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38 lines
1.7 KiB
Python
38 lines
1.7 KiB
Python
from PySide6.QtWidgets import QTabWidget
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from game.theater import ControlPoint, Fob
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from qt_ui.models import GameModel
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from qt_ui.windows.basemenu.DepartingConvoysMenu import DepartingConvoysMenu
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from qt_ui.windows.basemenu.airfield.QAirfieldCommand import QAirfieldCommand
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from qt_ui.windows.basemenu.ground_forces.QGroundForcesHQ import QGroundForcesHQ
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from qt_ui.windows.basemenu.intel.QIntelInfo import QIntelInfo
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class QBaseMenuTabs(QTabWidget):
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def __init__(self, cp: ControlPoint, game_model: GameModel):
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super(QBaseMenuTabs, self).__init__()
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if not cp.captured:
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self.intel = QIntelInfo(cp)
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self.addTab(self.intel, "Intel")
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self.departing_convoys = DepartingConvoysMenu(cp, game_model)
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self.addTab(self.departing_convoys, "Departing Convoys")
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return
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if isinstance(cp, Fob):
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self.ground_forces_hq = QGroundForcesHQ(cp, game_model)
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self.addTab(self.ground_forces_hq, "Ground Forces HQ")
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if cp.has_ground_spawns:
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self.airfield_command = QAirfieldCommand(cp, game_model)
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self.addTab(self.airfield_command, "Airfield Command")
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elif cp.has_helipads:
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self.airfield_command = QAirfieldCommand(cp, game_model)
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self.addTab(self.airfield_command, "Heliport")
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else:
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self.airfield_command = QAirfieldCommand(cp, game_model)
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self.addTab(self.airfield_command, "Airfield Command")
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if cp.can_deploy_ground_units:
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self.ground_forces_hq = QGroundForcesHQ(cp, game_model)
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self.addTab(self.ground_forces_hq, "Ground Forces HQ")
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