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This adds both player and enemy income multiplier options. Note that previously the AI was only getting 75% of their income. I've changed that to give them their full income by default since the player can now influence it.
27 lines
876 B
Python
27 lines
876 B
Python
from PySide2.QtCore import Qt
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from PySide2.QtWidgets import QGridLayout, QLabel, QSlider
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from qt_ui.widgets.floatspinners import TenthsSpinner
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class TenthsSpinSlider(QGridLayout):
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def __init__(self, label: str, minimum: int, maximum: int,
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initial: int) -> None:
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super().__init__()
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self.addWidget(QLabel(label), 0, 0)
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slider = QSlider(Qt.Horizontal)
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slider.setMinimum(minimum)
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slider.setMaximum(maximum)
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slider.setValue(initial)
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self.spinner = TenthsSpinner(minimum, maximum, initial)
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slider.valueChanged.connect(lambda x: self.spinner.setValue(x))
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self.spinner.valueChanged.connect(lambda x: slider.setValue(x))
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self.addWidget(slider, 1, 0)
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self.addWidget(self.spinner, 1, 1)
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@property
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def value(self) -> float:
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return self.spinner.value() / 10
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