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`FrontLine` is tightly coupled with `ConflictTheater`. Moved into the same module to prevent circular imports. Moved `ConflictTheater.frontline_data` from class var to instance var to allow save games to have different versions of frontlines.
143 lines
6.8 KiB
Python
143 lines
6.8 KiB
Python
from PySide2.QtGui import QStandardItem, QStandardItemModel
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from game import Game
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from gen import BuildingGroundObject, Conflict, FlightWaypointType
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from gen.flights.flight import FlightWaypoint
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from qt_ui.widgets.combos.QFilteredComboBox import QFilteredComboBox
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from theater import ControlPointType
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class QPredefinedWaypointSelectionComboBox(QFilteredComboBox):
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def __init__(self, game: Game, parent=None, include_targets=True, include_airbases=True,
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include_frontlines=True, include_units=True, include_enemy=True, include_friendly=True):
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super(QPredefinedWaypointSelectionComboBox, self).__init__(parent)
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self.game = game
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self.include_targets = include_targets
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self.include_airbases = include_airbases
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self.include_frontlines = include_frontlines
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self.include_units = include_units
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self.include_enemy = include_enemy
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self.include_friendly = include_friendly
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self.find_possible_waypoints()
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def get_selected_waypoints(self, include_all_from_same_location=False):
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n = self.currentText()
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first_waypoint = None
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for w in self.wpts:
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if w.pretty_name == n:
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first_waypoint = w
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break
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if first_waypoint is None:
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return []
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waypoints = [first_waypoint]
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if include_all_from_same_location:
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for w in self.wpts:
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if w is not first_waypoint and w.obj_name and w.obj_name == first_waypoint.obj_name:
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waypoints.append(w)
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return waypoints
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def find_possible_waypoints(self):
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self.wpts = []
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model = QStandardItemModel()
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i = 0
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def add_model_item(i, model, name, wpt):
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print(name)
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item = QStandardItem(name)
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model.setItem(i, 0, item)
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self.wpts.append(wpt)
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return i + 1
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if self.include_frontlines:
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for cp in self.game.theater.controlpoints:
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if cp.captured:
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enemy_cp = [ecp for ecp in cp.connected_points if ecp.captured != cp.captured]
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for ecp in enemy_cp:
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pos = Conflict.frontline_position(cp, ecp, self.game.theater)[0]
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wpt = FlightWaypoint(
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FlightWaypointType.CUSTOM,
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pos.x,
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pos.y,
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800)
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wpt.name = "Frontline " + cp.name + "/" + ecp.name + " [CAS]"
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wpt.alt_type = "RADIO"
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wpt.pretty_name = wpt.name
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wpt.description = "Frontline"
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i = add_model_item(i, model, wpt.pretty_name, wpt)
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if self.include_targets:
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for cp in self.game.theater.controlpoints:
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if (self.include_enemy and not cp.captured) or (self.include_friendly and cp.captured):
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for ground_object in cp.ground_objects:
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if not ground_object.is_dead and not isinstance(ground_object, BuildingGroundObject):
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wpt = FlightWaypoint(
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FlightWaypointType.CUSTOM,
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ground_object.position.x,
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ground_object.position.y,
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0
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)
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wpt.alt_type = "RADIO"
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wpt.name = wpt.name = "[" + str(ground_object.obj_name) + "] : " + ground_object.category + " #" + str(ground_object.object_id)
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wpt.pretty_name = wpt.name
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wpt.obj_name = ground_object.obj_name
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wpt.targets.append(ground_object)
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if cp.captured:
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wpt.description = "Friendly Building"
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else:
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wpt.description = "Enemy Building"
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i = add_model_item(i, model, wpt.pretty_name, wpt)
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if self.include_units:
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for cp in self.game.theater.controlpoints:
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if (self.include_enemy and not cp.captured) or (self.include_friendly and cp.captured):
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for ground_object in cp.ground_objects:
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if not ground_object.is_dead and ground_object.dcs_identifier == "AA":
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for g in ground_object.groups:
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for j, u in enumerate(g.units):
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wpt = FlightWaypoint(
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FlightWaypointType.CUSTOM,
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u.position.x,
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u.position.y,
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0
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)
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wpt.alt_type = "RADIO"
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wpt.name = wpt.name = "[" + str(ground_object.obj_name) + "] : " + u.type + " #" + str(j)
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wpt.pretty_name = wpt.name
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wpt.targets.append(u)
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wpt.obj_name = ground_object.obj_name
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wpt.waypoint_type = FlightWaypointType.CUSTOM
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if cp.captured:
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wpt.description = "Friendly unit : " + u.type
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else:
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wpt.description = "Enemy unit : " + u.type
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i = add_model_item(i, model, wpt.pretty_name, wpt)
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if self.include_airbases:
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for cp in self.game.theater.controlpoints:
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if (self.include_enemy and not cp.captured) or (self.include_friendly and cp.captured):
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wpt = FlightWaypoint(
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FlightWaypointType.CUSTOM,
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cp.position.x,
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cp.position.y,
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0
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)
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wpt.alt_type = "RADIO"
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wpt.name = cp.name
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if cp.captured:
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wpt.description = "Position of " + cp.name + " [Friendly Airbase]"
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else:
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wpt.description = "Position of " + cp.name + " [Enemy Airbase]"
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if cp.cptype == ControlPointType.AIRCRAFT_CARRIER_GROUP:
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wpt.pretty_name = cp.name + " (Aircraft Carrier Group)"
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elif cp.cptype == ControlPointType.LHA_GROUP:
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wpt.pretty_name = cp.name + " (LHA Group)"
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else:
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wpt.pretty_name = cp.name + " (Airbase)"
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i = add_model_item(i, model, wpt.pretty_name, wpt)
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self.setModel(model)
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