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A possible explanation for the infrequent CTDs we've been seeing since adding fast forward is that QWebChannel doesn't keep a reference to the python objects that it passes to js, so if the object is GC'd before the front end is done with it, it crashes. We don't really like QWebChannel anyway, so this begins replacing that with FastAPI.
32 lines
917 B
Python
32 lines
917 B
Python
from __future__ import annotations
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from PySide2.QtCore import Property, QObject, Signal
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from game.navmesh import NavMeshPoly
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from game.server.leaflet import LeafletPoly, ShapelyUtil
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from game.theater import ConflictTheater
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class NavMeshPolyJs(QObject):
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polyChanged = Signal()
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threatenedChanged = Signal()
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def __init__(self, poly: LeafletPoly, threatened: bool) -> None:
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super().__init__()
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self._poly = poly
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self._threatened = threatened
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@Property(list, notify=polyChanged)
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def poly(self) -> LeafletPoly:
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return self._poly
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@Property(bool, notify=threatenedChanged)
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def threatened(self) -> bool:
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return self._threatened
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@classmethod
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def from_navmesh(cls, poly: NavMeshPoly, theater: ConflictTheater) -> NavMeshPolyJs:
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return NavMeshPolyJs(
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ShapelyUtil.poly_to_leaflet(poly.poly, theater), poly.threatened
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)
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