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77 lines
3.0 KiB
Python
77 lines
3.0 KiB
Python
from game.event import *
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from game.operation.frontlinepatrol import FrontlinePatrolOperation
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from userdata.debriefing import Debriefing
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class FrontlinePatrolEvent(Event):
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ESCORT_FACTOR = 0.5
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STRENGTH_INFLUENCE = 0.2
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SUCCESS_FACTOR = 0.8
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cas = None # type: db.PlaneDict
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escort = None # type: db.PlaneDict
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@property
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def threat_description(self):
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return "{} aircraft + ? CAS".format(self.to_cp.base.scramble_count(self.game.settings.multiplier * self.ESCORT_FACTOR, CAP))
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@property
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def tasks(self):
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return [CAP, PinpointStrike]
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def flight_name(self, for_task: typing.Type[Task]) -> str:
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if for_task == CAP:
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return "CAP flight"
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elif for_task == PinpointStrike:
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return "Ground attack"
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def __str__(self):
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return "Frontline CAP"
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def is_successfull(self, debriefing: Debriefing):
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alive_attackers = sum([v for k, v in debriefing.alive_units[self.attacker_name].items() if db.unit_task(k) == PinpointStrike])
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alive_defenders = sum([v for k, v in debriefing.alive_units[self.defender_name].items() if db.unit_task(k) == PinpointStrike])
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attackers_success = (float(alive_attackers) / (alive_defenders + 0.01)) >= self.SUCCESS_FACTOR
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if self.from_cp.captured:
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return attackers_success
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else:
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return not attackers_success
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def commit(self, debriefing: Debriefing):
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super(FrontlinePatrolEvent, self).commit(debriefing)
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if self.from_cp.captured:
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if self.is_successfull(debriefing):
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self.to_cp.base.affect_strength(-self.STRENGTH_INFLUENCE)
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else:
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self.to_cp.base.affect_strength(+self.STRENGTH_INFLUENCE)
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else:
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if self.is_successfull(debriefing):
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self.from_cp.base.affect_strength(-self.STRENGTH_INFLUENCE)
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else:
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self.to_cp.base.affect_strength(-self.STRENGTH_INFLUENCE)
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def skip(self):
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pass
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def player_attacking(self, flights: db.TaskForceDict):
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assert CAP in flights and PinpointStrike in flights and len(flights) == 2, "Invalid flights"
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self.cas = self.to_cp.base.scramble_cas(self.game.settings.multiplier)
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self.escort = self.to_cp.base.scramble_sweep(self.game.settings.multiplier * self.ESCORT_FACTOR)
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op = FrontlinePatrolOperation(game=self.game,
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attacker_name=self.attacker_name,
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defender_name=self.defender_name,
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from_cp=self.from_cp,
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to_cp=self.to_cp)
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defenders = self.to_cp.base.assemble_attack()
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op.setup(cas=assigned_units_from(self.cas),
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escort=assigned_units_from(self.escort),
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interceptors=flights[CAP],
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armor_attackers=db.unitdict_restrict_count(db.unitdict_from(flights[PinpointStrike]), sum(defenders.values())),
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armor_defenders=defenders)
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self.operation = op
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