dcs-retribution/ui/mainmenu.py
2018-06-25 03:26:42 +03:00

79 lines
2.6 KiB
Python

import pickle
from ui.basemenu import *
from ui.overviewcanvas import *
from ui.configurationmenu import *
from game.game import *
from userdata import persistency
class MainMenu(Menu):
basemenu = None # type: BaseMenu
def __init__(self, window: Window, parent, game: Game):
super(MainMenu, self).__init__(window, parent, game)
self.upd = OverviewCanvas(self.window.left_pane, self, game)
self.upd.update()
self.frame = self.window.right_pane
self.frame.grid_columnconfigure(0, weight=1)
def display(self):
persistency.save_game(self.game)
self.window.clear_right_pane()
self.upd.update()
row = 1
def label(text):
nonlocal row
Label(self.frame, text=text).grid(row=row, sticky=NW)
row += 1
def event_button(event):
nonlocal row
Message(self.frame, text="{}{}".format(
event.defender_name == self.game.player and "Enemy attacking: " or "",
event
), aspect=1600).grid(column=0, row=row, sticky=NW)
Button(self.frame, text=">", command=self.start_event(event)).grid(column=0, row=row, sticky=NE+S)
row += 1
Separator(self.frame, orient='horizontal').grid(row=row, sticky=EW); row += 1
Button(self.frame, text="Configuration", command=self.configuration_menu).grid(column=0, row=0, sticky=NE)
Button(self.frame, text="Pass turn", command=self.pass_turn).grid(column=0, row=0, sticky=NW)
Label(self.frame, text="Budget: {}m (+{}m)".format(self.game.budget, self.game.budget_reward_amount)).grid(column=0, row=0, sticky=N)
Separator(self.frame, orient='horizontal').grid(row=row, sticky=EW); row += 1
events = self.game.events
events.sort(key=lambda x: x.informational and 2 or (self.game.is_player_attack(x) and 1 or 0))
for event in events:
if event.informational:
label(str(event))
else:
event_button(event)
def pass_turn(self):
self.game.pass_turn(no_action=True)
self.display()
def configuration_menu(self):
ConfigurationMenu(self.window, self, self.game).display()
def start_event(self, event) -> typing.Callable:
return lambda: EventMenu(self.window, self, self.game, event).display()
def go_cp(self, cp: ControlPoint):
if not cp.captured:
return
if self.basemenu:
self.basemenu.dismiss()
self.basemenu = None
self.basemenu = BaseMenu(self.window, self, self.game, cp)
self.basemenu.display()