2021-01-19 17:53:55 +00:00

70 lines
2.3 KiB
Python

from PySide2.QtCore import Qt
from PySide2.QtWidgets import (
QFrame,
QGridLayout,
QScrollArea,
QVBoxLayout,
QWidget,
QMessageBox,
)
from dcs.task import PinpointStrike
from dcs.unittype import FlyingType, UnitType
from game import db
from game.theater import ControlPoint
from qt_ui.models import GameModel
from qt_ui.windows.basemenu.QRecruitBehaviour import QRecruitBehaviour
class QArmorRecruitmentMenu(QFrame, QRecruitBehaviour):
def __init__(self, cp: ControlPoint, game_model: GameModel):
QFrame.__init__(self)
self.cp = cp
self.game_model = game_model
self.bought_amount_labels = {}
self.existing_units_labels = {}
self.init_ui()
def init_ui(self):
main_layout = QVBoxLayout()
units = {
PinpointStrike: db.find_unittype(PinpointStrike,
self.game_model.game.player_name),
}
scroll_content = QWidget()
task_box_layout = QGridLayout()
scroll_content.setLayout(task_box_layout)
row = 0
for task_type in units.keys():
units_column = list(set(units[task_type]))
if len(units_column) == 0: continue
units_column.sort(key=lambda u: db.unit_get_expanded_info(self.game_model.game.player_country, u, 'name'))
for unit_type in units_column:
row = self.add_purchase_row(unit_type, task_box_layout, row)
stretch = QVBoxLayout()
stretch.addStretch()
task_box_layout.addLayout(stretch, row, 0)
scroll_content.setLayout(task_box_layout)
scroll = QScrollArea()
scroll.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
scroll.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOn)
scroll.setWidgetResizable(True)
scroll.setWidget(scroll_content)
main_layout.addWidget(scroll)
self.setLayout(main_layout)
def sell(self, unit_type: UnitType):
if self.pending_deliveries.available_next_turn(unit_type) <= 0:
QMessageBox.critical(
self, "Could not sell ground unit",
f"Attempted to sell one {unit_type.id} at {self.cp.name} "
"but none are available.", QMessageBox.Ok)
return
super().sell(unit_type)