2023-10-14 18:42:48 +02:00

68 lines
2.1 KiB
Python

from collections import defaultdict
from PySide6.QtCore import Qt
from PySide6.QtWidgets import (
QFrame,
QGridLayout,
QGroupBox,
QLabel,
QVBoxLayout,
QScrollArea,
QWidget,
)
from game.theater import ControlPoint, ParkingType
class QIntelInfo(QFrame):
def __init__(self, cp: ControlPoint):
super(QIntelInfo, self).__init__()
self.cp = cp
layout = QVBoxLayout()
scroll_content = QWidget()
intel_layout = QVBoxLayout()
units_by_task: dict[str, dict[str, int]] = defaultdict(lambda: defaultdict(int))
parking_type = ParkingType(
fixed_wing=True, fixed_wing_stol=True, rotary_wing=True
)
for unit_type, count in self.cp.allocated_aircraft(
parking_type
).present.items():
if count:
task_type = unit_type.dcs_unit_type.task_default.name
units_by_task[task_type][unit_type.display_name] += count
units_by_task = {
task: units_by_task[task] for task in sorted(units_by_task.keys())
}
front_line_units = defaultdict(int)
for unit_type, count in self.cp.base.armor.items():
if count:
front_line_units[unit_type.display_name] += count
units_by_task["Front line units"] = front_line_units
for task, unit_types in units_by_task.items():
task_group = QGroupBox(task)
task_layout = QGridLayout()
task_group.setLayout(task_layout)
for row, (name, count) in enumerate(unit_types.items()):
task_layout.addWidget(QLabel(f"<b>{name}</b>"), row, 0)
task_layout.addWidget(QLabel(str(count)), row, 1)
intel_layout.addWidget(task_group)
scroll_content.setLayout(intel_layout)
scroll = QScrollArea()
scroll.setHorizontalScrollBarPolicy(Qt.ScrollBarPolicy.ScrollBarAlwaysOff)
scroll.setVerticalScrollBarPolicy(Qt.ScrollBarPolicy.ScrollBarAlwaysOn)
scroll.setWidgetResizable(True)
scroll.setWidget(scroll_content)
layout.addWidget(scroll)
self.setLayout(layout)