mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
195 lines
6.7 KiB
Python
195 lines
6.7 KiB
Python
from typing import Optional, Type
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from PySide2.QtCore import (
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QItemSelectionModel,
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QModelIndex,
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Qt,
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QSize,
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)
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from PySide2.QtWidgets import (
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QAbstractItemView,
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QCheckBox,
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QDialog,
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QListView,
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QVBoxLayout,
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QTabWidget,
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QTableWidget,
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QTableWidgetItem,
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QWidget,
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)
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from dcs.unittype import FlyingType
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from game import db
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from game.squadrons import Squadron
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from qt_ui.delegates import TwoColumnRowDelegate
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from qt_ui.models import GameModel, AirWingModel, SquadronModel
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from qt_ui.windows.SquadronDialog import SquadronDialog
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class SquadronDelegate(TwoColumnRowDelegate):
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def __init__(self, air_wing_model: AirWingModel) -> None:
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super().__init__(rows=2, columns=2, font_size=12)
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self.air_wing_model = air_wing_model
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@staticmethod
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def squadron(index: QModelIndex) -> Squadron:
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return index.data(AirWingModel.SquadronRole)
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def text_for(self, index: QModelIndex, row: int, column: int) -> str:
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if (row, column) == (0, 0):
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return self.air_wing_model.data(index, Qt.DisplayRole)
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elif (row, column) == (0, 1):
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squadron = self.air_wing_model.data(index, AirWingModel.SquadronRole)
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return db.unit_get_expanded_info(
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squadron.country, squadron.aircraft, "name"
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)
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elif (row, column) == (1, 0):
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return self.squadron(index).nickname
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elif (row, column) == (1, 1):
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squadron = self.squadron(index)
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active = len(squadron.active_pilots)
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available = len(squadron.available_pilots)
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return f"{squadron.size} pilots, {active} active, {available} unassigned"
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return ""
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class SquadronList(QListView):
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"""List view for displaying the air wing's squadrons."""
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def __init__(self, air_wing_model: AirWingModel) -> None:
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super().__init__()
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self.air_wing_model = air_wing_model
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self.dialog: Optional[SquadronDialog] = None
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self.setIconSize(QSize(91, 24))
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self.setItemDelegate(SquadronDelegate(self.air_wing_model))
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self.setModel(self.air_wing_model)
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self.selectionModel().setCurrentIndex(
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self.air_wing_model.index(0, 0, QModelIndex()), QItemSelectionModel.Select
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)
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# self.setIconSize(QSize(91, 24))
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self.setSelectionBehavior(QAbstractItemView.SelectItems)
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self.doubleClicked.connect(self.on_double_click)
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def on_double_click(self, index: QModelIndex) -> None:
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if not index.isValid():
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return
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self.dialog = SquadronDialog(
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SquadronModel(self.air_wing_model.squadron_at_index(index)), self
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)
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self.dialog.show()
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class AirInventoryView(QWidget):
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def __init__(self, game_model: GameModel) -> None:
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super().__init__()
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self.game_model = game_model
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self.country = self.game_model.game.country_for(player=True)
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layout = QVBoxLayout()
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self.setLayout(layout)
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self.only_unallocated_cb = QCheckBox("Unallocated Only?")
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self.only_unallocated_cb.toggled.connect(self.update_table)
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layout.addWidget(self.only_unallocated_cb)
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self.table = QTableWidget()
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layout.addWidget(self.table)
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self.table.setEditTriggers(QAbstractItemView.NoEditTriggers)
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self.table.verticalHeader().setVisible(False)
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self.update_table(False)
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def update_table(self, only_unallocated: bool) -> None:
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CP_COLUMN = 0
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UNIT_TYPE_COLUMN = 1
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FLIGHT_TYPE_COLUMN = 2
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TARGET_NAME_COLUMN = 3
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self.table.setSortingEnabled(False)
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self.table.clear()
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inventory_rows = self.get_data(only_unallocated)
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self.table.setRowCount(len(inventory_rows))
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self.table.setColumnCount(4)
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self.table.setHorizontalHeaderLabels(["Base", "Type", "Flight Type", "Target"])
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for idx, inv_row in enumerate(inventory_rows):
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self.table.setItem(idx, CP_COLUMN, QTableWidgetItem(inv_row[CP_COLUMN]))
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self.table.setItem(
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idx, UNIT_TYPE_COLUMN, QTableWidgetItem(inv_row[UNIT_TYPE_COLUMN])
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)
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self.table.setItem(
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idx, FLIGHT_TYPE_COLUMN, QTableWidgetItem(inv_row[FLIGHT_TYPE_COLUMN])
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)
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self.table.setItem(
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idx, TARGET_NAME_COLUMN, QTableWidgetItem(inv_row[TARGET_NAME_COLUMN])
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)
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self.table.resizeColumnsToContents()
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self.table.setSortingEnabled(True)
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def get_data(self, only_unallocated: bool) -> list[list[str]]:
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game = self.game_model.game
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ato = game.blue_ato
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inventory_rows = []
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for cp in game.theater.controlpoints:
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if cp.captured:
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cp_name = cp.name
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# Allocated aircraft
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if not only_unallocated:
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for package in ato.packages:
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for flight in package.flights:
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if flight.from_cp == cp:
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unit_type_name = self.format_unit_type(flight.unit_type)
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num_units = flight.count
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flight_type = flight.flight_type.value
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target = flight.package.target.name
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for _ in range(0, num_units):
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inventory_rows.append(
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[cp_name, unit_type_name, flight_type, target]
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)
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# Unallocated aircraft
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inventory = game.aircraft_inventory.for_control_point(cp)
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for unit_type, num_units in inventory.all_aircraft:
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unit_type_name = self.format_unit_type(unit_type)
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for _ in range(0, num_units):
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inventory_rows.append([cp_name, unit_type_name, "Idle", "None"])
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return inventory_rows
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def format_unit_type(self, aircraft: Type[FlyingType]) -> str:
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return db.unit_get_expanded_info(self.country, aircraft, "name")
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class AirWingTabs(QTabWidget):
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def __init__(self, game_model: GameModel) -> None:
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super().__init__()
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self.addTab(SquadronList(game_model.blue_air_wing_model), "Squadrons")
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self.addTab(AirInventoryView(game_model), "Inventory")
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class AirWingDialog(QDialog):
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"""Dialog window showing the player's air wing."""
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def __init__(self, game_model: GameModel, parent) -> None:
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super().__init__(parent)
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self.air_wing_model = game_model.blue_air_wing_model
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self.setMinimumSize(1000, 440)
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self.setWindowTitle(f"Air Wing")
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# TODO: self.setWindowIcon()
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layout = QVBoxLayout()
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self.setLayout(layout)
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layout.addWidget(AirWingTabs(game_model))
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