mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
54 lines
1.7 KiB
Django/Jinja
54 lines
1.7 KiB
Django/Jinja
<b>You are clear for takeoff</b>
|
|
|
|
<p>
|
|
Some player flights may be delayed to start. For such flights, it will not be
|
|
possible to enter the cockpit until its mission start time, shown in the flight
|
|
information window.
|
|
</p>
|
|
|
|
<p>
|
|
To reduce delays, schedule packages with player flights with an earlier TOT.
|
|
Note that if some flights within the package will take a long time to reach the
|
|
target, a player flight may still be delayed.
|
|
</p>
|
|
|
|
<p>
|
|
To avoid delays entirely, use the "Never delay player flights" option in the
|
|
mission generation settings. Note that this will <strong>not</strong> adjust
|
|
the timing of your mission; this option only allows you to wait in the
|
|
cockpit.
|
|
</p>
|
|
|
|
<p>
|
|
For more information, see the
|
|
<a
|
|
href="https://github.com/dcs-liberation/dcs_liberation/wiki/Mission-planning"
|
|
style="color: #ffffff"
|
|
>mission planning documentation</a> on our wiki.
|
|
</p>
|
|
|
|
<h2>Launching the mission:</h2>
|
|
|
|
<p>
|
|
Launch the <code>retribution_nextturn</code> mission as you normally would for single-
|
|
or multi-player. Note that even for single-player, running the mission with the
|
|
dedicated server, <em>even on the same machine</em>, can significantly improve frame
|
|
rates, but may cause AI wingmen to behave strangely during taxi.
|
|
</p>
|
|
|
|
<p>
|
|
For advice on using a dedicated server to play DCS Retribution, see
|
|
<a
|
|
style="color: #ffffff"
|
|
href="https://github.com/dcs-liberation/dcs_liberation/wiki/Dedicated-Server-Guide"
|
|
>the guide</a> on our wiki.
|
|
</p>
|
|
|
|
<h2>Finishing</h2>
|
|
|
|
<p>Once you have played the mission, click on the \"Accept Results\" button.</p>
|
|
|
|
<p>
|
|
If DCS Retribution does not detect mission end, use the manually submit button,
|
|
and choose the state.json file.
|
|
</p> |