mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
70 lines
2.3 KiB
Python
70 lines
2.3 KiB
Python
from PySide2.QtCore import Qt
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from PySide2.QtWidgets import (
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QFrame,
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QGridLayout,
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QScrollArea,
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QVBoxLayout,
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QWidget,
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QMessageBox,
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)
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from dcs.task import PinpointStrike
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from dcs.unittype import FlyingType, UnitType
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from game import db
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from game.theater import ControlPoint
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from qt_ui.models import GameModel
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from qt_ui.windows.basemenu.QRecruitBehaviour import QRecruitBehaviour
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class QArmorRecruitmentMenu(QFrame, QRecruitBehaviour):
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def __init__(self, cp: ControlPoint, game_model: GameModel):
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QFrame.__init__(self)
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self.cp = cp
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self.game_model = game_model
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self.bought_amount_labels = {}
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self.existing_units_labels = {}
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self.init_ui()
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def init_ui(self):
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main_layout = QVBoxLayout()
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units = {
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PinpointStrike: db.find_unittype(PinpointStrike,
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self.game_model.game.player_name),
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}
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scroll_content = QWidget()
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task_box_layout = QGridLayout()
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scroll_content.setLayout(task_box_layout)
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row = 0
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for task_type in units.keys():
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units_column = list(set(units[task_type]))
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if len(units_column) == 0: continue
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units_column.sort(key=lambda u: db.unit_get_expanded_info(self.game_model.game.player_country, u, 'name'))
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for unit_type in units_column:
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row = self.add_purchase_row(unit_type, task_box_layout, row)
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stretch = QVBoxLayout()
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stretch.addStretch()
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task_box_layout.addLayout(stretch, row, 0)
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scroll_content.setLayout(task_box_layout)
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scroll = QScrollArea()
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scroll.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
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scroll.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOn)
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scroll.setWidgetResizable(True)
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scroll.setWidget(scroll_content)
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main_layout.addWidget(scroll)
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self.setLayout(main_layout)
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def sell(self, unit_type: UnitType):
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if self.pending_deliveries.available_next_turn(unit_type) <= 0:
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QMessageBox.critical(
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self, "Could not sell ground unit",
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f"Attempted to sell one {unit_type.id} at {self.cp.name} "
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"but none are available.", QMessageBox.Ok)
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return
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super().sell(unit_type) |