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Very basic display. Draws the engagement footprint for air-to-air combat, a line from the flight to the target for IP, and lines from SAMs to their target for air defense. https://github.com/dcs-liberation/dcs_liberation/issues/1680
29 lines
808 B
Python
29 lines
808 B
Python
from PySide2.QtCore import Property, QObject, Signal
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from game.sim.combat.atip import AtIp
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from qt_ui.models import GameModel
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from .flightjs import FlightJs
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class IpCombatJs(QObject):
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flightChanged = Signal()
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def __init__(self, combat: AtIp, game_model: GameModel) -> None:
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super().__init__()
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assert game_model.game is not None
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self.combat = combat
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self.theater = game_model.game.theater
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self._flight = FlightJs(
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combat.flight,
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selected=False,
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theater=game_model.game.theater,
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ato_model=game_model.ato_model_for(combat.flight.squadron.player),
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)
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@Property(FlightJs, notify=flightChanged)
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def flight(self) -> FlightJs:
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return self._flight
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def refresh(self) -> None:
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pass
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