dcs-retribution/game/pretense/pretenseaircraftgenerator.py

489 lines
19 KiB
Python

from __future__ import annotations
import logging
import random
from datetime import datetime
from functools import cached_property
from typing import Any, Dict, List, TYPE_CHECKING, Tuple
from uuid import UUID
from dcs import Point
from dcs.country import Country
from dcs.mission import Mission
from dcs.unitgroup import FlyingGroup, StaticGroup
from game.ato.airtaaskingorder import AirTaskingOrder
from game.ato.flight import Flight
from game.ato.flightstate import Completed, WaitingForStart, Navigating
from game.ato.flighttype import FlightType
from game.ato.package import Package
from game.ato.starttype import StartType
from game.missiongenerator.aircraft.flightgroupconfigurator import (
FlightGroupConfigurator,
)
from game.missiongenerator.lasercoderegistry import LaserCodeRegistry
from game.missiongenerator.missiondata import MissionData
from game.radio.radios import RadioRegistry
from game.radio.tacan import TacanRegistry
from game.runways import RunwayData
from game.settings import Settings
from game.squadrons import AirWing
from game.theater.controlpoint import (
ControlPoint,
OffMapSpawn,
ParkingType,
)
from game.unitmap import UnitMap
from game.missiongenerator.aircraft.aircraftpainter import AircraftPainter
from game.missiongenerator.aircraft.flightdata import FlightData
from game.data.weapons import WeaponType
if TYPE_CHECKING:
from game import Game
PRETENSE_SQUADRON_DEF_RETRIES = 100
PRETENSE_SEAD_FLIGHTS_PER_CP = 1
PRETENSE_CAS_FLIGHTS_PER_CP = 1
PRETENSE_STRIKE_FLIGHTS_PER_CP = 1
PRETENSE_BARCAP_FLIGHTS_PER_CP = 1
PRETENSE_AI_AIRCRAFT_PER_FLIGHT = 2
PRETENSE_AI_AWACS_PER_FLIGHT = 1
PRETENSE_AI_TANKERS_PER_FLIGHT = 1
class PretenseAircraftGenerator:
def __init__(
self,
mission: Mission,
settings: Settings,
game: Game,
time: datetime,
radio_registry: RadioRegistry,
tacan_registry: TacanRegistry,
laser_code_registry: LaserCodeRegistry,
unit_map: UnitMap,
mission_data: MissionData,
helipads: dict[ControlPoint, list[StaticGroup]],
ground_spawns_roadbase: dict[ControlPoint, list[Tuple[StaticGroup, Point]]],
ground_spawns: dict[ControlPoint, list[Tuple[StaticGroup, Point]]],
) -> None:
self.mission = mission
self.settings = settings
self.game = game
self.time = time
self.radio_registry = radio_registry
self.tacan_registy = tacan_registry
self.laser_code_registry = laser_code_registry
self.unit_map = unit_map
self.flights: List[FlightData] = []
self.mission_data = mission_data
self.helipads = helipads
self.ground_spawns_roadbase = ground_spawns_roadbase
self.ground_spawns = ground_spawns
self.ewrj_package_dict: Dict[int, List[FlyingGroup[Any]]] = {}
self.ewrj = settings.plugins.get("ewrj")
self.need_ecm = settings.plugin_option("ewrj.ecm_required")
@cached_property
def use_client(self) -> bool:
"""True if Client should be used instead of Player."""
blue_clients = self.client_slots_in_ato(self.game.blue.ato)
red_clients = self.client_slots_in_ato(self.game.red.ato)
return blue_clients + red_clients > 1
@staticmethod
def client_slots_in_ato(ato: AirTaskingOrder) -> int:
total = 0
for package in ato.packages:
for flight in package.flights:
total += flight.client_count
return total
def clear_parking_slots(self) -> None:
for cp in self.game.theater.controlpoints:
for parking_slot in cp.parking_slots:
parking_slot.unit_id = None
def find_pretense_cargo_plane_cp(self, cp: ControlPoint) -> ControlPoint:
"""
Finds the location (ControlPoint) for Pretense off-map transport planes.
"""
distance_to_flot = 0.0
offmap_transport_cp_id = cp.id
parking_type = ParkingType(
fixed_wing=True, fixed_wing_stol=True, rotary_wing=False
)
for front_line_cp in self.game.theater.controlpoints:
if isinstance(front_line_cp, OffMapSpawn):
continue
for front_line in self.game.theater.conflicts():
if front_line_cp.captured == cp.captured:
if (
front_line_cp.total_aircraft_parking(parking_type) > 0
and front_line_cp.position.distance_to_point(
front_line.position
)
> distance_to_flot
):
distance_to_flot = front_line_cp.position.distance_to_point(
front_line.position
)
offmap_transport_cp_id = front_line_cp.id
return self.game.theater.find_control_point_by_id(offmap_transport_cp_id)
def should_generate_pretense_transports(
self, air_wing: AirWing
) -> tuple[bool, bool]:
"""
Returns a tuple of booleans, telling whether transport helicopter and aircraft
squadrons should be generated from the faction squadron definitions.
This helps to ensure that the faction has at least one transport helicopter and one cargo plane squadron.
(autogenerate_transport_helicopter_squadron, autogenerate_cargo_plane_squadron)
"""
autogenerate_transport_helicopter_squadron = True
autogenerate_cargo_plane_squadron = True
for aircraft_type in air_wing.squadrons:
for squadron in air_wing.squadrons[aircraft_type]:
if squadron.aircraft.helicopter and (
squadron.aircraft.capable_of(FlightType.TRANSPORT)
or squadron.aircraft.capable_of(FlightType.AIR_ASSAULT)
):
autogenerate_transport_helicopter_squadron = False
elif not squadron.aircraft.helicopter and (
squadron.aircraft.capable_of(FlightType.TRANSPORT)
or squadron.aircraft.capable_of(FlightType.AIR_ASSAULT)
):
autogenerate_cargo_plane_squadron = False
return (
autogenerate_transport_helicopter_squadron,
autogenerate_cargo_plane_squadron,
)
def generate_pretense_transport_squadron(
self,
cp: ControlPoint,
flight_type: FlightType,
fixed_wing: bool,
num_retries: int,
) -> None:
from game.squadrons import Squadron
"""
Generates a Pretense transport squadron from the faction squadron definitions. Use FlightType AIR_ASSAULT
for Pretense supply helicopters and TRANSPORT for off-map cargo plane squadrons.
Retribution does not differentiate between fixed wing and rotary wing transport squadron definitions, which
is why there is a retry mechanism in case the wrong type is returned. Use fixed_wing False
for Pretense supply helicopters and fixed_wing True for off-map cargo plane squadrons.
TODO: Find out if Pretense can handle rotary wing "cargo planes".
"""
squadron_def = cp.coalition.air_wing.squadron_def_generator.generate_for_task(
flight_type, cp
)
print(
f"Generating a squadron definition for fixed-wing {fixed_wing} squadron at {cp}"
)
for retries in range(num_retries):
if squadron_def is None or fixed_wing == squadron_def.aircraft.helicopter:
squadron_def = (
cp.coalition.air_wing.squadron_def_generator.generate_for_task(
flight_type, cp
)
)
# Failed, stop here
if squadron_def is None:
return
squadron = Squadron.create_from(
squadron_def,
flight_type,
2,
cp,
cp.coalition,
self.game,
)
if squadron.aircraft not in cp.coalition.air_wing.squadrons:
cp.coalition.air_wing.squadrons[squadron.aircraft] = list()
cp.coalition.air_wing.add_squadron(squadron)
return
def generate_pretense_aircraft(
self, cp: ControlPoint, ato: AirTaskingOrder
) -> None:
"""
Plans and generates AI aircraft groups/packages for Pretense.
Aircraft generation is done by walking the control points which will be made into
Pretense "zones" and spawning flights for different missions.
After the flight is generated the package is added to the ATO so the flights
can be configured.
Args:
cp: Control point to generate aircraft for.
ato: The ATO to generate aircraft for.
"""
num_of_sead = 0
num_of_cas = 0
num_of_strike = 0
num_of_cap = 0
for squadron in cp.squadrons:
# Intentionally don't spawn anything at OffMapSpawns in Pretense
if isinstance(squadron.location, OffMapSpawn):
continue
squadron.owned_aircraft += PRETENSE_AI_AIRCRAFT_PER_FLIGHT
squadron.untasked_aircraft += PRETENSE_AI_AIRCRAFT_PER_FLIGHT
package = Package(cp, squadron.flight_db, auto_asap=False)
mission_types = squadron.auto_assignable_mission_types
aircraft_per_flight = 1
if squadron.aircraft.helicopter and (
FlightType.TRANSPORT in mission_types
or FlightType.AIR_ASSAULT in mission_types
):
flight_type = FlightType.AIR_ASSAULT
elif not squadron.aircraft.helicopter and (
FlightType.TRANSPORT in mission_types
or FlightType.AIR_ASSAULT in mission_types
):
flight_type = FlightType.TRANSPORT
elif (
FlightType.SEAD in mission_types
or FlightType.SEAD_SWEEP in mission_types
or FlightType.SEAD_ESCORT in mission_types
) and num_of_sead < PRETENSE_SEAD_FLIGHTS_PER_CP:
flight_type = FlightType.SEAD
num_of_sead += 1
aircraft_per_flight = PRETENSE_AI_AIRCRAFT_PER_FLIGHT
elif (
FlightType.DEAD in mission_types
and num_of_sead < PRETENSE_SEAD_FLIGHTS_PER_CP
):
flight_type = FlightType.DEAD
num_of_sead += 1
aircraft_per_flight = PRETENSE_AI_AIRCRAFT_PER_FLIGHT
elif (
FlightType.CAS in mission_types or FlightType.BAI in mission_types
) and num_of_cas < PRETENSE_CAS_FLIGHTS_PER_CP:
flight_type = FlightType.CAS
num_of_cas += 1
aircraft_per_flight = PRETENSE_AI_AIRCRAFT_PER_FLIGHT
elif (
FlightType.STRIKE in mission_types
or FlightType.OCA_RUNWAY in mission_types
or FlightType.OCA_AIRCRAFT in mission_types
) and num_of_strike < PRETENSE_STRIKE_FLIGHTS_PER_CP:
flight_type = FlightType.STRIKE
num_of_strike += 1
aircraft_per_flight = PRETENSE_AI_AIRCRAFT_PER_FLIGHT
elif (
FlightType.BARCAP in mission_types
or FlightType.TARCAP in mission_types
or FlightType.ESCORT in mission_types
) and num_of_cap < PRETENSE_BARCAP_FLIGHTS_PER_CP:
flight_type = FlightType.BARCAP
num_of_cap += 1
aircraft_per_flight = PRETENSE_AI_AIRCRAFT_PER_FLIGHT
elif FlightType.AEWC in mission_types:
aircraft_per_flight = PRETENSE_AI_AWACS_PER_FLIGHT
elif FlightType.REFUELING in mission_types:
aircraft_per_flight = PRETENSE_AI_TANKERS_PER_FLIGHT
else:
flight_type = random.choice(list(mission_types))
print(
f"Generating flight of {aircraft_per_flight} for {flight_type}: {squadron.aircraft}"
)
if flight_type == FlightType.TRANSPORT:
flight = Flight(
package,
squadron,
aircraft_per_flight,
FlightType.PRETENSE_CARGO,
StartType.IN_FLIGHT,
divert=cp,
)
package.add_flight(flight)
flight.state = Navigating(flight, self.game.settings, waypoint_index=1)
else:
flight = Flight(
package,
squadron,
aircraft_per_flight,
flight_type,
StartType.COLD,
divert=cp,
)
package.add_flight(flight)
flight.state = WaitingForStart(
flight, self.game.settings, self.game.conditions.start_time
)
ato.add_package(package)
return
def initialize_pretense_data_structures(
self, cp: ControlPoint, flight: Flight
) -> None:
"""
Ensures that the data structures used to pass flight group information
to the Pretense init script lua are initialized for use in
PretenseFlightGroupSpawner and PretenseLuaGenerator.
Args:
cp: Control point to generate aircraft for.
flight: The current flight being generated.
"""
flight_type = flight.flight_type.name
cp_side = 2 if cp.captured else 1
cp_name_trimmed = "".join([i for i in cp.name.lower() if i.isalnum()])
if cp_name_trimmed not in flight.coalition.game.pretense_air[cp_side]:
flight.coalition.game.pretense_air[cp_side][cp_name_trimmed] = {}
if (
flight_type
not in flight.coalition.game.pretense_air[cp_side][cp_name_trimmed]
):
flight.coalition.game.pretense_air[cp_side][cp_name_trimmed][
flight_type
] = list()
return
def generate_flights(
self,
country: Country,
cp: ControlPoint,
ato: AirTaskingOrder,
dynamic_runways: Dict[str, RunwayData],
) -> None:
"""Adds aircraft to the mission for every flight in the ATO.
Args:
country: The country from the mission to use for this ATO.
cp: Control point to generate aircraft for.
ato: The ATO to generate aircraft for.
dynamic_runways: Runway data for carriers and FARPs.
"""
offmap_transport_cp = self.find_pretense_cargo_plane_cp(cp)
(
autogenerate_transport_helicopter_squadron,
autogenerate_cargo_plane_squadron,
) = self.should_generate_pretense_transports(cp.coalition.air_wing)
if autogenerate_transport_helicopter_squadron:
self.generate_pretense_transport_squadron(
offmap_transport_cp,
FlightType.AIR_ASSAULT,
False,
PRETENSE_SQUADRON_DEF_RETRIES,
)
if autogenerate_cargo_plane_squadron:
self.generate_pretense_transport_squadron(
offmap_transport_cp,
FlightType.TRANSPORT,
True,
PRETENSE_SQUADRON_DEF_RETRIES,
)
self.generate_pretense_aircraft(cp, ato)
self._reserve_frequencies_and_tacan(ato)
for package in reversed(sorted(ato.packages, key=lambda x: x.time_over_target)):
logging.info(f"Generating package for target: {package.target.name}")
if not package.flights:
continue
for flight in package.flights:
self.initialize_pretense_data_structures(cp, flight)
if flight.alive:
if not flight.squadron.location.runway_is_operational():
logging.warning(
f"Runway not operational, skipping flight: {flight.flight_type}"
)
flight.return_pilots_and_aircraft()
continue
logging.info(f"Generating flight: {flight.unit_type}")
group = self.create_and_configure_flight(
flight, country, dynamic_runways
)
self.unit_map.add_aircraft(group, flight)
def create_and_configure_flight(
self, flight: Flight, country: Country, dynamic_runways: Dict[str, RunwayData]
) -> FlyingGroup[Any]:
from game.pretense.pretenseflightgroupspawner import PretenseFlightGroupSpawner
"""Creates and configures the flight group in the mission."""
group = PretenseFlightGroupSpawner(
flight,
country,
self.mission,
self.helipads,
self.ground_spawns_roadbase,
self.ground_spawns,
self.mission_data,
).create_flight_group()
if flight.flight_type in [
FlightType.REFUELING,
FlightType.AEWC,
]:
self.flights.append(
FlightGroupConfigurator(
flight,
group,
self.game,
self.mission,
self.time,
self.radio_registry,
self.tacan_registy,
self.laser_code_registry,
self.mission_data,
dynamic_runways,
self.use_client,
).configure()
)
if self.ewrj:
self._track_ewrj_flight(flight, group)
return group
def _track_ewrj_flight(self, flight: Flight, group: FlyingGroup[Any]) -> None:
if not self.ewrj_package_dict.get(id(flight.package)):
self.ewrj_package_dict[id(flight.package)] = []
if (
flight.package.primary_flight
and flight is flight.package.primary_flight
or flight.client_count
and (
not self.need_ecm
or flight.loadout.has_weapon_of_type(WeaponType.JAMMER)
)
):
self.ewrj_package_dict[id(flight.package)].append(group)
def _reserve_frequencies_and_tacan(self, ato: AirTaskingOrder) -> None:
for package in ato.packages:
if package.frequency is None:
continue
if package.frequency not in self.radio_registry.allocated_channels:
self.radio_registry.reserve(package.frequency)
for f in package.flights:
if (
f.frequency
and f.frequency not in self.radio_registry.allocated_channels
):
self.radio_registry.reserve(f.frequency)
if f.tacan and f.tacan not in self.tacan_registy.allocated_channels:
self.tacan_registy.mark_unavailable(f.tacan)