Raffson be554c54b3
Plan IADS degradation as last
The previous steps identify IADS locations, so moving this "up the list" has detrimental effects...
2024-09-15 22:05:43 +02:00

37 lines
1.5 KiB
Python

from collections.abc import Iterator
from dataclasses import dataclass
from game.commander.tasks.compound.attackairinfrastructure import (
AttackAirInfrastructure,
)
from game.commander.tasks.compound.attackbattlepositions import AttackBattlePositions
from game.commander.tasks.compound.attackbuildings import AttackBuildings
from game.commander.tasks.compound.attackships import AttackShips
from game.commander.tasks.compound.capturebases import CaptureBases
from game.commander.tasks.compound.defendbases import DefendBases
from game.commander.tasks.compound.degradeiads import DegradeIads
from game.commander.tasks.compound.interdictreinforcements import (
InterdictReinforcements,
)
from game.commander.tasks.compound.protectairspace import ProtectAirSpace
from game.commander.tasks.compound.theatersupport import TheaterSupport
from game.commander.theaterstate import TheaterState
from game.htn import CompoundTask, Method
@dataclass(frozen=True)
class PlanNextAction(CompoundTask[TheaterState]):
aircraft_cold_start: bool
def each_valid_method(self, state: TheaterState) -> Iterator[Method[TheaterState]]:
yield [TheaterSupport()]
yield [ProtectAirSpace()]
yield [DefendBases()]
yield [InterdictReinforcements()]
yield [AttackBattlePositions()]
yield [CaptureBases()]
yield [AttackAirInfrastructure(self.aircraft_cold_start)]
yield [AttackBuildings()]
yield [AttackShips()]
yield [DegradeIads()]