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https://github.com/dcs-retribution/dcs-retribution.git
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Mission generated now configure bluefor and redfor coalition properly, so it is possible to use country that are not in the default coalitions. Added insurgent faction.
96 lines
3.9 KiB
Python
96 lines
3.9 KiB
Python
import math
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import random
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from dcs import unitgroup
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from dcs.point import PointAction
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from dcs.unit import Vehicle
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from dcs.unittype import UnitType
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from dcs.vehicles import AirDefence
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from game import db
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from gen.sam.aaa_bofors import BoforsGenerator
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from gen.sam.aaa_flak36 import Flak36Generator
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from gen.sam.aaa_zu23_insurgent import ZU23InsurgentGenerator
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from gen.sam.sam_avenger import AvengerGenerator
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from gen.sam.sam_chaparral import ChaparralGenerator
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from gen.sam.sam_gepard import GepardGenerator
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from gen.sam.sam_hawk import HawkGenerator
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from gen.sam.sam_hq7 import HQ7Generator
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from gen.sam.sam_linebacker import LinebackerGenerator
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from gen.sam.sam_patriot import PatriotGenerator
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from gen.sam.sam_rapier import RapierGenerator
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from gen.sam.sam_roland import RolandGenerator
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from gen.sam.sam_sa10 import SA10Generator
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from gen.sam.sam_sa11 import SA11Generator
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from gen.sam.sam_sa13 import SA13Generator
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from gen.sam.sam_sa15 import SA15Generator
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from gen.sam.sam_sa19 import SA19Generator
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from gen.sam.sam_sa2 import SA2Generator
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from gen.sam.sam_sa3 import SA3Generator
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from gen.sam.sam_sa6 import SA6Generator
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from gen.sam.sam_sa8 import SA8Generator
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from gen.sam.sam_sa9 import SA9Generator
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from gen.sam.sam_vulcan import VulcanGenerator
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from gen.sam.sam_zsu23 import ZSU23Generator
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from gen.sam.sam_zu23 import ZU23Generator
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from gen.sam.sam_zu23_ural import ZU23UralGenerator
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from gen.sam.sam_zu23_ural_insurgent import ZU23UralInsurgentGenerator
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def generate_anti_air_group(game, parent_cp, ground_object, faction:str):
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"""
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This generate a SAM group
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:param parentCp: The parent control point
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:param ground_object: The ground object which will own the sam group
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:param country: Owner country
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:return: Nothing, but put the group reference inside the ground object
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"""
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SAM_MAP = {
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AirDefence.SAM_Hawk_PCP:HawkGenerator,
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AirDefence.AAA_ZU_23_Emplacement: ZU23Generator,
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AirDefence.AAA_ZU_23_Closed:ZU23Generator,
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AirDefence.AAA_ZU_23_on_Ural_375: ZU23UralGenerator,
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AirDefence.AAA_ZU_23_Insurgent_on_Ural_375:ZU23UralInsurgentGenerator,
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AirDefence.AAA_ZU_23_Insurgent_Closed: ZU23InsurgentGenerator,
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AirDefence.AAA_ZU_23_Insurgent: ZU23InsurgentGenerator,
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AirDefence.SPAAA_ZSU_23_4_Shilka:ZSU23Generator,
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AirDefence.AAA_Vulcan_M163: VulcanGenerator,
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AirDefence.SAM_Linebacker_M6: LinebackerGenerator,
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AirDefence.Rapier_FSA_Launcher: RapierGenerator,
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AirDefence.SAM_Avenger_M1097: AvengerGenerator,
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AirDefence.SPAAA_Gepard: GepardGenerator,
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AirDefence.SAM_Roland_ADS: RolandGenerator,
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AirDefence.SAM_Patriot_LN_M901: PatriotGenerator,
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AirDefence.SAM_Patriot_EPP_III: PatriotGenerator,
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AirDefence.SAM_Chaparral_M48: ChaparralGenerator,
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AirDefence.AAA_Bofors_40mm: BoforsGenerator,
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AirDefence.AAA_Flak_36: Flak36Generator,
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AirDefence.SAM_SA_2_LN_SM_90: SA2Generator,
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AirDefence.SAM_SA_3_S_125_LN_5P73: SA3Generator,
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AirDefence.SAM_SA_6_Kub_LN_2P25: SA6Generator,
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AirDefence.SAM_SA_8_Osa_9A33: SA8Generator,
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AirDefence.SAM_SA_9_Strela_1_9P31: SA9Generator,
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AirDefence.SAM_SA_10_S_300PS_LN_5P85C: SA10Generator,
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AirDefence.SAM_SA_10_S_300PS_CP_54K6: SA10Generator,
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AirDefence.SAM_SA_11_Buk_LN_9A310M1: SA11Generator,
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AirDefence.SAM_SA_13_Strela_10M3_9A35M3: SA13Generator,
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AirDefence.SAM_SA_15_Tor_9A331: SA15Generator,
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AirDefence.SAM_SA_19_Tunguska_2S6: SA19Generator,
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AirDefence.HQ_7_Self_Propelled_LN: HQ7Generator
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}
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possible_sams = [u for u in db.FACTIONS[faction]["units"] if u in AirDefence.__dict__.values()]
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if len(possible_sams) > 0:
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sam = random.choice(possible_sams)
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generator = SAM_MAP[sam](game, ground_object, 0)
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generator.generate()
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ground_object.groups = [generator.get_generated_group()]
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