Raffson 48938fc529
Dan's massive refactor
Squashing 8 commits by DanAlbert:

- Track theater in ControlPoint.
Simplifies finding the owning theater of a control point. Not used yet.

- Clean some cruft out of FlightPlanBuilder.
- Clean up silly some exception handling.
- Move FlightPlan instantiation into the builder.
I'm working on moving the builder to be owned by the Flight, which will simplify callers that need to create (or recreate) flight plans for a flight.

- Simplify IBuilder constructor.
We have access to the theater via the flight's departure airbase now.

- Move FlightPlan creation into Flight.
For now this is just a callsite cleanup. Later, this will make it easier
to separate unscheduled and scheduled flights into different classes without complicating the layout/scheduling.

- Remove superfluous constructors.
- Remove unused Package field.
2022-08-24 19:25:30 +02:00

71 lines
2.4 KiB
Python

from __future__ import annotations
import random
from datetime import timedelta
from typing import Type
from game.theater import FrontLine
from game.utils import Distance, Speed, feet
from .capbuilder import CapBuilder
from .invalidobjectivelocation import InvalidObjectiveLocation
from .patrolling import PatrollingFlightPlan, PatrollingLayout
from .waypointbuilder import WaypointBuilder
class BarCapFlightPlan(PatrollingFlightPlan[PatrollingLayout]):
@staticmethod
def builder_type() -> Type[Builder]:
return Builder
@property
def patrol_duration(self) -> timedelta:
return self.flight.coalition.doctrine.cap_duration
@property
def patrol_speed(self) -> Speed:
return self.flight.unit_type.preferred_patrol_speed(
self.layout.patrol_start.alt
)
@property
def engagement_distance(self) -> Distance:
return self.flight.coalition.doctrine.cap_engagement_range
class Builder(CapBuilder[BarCapFlightPlan, PatrollingLayout]):
def layout(self) -> PatrollingLayout:
location = self.package.target
if isinstance(location, FrontLine):
raise InvalidObjectiveLocation(self.flight.flight_type, location)
start_pos, end_pos = self.cap_racetrack_for_objective(location, barcap=True)
preferred_alt = self.flight.unit_type.preferred_patrol_altitude
randomized_alt = preferred_alt + feet(random.randint(-2, 1) * 1000)
patrol_alt = max(
self.doctrine.min_patrol_altitude,
min(self.doctrine.max_patrol_altitude, randomized_alt),
)
builder = WaypointBuilder(self.flight, self.coalition)
start, end = builder.race_track(start_pos, end_pos, patrol_alt)
return PatrollingLayout(
departure=builder.takeoff(self.flight.departure),
nav_to=builder.nav_path(
self.flight.departure.position, start.position, patrol_alt
),
nav_from=builder.nav_path(
end.position, self.flight.arrival.position, patrol_alt
),
patrol_start=start,
patrol_end=end,
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
)
def build(self) -> BarCapFlightPlan:
return BarCapFlightPlan(self.flight, self.layout())