2023-07-03 00:38:50 +02:00

139 lines
4.4 KiB
Python

from __future__ import annotations
from dataclasses import dataclass
from datetime import timedelta
from typing import Iterator, TYPE_CHECKING, Type
from dcs import Point
from game.utils import Heading
from .ibuilder import IBuilder
from .loiter import LoiterFlightPlan, LoiterLayout
from .waypointbuilder import WaypointBuilder
from ..traveltime import GroundSpeed, TravelTime
from ...flightplan import HoldZoneGeometry
if TYPE_CHECKING:
from ..flightwaypoint import FlightWaypoint
@dataclass
class SweepLayout(LoiterLayout):
nav_to: list[FlightWaypoint]
sweep_start: FlightWaypoint
sweep_end: FlightWaypoint
nav_from: list[FlightWaypoint]
def iter_waypoints(self) -> Iterator[FlightWaypoint]:
yield self.departure
if self.hold:
yield self.hold
yield from self.nav_to
yield self.sweep_start
yield self.sweep_end
yield from self.nav_from
yield self.arrival
if self.divert is not None:
yield self.divert
yield self.bullseye
class SweepFlightPlan(LoiterFlightPlan):
@staticmethod
def builder_type() -> Type[Builder]:
return Builder
@property
def combat_speed_waypoints(self) -> set[FlightWaypoint]:
return {self.layout.sweep_end}
@property
def tot_waypoint(self) -> FlightWaypoint:
return self.layout.sweep_end
def default_tot_offset(self) -> timedelta:
return -timedelta(minutes=5)
@property
def sweep_start_time(self) -> timedelta:
travel_time = self.travel_time_between_waypoints(
self.layout.sweep_start, self.layout.sweep_end
)
return self.sweep_end_time - travel_time
@property
def sweep_end_time(self) -> timedelta:
return self.tot
def tot_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
if waypoint == self.layout.sweep_start:
return self.sweep_start_time + self.tot_offset
if waypoint == self.layout.sweep_end:
return self.sweep_end_time + self.tot_offset
return None
def depart_time_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
if waypoint == self.layout.hold:
return self.push_time + self.tot_offset
return None
@property
def push_time(self) -> timedelta:
return self.sweep_end_time - TravelTime.between_points(
self.layout.hold.position,
self.layout.sweep_end.position,
GroundSpeed.for_flight(self.flight, self.layout.hold.alt),
)
@property
def mission_departure_time(self) -> timedelta:
return self.sweep_end_time
class Builder(IBuilder[SweepFlightPlan, SweepLayout]):
def layout(self) -> SweepLayout:
assert self.package.waypoints is not None
target = self.package.target.position
heading = Heading.from_degrees(
self.package.waypoints.join.heading_between_point(target)
)
start_pos = target.point_from_heading(
heading.degrees, -self.doctrine.sweep_distance.meters
)
builder = WaypointBuilder(self.flight, self.coalition)
start, end = builder.sweep(start_pos, target, self.doctrine.ingress_altitude)
hold = builder.hold(self._hold_point())
return SweepLayout(
departure=builder.takeoff(self.flight.departure),
hold=hold,
nav_to=builder.nav_path(
hold.position, start.position, self.doctrine.ingress_altitude
),
nav_from=builder.nav_path(
end.position,
self.flight.arrival.position,
self.doctrine.ingress_altitude,
),
sweep_start=start,
sweep_end=end,
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
)
def _hold_point(self) -> Point:
assert self.package.waypoints is not None
origin = self.flight.departure.position
target = self.package.target.position
join = self.package.waypoints.join
ip = self.package.waypoints.ingress
return HoldZoneGeometry(
target, origin, ip, join, self.coalition, self.theater
).find_best_hold_point()
def build(self) -> SweepFlightPlan:
return SweepFlightPlan(self.flight, self.layout())