44 lines
1.3 KiB
Python

from PySide2.QtWidgets import (
QGridLayout,
QGroupBox,
QLabel,
QSizePolicy,
QVBoxLayout,
)
from game import Game
from game.data.weapons import Pylon
from game.ato.flight import Flight
from qt_ui.windows.mission.flight.payload.QPylonEditor import QPylonEditor
class QLoadoutEditor(QGroupBox):
def __init__(self, flight: Flight, game: Game) -> None:
super().__init__("Use custom loadout")
self.flight = flight
self.game = game
self.setCheckable(True)
self.setChecked(flight.loadout.is_custom)
vbox = QVBoxLayout(self)
layout = QGridLayout(self)
for i, pylon in enumerate(Pylon.iter_pylons(self.flight.unit_type)):
label = QLabel(f"<b>{pylon.number}</b>")
label.setSizePolicy(QSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed))
layout.addWidget(label, i, 0)
layout.addWidget(QPylonEditor(game, flight, pylon), i, 1)
vbox.addLayout(layout)
vbox.addStretch()
self.setLayout(vbox)
for i in self.findChildren(QPylonEditor):
i.set_from(self.flight.loadout)
def reset_pylons(self) -> None:
self.flight.use_custom_loadout = self.isChecked()
if not self.isChecked():
for i in self.findChildren(QPylonEditor):
i.set_from(self.flight.loadout)