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https://github.com/dcs-retribution/dcs-retribution.git
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Squashing 8 commits by DanAlbert: - Track theater in ControlPoint. Simplifies finding the owning theater of a control point. Not used yet. - Clean some cruft out of FlightPlanBuilder. - Clean up silly some exception handling. - Move FlightPlan instantiation into the builder. I'm working on moving the builder to be owned by the Flight, which will simplify callers that need to create (or recreate) flight plans for a flight. - Simplify IBuilder constructor. We have access to the theater via the flight's departure airbase now. - Move FlightPlan creation into Flight. For now this is just a callsite cleanup. Later, this will make it easier to separate unscheduled and scheduled flights into different classes without complicating the layout/scheduling. - Remove superfluous constructors. - Remove unused Package field.
37 lines
1.1 KiB
Python
37 lines
1.1 KiB
Python
from __future__ import annotations
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import logging
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from typing import Type
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from game.theater import Airfield
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from .formationattack import (
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FormationAttackBuilder,
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FormationAttackFlightPlan,
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FormationAttackLayout,
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)
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from .invalidobjectivelocation import InvalidObjectiveLocation
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from ..flightwaypointtype import FlightWaypointType
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class OcaAircraftFlightPlan(FormationAttackFlightPlan):
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@staticmethod
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def builder_type() -> Type[Builder]:
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return Builder
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class Builder(FormationAttackBuilder[OcaAircraftFlightPlan, FormationAttackLayout]):
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def layout(self) -> FormationAttackLayout:
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location = self.package.target
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if not isinstance(location, Airfield):
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logging.exception(
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f"Invalid Objective Location for OCA/Aircraft flight "
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f"{self.flight=} at {location=}."
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)
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raise InvalidObjectiveLocation(self.flight.flight_type, location)
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return self._build(FlightWaypointType.INGRESS_OCA_AIRCRAFT)
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def build(self) -> OcaAircraftFlightPlan:
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return OcaAircraftFlightPlan(self.flight, self.layout())
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