dcs-retribution/game/migrator.py
Raffson b4b19d3ad5
Avoid claiming unused aircraft
Probably the final Fix #97
Unused aircraft (assigned upon takeoff) would get claimed but since it's not possible to delete those flights after aborting, these flights wouldn't get released anymore. This should fix that issue, including a migrator change to correct the number of claimed aircraft per squadron.
2023-05-01 18:12:17 +02:00

91 lines
3.1 KiB
Python

from __future__ import annotations
from typing import TYPE_CHECKING, Any
from game.ato.packagewaypoints import PackageWaypoints
from game.data.doctrine import MODERN_DOCTRINE, COLDWAR_DOCTRINE, WWII_DOCTRINE
if TYPE_CHECKING:
from game import Game
def try_set_attr(obj: Any, attr_name: str, val: Any = None) -> None:
if not hasattr(obj, attr_name):
setattr(obj, attr_name, val)
class Migrator:
def __init__(self, game: Game):
self.game = game
self._migrate_game()
def _migrate_game(self) -> None:
self._update_doctrine()
self._update_packagewaypoints()
self._update_package_attributes()
self._update_control_points()
self._update_flights()
self._release_untasked_flights()
def _update_doctrine(self) -> None:
doctrines = [
MODERN_DOCTRINE,
COLDWAR_DOCTRINE,
WWII_DOCTRINE,
]
for c in self.game.coalitions:
if c.faction.doctrine.__dict__ in [d.__dict__ for d in doctrines]:
continue
found = False
for d in doctrines:
if c.faction.doctrine.rendezvous_altitude == d.rendezvous_altitude:
c.faction.doctrine = d
found = True
break
if not found:
c.faction.doctrine = MODERN_DOCTRINE
def _update_packagewaypoints(self) -> None:
for c in self.game.coalitions:
for p in c.ato.packages:
if p.waypoints:
try_set_attr(p.waypoints, "initial", None)
def _update_package_attributes(self) -> None:
for c in self.game.coalitions:
for p in c.ato.packages:
try_set_attr(p, "custom_name")
try_set_attr(p, "frequency")
def _update_control_points(self) -> None:
for cp in self.game.theater.controlpoints:
is_carrier = cp.is_carrier
is_lha = cp.is_lha
is_fob = cp.category == "fob"
radio_configurable = is_carrier or is_lha or is_fob
if radio_configurable:
try_set_attr(cp, "frequency")
if is_carrier or is_lha:
try_set_attr(cp, "tacan")
try_set_attr(cp, "tcn_name")
try_set_attr(cp, "icls_channel")
try_set_attr(cp, "icls_name")
try_set_attr(cp, "link4")
def _update_flights(self) -> None:
for f in self.game.db.flights.objects.values():
try_set_attr(f, "frequency")
try_set_attr(f, "tacan")
try_set_attr(f, "tcn_name")
try_set_attr(f, "fuel", f.unit_type.max_fuel)
def _release_untasked_flights(self) -> None:
for cp in self.game.theater.controlpoints:
for s in cp.squadrons:
claimed = s.owned_aircraft - s.untasked_aircraft
count = 0
for f in s.flight_db.objects.values():
if f.squadron == s:
count += f.count
s.claim_inventory(count - claimed)