dcs-retribution/gen/fleet/carrier_group.py
2021-02-22 20:55:51 +01:00

52 lines
1.4 KiB
Python

import random
from gen.sam.group_generator import ShipGroupGenerator
class CarrierGroupGenerator(ShipGroupGenerator):
def generate(self):
# Add carrier
if len(self.faction.aircraft_carrier) > 0:
carrier_type = random.choice(self.faction.aircraft_carrier)
self.add_unit(
carrier_type, "Carrier", self.position.x, self.position.y, self.heading
)
else:
return
# Add destroyers escort
if len(self.faction.destroyers) > 0:
dd_type = random.choice(self.faction.destroyers)
self.add_unit(
dd_type,
"DD1",
self.position.x + 2500,
self.position.y + 4500,
self.heading,
)
self.add_unit(
dd_type,
"DD2",
self.position.x + 2500,
self.position.y - 4500,
self.heading,
)
self.add_unit(
dd_type,
"DD3",
self.position.x + 4500,
self.position.y + 8500,
self.heading,
)
self.add_unit(
dd_type,
"DD4",
self.position.x + 4500,
self.position.y - 8500,
self.heading,
)
self.get_generated_group().points[0].speed = 20