46 lines
1.4 KiB
Python

from __future__ import annotations
import logging
from datetime import datetime, timedelta
from typing import TYPE_CHECKING
from .flightstate import FlightState
from .takeoff import Takeoff
from ..starttype import StartType
if TYPE_CHECKING:
from game.ato.flight import Flight
from game.settings import Settings
from game.sim.aircraftengagementzones import AircraftEngagementZones
class Taxi(FlightState):
def __init__(self, flight: Flight, settings: Settings, now: datetime) -> None:
super().__init__(flight, settings)
self.completion_time = now + flight.flight_plan.estimate_ground_ops()
def on_game_tick(self, time: datetime, duration: timedelta) -> None:
if time < self.completion_time:
return
self.flight.set_state(Takeoff(self.flight, self.settings, time))
@property
def is_waiting_for_start(self) -> bool:
return False
@property
def spawn_type(self) -> StartType:
return StartType.WARM
def should_halt_sim(self, enemy_aircraft_coverage: AircraftEngagementZones) -> bool:
if (
self.flight.client_count > 0
and self.settings.player_mission_interrupts_sim_at is StartType.WARM
):
logging.info(
f"Interrupting simulation because {self.flight} has players and has "
"reached taxi time"
)
return True
return False