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operation_ids give us better function names when generating the typescript API from the openapi.json. BaseModel.Config.title does the same for type names. Response models (or 204 status codes) need to be explicit or the API will be declared as returning any.
81 lines
2.4 KiB
Python
81 lines
2.4 KiB
Python
from uuid import UUID
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from dcs.mapping import LatLng, Point
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from fastapi import APIRouter, Depends, HTTPException, status
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from game import Game
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from game.ato import Flight
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from game.ato.flightwaypoint import FlightWaypoint
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from game.ato.flightwaypointtype import FlightWaypointType
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from game.server import GameContext
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from game.server.leaflet import LeafletPoint
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from game.server.waypoints.models import FlightWaypointJs
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from game.sim import GameUpdateEvents
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from game.utils import meters
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router: APIRouter = APIRouter(prefix="/waypoints")
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def waypoints_for_flight(flight: Flight) -> list[FlightWaypointJs]:
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departure = FlightWaypointJs.for_waypoint(
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FlightWaypoint(
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"TAKEOFF",
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FlightWaypointType.TAKEOFF,
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flight.departure.position,
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meters(0),
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"RADIO",
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),
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flight,
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0,
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)
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return [departure] + [
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FlightWaypointJs.for_waypoint(w, flight, i)
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for i, w in enumerate(flight.flight_plan.waypoints, 1)
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]
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@router.get(
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"/{flight_id}",
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operation_id="list_all_waypoints_for_flight",
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response_model=list[FlightWaypointJs],
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)
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def all_waypoints_for_flight(
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flight_id: UUID, game: Game = Depends(GameContext.require)
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) -> list[FlightWaypointJs]:
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return waypoints_for_flight(game.db.flights.get(flight_id))
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@router.post(
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"/{flight_id}/{waypoint_idx}/position",
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operation_id="set_waypoint_position",
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status_code=status.HTTP_204_NO_CONTENT,
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)
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def set_position(
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flight_id: UUID,
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waypoint_idx: int,
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position: LeafletPoint,
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game: Game = Depends(GameContext.require),
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) -> None:
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from game.server import EventStream
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flight = game.db.flights.get(flight_id)
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if waypoint_idx == 0:
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raise HTTPException(status_code=status.HTTP_403_FORBIDDEN)
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waypoint = flight.flight_plan.waypoints[waypoint_idx - 1]
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waypoint.position = Point.from_latlng(
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LatLng(position.lat, position.lng), game.theater.terrain
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)
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package_model = (
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GameContext.get_model()
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.ato_model_for(flight.blue)
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.find_matching_package_model(flight.package)
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)
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if package_model is None:
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raise HTTPException(
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status_code=status.HTTP_404_NOT_FOUND,
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detail=f"Could not find PackageModel owning {flight}",
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)
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package_model.update_tot()
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EventStream.put_nowait(GameUpdateEvents().update_flight(flight))
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