dcs-retribution/ui/mainmenu.py
Vasiliy Horbachenko ae03aa0d47 a
2018-06-06 03:46:58 +03:00

74 lines
2.2 KiB
Python

from tkinter import *
from tkinter.ttk import *
from ui.window import *
from ui.eventmenu import *
from ui.basemenu import *
from ui.overviewcanvas import *
from game.game import *
class MainMenu(Menu):
basemenu = None # type: BaseMenu
def __init__(self, window: Window, parent, game: Game):
super(MainMenu, self).__init__(window, parent, game)
#self.image = PhotoImage(file="resources/caumap.gif")
#map = Label(window.left_pane, image=self.image)
#map.grid()
self.upd = OverviewCanvas(self.window.left_pane, self, game)
self.upd.update()
self.frame = self.window.right_pane
self.frame.grid_columnconfigure(0, weight=1)
def display(self):
self.window.clear_right_pane()
self.upd.update()
row = 1
def label(text):
nonlocal row
Label(self.frame, text=text).grid(row=row, sticky=NW)
row += 1
def event_button(event, text):
nonlocal row
Button(self.frame, text=text, command=self.start_event(event)).grid(row=row, sticky=N)
row += 1
Button(self.frame, text="Pass turn", command=self.pass_turn).grid(column=0, row=0, sticky=NE)
Label(self.frame, text="Budget: {}m (+{}m)".format(self.game.budget, self.game.budget_reward_amount)).grid(column=0, row=0, sticky=NW)
Separator(self.frame, orient='horizontal').grid(row=row, sticky=EW); row += 1
for event in self.game.events:
if not event.informational:
continue
label(str(event))
for event in self.game.events:
if event.informational:
continue
event_button(event, "{} {}".format(event.attacker.name != self.game.player and "!" or " ", event))
def pass_turn(self):
self.game.pass_turn(no_action=True)
self.display()
def start_event(self, event) -> typing.Callable:
return lambda: EventMenu(self.window, self, self.game, event).display()
def go_cp(self, cp: ControlPoint):
if self.basemenu:
self.basemenu.dismiss()
self.basemenu = None
self.basemenu = BaseMenu(self.window, self, self.game, cp)
self.basemenu.display()