Raffson c114256b82
Renaming Liberation
Resolves #42
2022-12-20 20:46:32 +01:00

254 lines
7.4 KiB
Lua

--[[
Export script for LotATC drawings
Allows to export certain DCS Retribution objects as predefined drawing in LotATC.
This script runs at mission startup and generates a drawing JSON file to be imported
in LotATC.
]]
LotAtcExportConfig = {
["exportRedAA"] = false,
["exportBlueAA"] = false,
["exportSymbols"] = false,
["exportVersion"] = "2.2.0",
["drawingBasePath"] = nil,
["redColor"] = "#7FE32000",
["blueColor"] = "#7F0084FF"
}
local function factionName(isFriend)
if isFriend then
return "BLUE"
else
return "RED"
end
end
local function uuid()
local random = math.random
local template ='xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'
return string.gsub(template, '[xy]', function (c)
local v = (c == 'x') and random(0, 0xf) or random(8, 0xb)
return string.format('%x', v)
end)
end
local function ends_with(str, ending)
return ending == "" or str:sub(-#ending) == ending
end
local function combine(path1, path2)
if not ends_with(path1, "\\") then
path1 = path1 .. "\\"
end
return path1 .. path2
end
local function lotatcExport_get_aa_nato_name(unit, isFriend)
if not redIADS or not blueIADS then
return nil
end
-- logger:info(string.format("DCSRetribution|LotATC Export plugin - try get NATO name for unit %s", unit.dcsGroupName))
local iads = redIADS
if isFriend then
iads = blueIADS
end
local samSite = iads:getSAMSiteByGroupName(unit.dcsGroupName)
if samSite and samSite.natoName then
-- logger:info(string.format("DCSRetribution|LotATC Export plugin - NATO name is %s", samSite.natoName))
return samSite.natoName
else
return nil
end
end
local function lotatcExport_get_name(unit, isFriend)
local classification = "SAM"
if string.find(unit.dcsGroupName, "|EWR|", 1, true) then
classification = "EWR"
elseif string.find(unit.dcsGroupName, "|AA", 1, true) then
classification = "AAA"
end
local natoName = lotatcExport_get_aa_nato_name(unit, isFriend)
local name = nil
if not natoName then
name = string.format("%s|%s", unit.name, classification)
else
name = string.format("%s|%s|%s", unit.name, classification, natoName)
end
return name, classification
end
local function lotatc_write_json(filename, json)
logger:info(string.format("DCSRetribution|LotATC Export plugin - writing %s", filename))
local function Write()
local fp = io.open(filename, 'w')
if fp then
fp:write(json)
fp:close()
end
end
if pcall(Write) then
else
logger:error("Unable to write LotATC export file to %s", filename)
end
end
local function lotatcExport_threat_circles_for_faction(faction, color, isFriend)
local drawings = {}
for _,aa in pairs(faction) do
logger:info(string.format("DCSRetribution|LotATC Export plugin - exporting threat circle for %s", aa.dcsGroupName))
local convLat, convLon = coord.LOtoLL({x = aa.positionX, y = 0, z = aa.positionY})
local name = lotatcExport_get_name(aa, isFriend)
table.insert(drawings,
{
["author"] = "DCSRetribution",
["brushStyle"] = 1,
["color"] = color,
["colorBg"] = "#00000000",
["id"] = string.format("{%s}", uuid()),
["longitude"] = convLon,
["latitude"] = convLat,
["radius"] = tonumber(aa.range),
["lineWidth"] = 2,
["name"] = name,
["shared"] = true,
["timestamp"] = "",
["type"] = "circle",
["text"] = name,
["font"] = {
["color"] = color,
["font"] = "Lato"
}
})
end
local lotatcData = {
["name"] = "Threat Circles " .. factionName(isFriend),
["enable"] = "true",
["version"] = LotAtcExportConfig.exportVersion,
["drawings"] = drawings
}
local drawings_json = json:encode(lotatcData)
return drawings_json
end
local function lotatcExport_symbols_for_faction(faction, color, isFriend)
local drawings = {}
for _,aa in pairs(faction) do
logger:info(string.format("DCSRetribution|LotATC Export plugin - exporting AA symbol for %s", aa.dcsGroupName))
local convLat, convLon = coord.LOtoLL({x = aa.positionX, y = 0, z = aa.positionY})
local name = lotatcExport_get_name(aa, isFriend)
local classification = "hostile"
if isFriend then
classification = "friend"
end
local sub_dimension = "none"
if string.find(aa.dcsGroupName, "|EWR|", 1, true) then
sub_dimension = "ew"
end
table.insert(drawings,
{
["author"] = "DCSRetribution",
["brushStyle"] = 1,
["classification"] = {
["classification"] = classification,
["dimension"] = "land_unit",
["sub_dimension"] = sub_dimension
},
["color"] = color,
["colorBg"] = "#33FF0000",
["font"] = {
["color"] = color,
["font"] = "Lato"
},
["id"] = string.format("{%s}", uuid()),
["longitude"] = convLon,
["latitude"] = convLat,
["lineWidth"] = 2,
["name"] = name,
["shared"] = true,
["timestamp"] = "",
["type"] = "symbol",
["text"] = name
})
end
local lotatcData = {
["name"] = "Threat Symbols " .. factionName(isFriend),
["enable"] = "true",
["version"] = LotAtcExportConfig.exportVersion,
["drawings"] = drawings,
}
local drawings_json = json:encode(lotatcData)
return drawings_json
end
local function lotatc_export_faction(faction, color, factionPath, isFriend)
local exportBasePathFaction = combine(LotAtcExportConfig.drawingBasePath, factionPath)
lfs.mkdir(exportBasePathFaction)
local exportFileName = combine(exportBasePathFaction, "threatZones.json")
local json = lotatcExport_threat_circles_for_faction(faction, color, isFriend)
lotatc_write_json(exportFileName, json)
if LotAtcExportConfig.exportSymbols then
exportFileName = combine(exportBasePathFaction, "threatSymbols.json")
json = lotatcExport_symbols_for_faction(faction, color, isFriend);
lotatc_write_json(exportFileName, json)
end
end
function LotatcExport()
if not json then
local message = "Unable to export LotATC drawings, JSON library is not loaded!"
logger:error(message)
return
end
if not LotAtcExportConfig.drawingBasePath then
local message = "No writable export path for LotATC drawings. Set environment variable LOTATC_DRAWINGS_DIR pointing to your export path."
logger:error(message)
return
end
local message = "Export LotATC drawings to "..LotAtcExportConfig.drawingBasePath
logger:info(message)
-- The RED AA is exported to the blue folder and vice versa. If a BLUE GCI connects he/she
-- wants to see the RED AA.
if LotAtcExportConfig.exportRedAA then
lotatc_export_faction(dcsRetribution.RedAA, LotAtcExportConfig.redColor, [[blue\]], false)
end
if LotAtcExportConfig.exportBlueAA then
lotatc_export_faction(dcsRetribution.BlueAA, LotAtcExportConfig.blueColor, [[red\]], true)
end
end