mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Squashing 8 commits by DanAlbert: - Track theater in ControlPoint. Simplifies finding the owning theater of a control point. Not used yet. - Clean some cruft out of FlightPlanBuilder. - Clean up silly some exception handling. - Move FlightPlan instantiation into the builder. I'm working on moving the builder to be owned by the Flight, which will simplify callers that need to create (or recreate) flight plans for a flight. - Simplify IBuilder constructor. We have access to the theater via the flight's departure airbase now. - Move FlightPlan creation into Flight. For now this is just a callsite cleanup. Later, this will make it easier to separate unscheduled and scheduled flights into different classes without complicating the layout/scheduling. - Remove superfluous constructors. - Remove unused Package field.
258 lines
9.1 KiB
Python
258 lines
9.1 KiB
Python
import logging
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from typing import Callable, Iterator, Optional
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from PySide2.QtCore import QItemSelection, QItemSelectionModel, QModelIndex, Qt
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from PySide2.QtWidgets import (
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QAbstractItemView,
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QCheckBox,
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QComboBox,
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QDialog,
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QHBoxLayout,
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QLabel,
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QListView,
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QPushButton,
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QVBoxLayout,
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)
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from game.ato.flighttype import FlightType
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from game.squadrons import Pilot, Squadron
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from game.theater import ConflictTheater, ControlPoint
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from qt_ui.delegates import TwoColumnRowDelegate
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from qt_ui.errorreporter import report_errors
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from qt_ui.models import AtoModel, SquadronModel
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class PilotDelegate(TwoColumnRowDelegate):
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def __init__(self, squadron_model: SquadronModel) -> None:
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super().__init__(rows=2, columns=2, font_size=12)
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self.squadron_model = squadron_model
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@staticmethod
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def pilot(index: QModelIndex) -> Pilot:
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return index.data(SquadronModel.PilotRole)
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def text_for(self, index: QModelIndex, row: int, column: int) -> str:
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pilot = self.pilot(index)
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if (row, column) == (0, 0):
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return self.squadron_model.data(index, Qt.DisplayRole)
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elif (row, column) == (0, 1):
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flown = pilot.record.missions_flown
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missions = "missions" if flown != 1 else "mission"
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return f"{flown} {missions} flown"
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elif (row, column) == (1, 0):
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return "Player" if pilot.player else "AI"
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elif (row, column) == (1, 1):
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return pilot.status.value
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return ""
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class PilotList(QListView):
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"""List view for displaying a squadron's pilots."""
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def __init__(self, squadron_model: SquadronModel) -> None:
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super().__init__()
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self.squadron_model = squadron_model
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self.setItemDelegate(PilotDelegate(self.squadron_model))
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self.setModel(self.squadron_model)
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self.selectionModel().setCurrentIndex(
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self.squadron_model.index(0, 0, QModelIndex()), QItemSelectionModel.Select
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)
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# self.setIconSize(QSize(91, 24))
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self.setSelectionBehavior(QAbstractItemView.SelectItems)
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class AutoAssignedTaskControls(QVBoxLayout):
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def __init__(self, squadron_model: SquadronModel) -> None:
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super().__init__()
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self.squadron_model = squadron_model
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self.addWidget(QLabel("Auto-assignable mission types"))
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def make_callback(toggled_task: FlightType) -> Callable[[bool], None]:
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def callback(checked: bool) -> None:
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self.on_toggled(toggled_task, checked)
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return callback
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for task in squadron_model.squadron.mission_types:
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checkbox = QCheckBox(text=task.value)
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checkbox.setChecked(squadron_model.is_auto_assignable(task))
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checkbox.toggled.connect(make_callback(task))
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self.addWidget(checkbox)
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self.addStretch()
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def on_toggled(self, task: FlightType, checked: bool) -> None:
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self.squadron_model.set_auto_assignable(task, checked)
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class SquadronDestinationComboBox(QComboBox):
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def __init__(self, squadron: Squadron, theater: ConflictTheater) -> None:
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super().__init__()
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self.squadron = squadron
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self.theater = theater
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room = squadron.location.unclaimed_parking()
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self.addItem(
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f"Remain at {squadron.location} (room for {room} more aircraft)", None
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)
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selected_index: Optional[int] = None
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for idx, destination in enumerate(sorted(self.iter_destinations(), key=str), 1):
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if destination == squadron.destination:
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selected_index = idx
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room = destination.unclaimed_parking()
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self.addItem(
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f"Transfer to {destination} (room for {room} more aircraft)",
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destination,
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)
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if squadron.destination is None:
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selected_index = 0
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if selected_index is not None:
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self.setCurrentIndex(selected_index)
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def iter_destinations(self) -> Iterator[ControlPoint]:
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size = self.squadron.expected_size_next_turn
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for control_point in self.theater.control_points_for(self.squadron.player):
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if control_point == self:
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continue
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if not control_point.can_operate(self.squadron.aircraft):
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continue
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if control_point.unclaimed_parking() < size:
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continue
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yield control_point
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class SquadronDialog(QDialog):
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"""Dialog window showing a squadron."""
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def __init__(
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self,
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ato_model: AtoModel,
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squadron_model: SquadronModel,
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theater: ConflictTheater,
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parent,
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) -> None:
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super().__init__(parent)
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self.ato_model = ato_model
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self.squadron_model = squadron_model
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self.setMinimumSize(1000, 440)
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self.setWindowTitle(str(squadron_model.squadron))
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# TODO: self.setWindowIcon()
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layout = QVBoxLayout()
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self.setLayout(layout)
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columns = QHBoxLayout()
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layout.addLayout(columns)
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auto_assigned_tasks = AutoAssignedTaskControls(squadron_model)
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columns.addLayout(auto_assigned_tasks)
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self.pilot_list = PilotList(squadron_model)
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self.pilot_list.selectionModel().selectionChanged.connect(
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self.on_selection_changed
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)
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columns.addWidget(self.pilot_list)
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button_panel = QHBoxLayout()
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self.transfer_destination = SquadronDestinationComboBox(
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squadron_model.squadron, theater
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)
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self.transfer_destination.currentIndexChanged.connect(
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self.on_destination_changed
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)
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button_panel.addWidget(self.transfer_destination)
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button_panel.addStretch()
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layout.addLayout(button_panel)
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self.toggle_ai_button = QPushButton()
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self.reset_ai_toggle_state(self.pilot_list.currentIndex())
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self.toggle_ai_button.setProperty("style", "start-button")
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self.toggle_ai_button.clicked.connect(self.toggle_ai)
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button_panel.addWidget(self.toggle_ai_button, alignment=Qt.AlignRight)
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self.toggle_leave_button = QPushButton()
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self.reset_leave_toggle_state(self.pilot_list.currentIndex())
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self.toggle_leave_button.setProperty("style", "start-button")
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self.toggle_leave_button.clicked.connect(self.toggle_leave)
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button_panel.addWidget(self.toggle_leave_button, alignment=Qt.AlignRight)
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@property
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def squadron(self) -> Squadron:
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return self.squadron_model.squadron
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def on_destination_changed(self, index: int) -> None:
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with report_errors("Could not change squadron destination", self):
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destination = self.transfer_destination.itemData(index)
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if destination is None:
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self.squadron.cancel_relocation()
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else:
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self.squadron.plan_relocation(destination)
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self.ato_model.replace_from_game(player=True)
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def check_disabled_button_states(
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self, button: QPushButton, index: QModelIndex
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) -> bool:
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if not index.isValid():
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button.setText("No pilot selected")
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button.setDisabled(True)
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return True
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pilot = self.squadron_model.pilot_at_index(index)
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if not pilot.alive:
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button.setText("Pilot is dead")
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button.setDisabled(True)
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return True
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return False
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def toggle_ai(self) -> None:
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index = self.pilot_list.currentIndex()
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if not index.isValid():
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logging.error("Cannot toggle player/AI: no pilot is selected")
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return
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self.squadron_model.toggle_ai_state(index)
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def reset_ai_toggle_state(self, index: QModelIndex) -> None:
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if self.check_disabled_button_states(self.toggle_ai_button, index):
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return
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if not self.squadron_model.squadron.aircraft.flyable:
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self.toggle_ai_button.setText("Not flyable")
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self.toggle_ai_button.setDisabled(True)
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return
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self.toggle_ai_button.setEnabled(True)
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pilot = self.squadron_model.pilot_at_index(index)
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self.toggle_ai_button.setText(
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"Convert to AI" if pilot.player else "Convert to player"
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)
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def toggle_leave(self) -> None:
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index = self.pilot_list.currentIndex()
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if not index.isValid():
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logging.error("Cannot toggle on leave state: no pilot is selected")
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return
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self.squadron_model.toggle_leave_state(index)
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def reset_leave_toggle_state(self, index: QModelIndex) -> None:
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if self.check_disabled_button_states(self.toggle_leave_button, index):
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return
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pilot = self.squadron_model.pilot_at_index(index)
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self.toggle_leave_button.setEnabled(
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not pilot.on_leave or self.squadron_model.squadron.has_unfilled_pilot_slots
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)
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self.toggle_leave_button.setText(
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"Return from leave" if pilot.on_leave else "Send on leave"
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)
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def on_selection_changed(
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self, selected: QItemSelection, _deselected: QItemSelection
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) -> None:
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index = selected.indexes()[0]
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self.reset_ai_toggle_state(index)
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self.reset_leave_toggle_state(index)
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