105 lines
3.7 KiB
Python

import math
import random
from dcs.task import *
from game import db
from game.operation.capture import CaptureOperation
from userdata.debriefing import Debriefing
from .event import Event
class CaptureEvent(Event):
silent = True
BONUS_BASE = 10
STRENGTH_RECOVERY = 0.35
def __str__(self):
return "Attack from {} to {}".format(self.from_cp, self.to_cp)
def bonus(self):
return
@property
def threat_description(self):
descr = "{} aircraft + CAS, {} vehicles".format(
self.enemy_cp.base.scramble_count(self.game.settings.multiplier),
self.enemy_cp.base.assemble_count()
)
if self.is_player_attacking:
descr += ", {} AA".format(self.enemy_cp.base.assemble_aa_count())
return descr
def is_successfull(self, debriefing: Debriefing):
alive_attackers = sum([v for k, v in debriefing.alive_units[self.attacker_name].items() if db.unit_task(k) == PinpointStrike])
alive_defenders = sum([v for k, v in debriefing.alive_units[self.defender_name].items() if db.unit_task(k) == PinpointStrike])
attackers_success = alive_attackers >= alive_defenders
if self.from_cp.captured:
return attackers_success
else:
return not attackers_success
def commit(self, debriefing: Debriefing):
super(CaptureEvent, self).commit(debriefing)
if self.is_successfull(debriefing):
if self.from_cp.captured:
self.to_cp.captured = True
self.to_cp.base.filter_units(db.UNIT_BY_COUNTRY[self.attacker_name])
self.to_cp.base.affect_strength(+self.STRENGTH_RECOVERY)
else:
if not self.from_cp.captured:
self.to_cp.captured = False
self.to_cp.base.affect_strength(+self.STRENGTH_RECOVERY)
def skip(self):
if self.to_cp.captured:
self.to_cp.captured = False
def player_defending(self, interceptors: db.PlaneDict, clients: db.PlaneDict):
cas = self.from_cp.base.scramble_cas(self.game.settings.multiplier)
escort = self.from_cp.base.scramble_sweep(self.game.settings.multiplier)
attackers = self.from_cp.base.armor
op = CaptureOperation(game=self.game,
attacker_name=self.attacker_name,
defender_name=self.defender_name,
attacker_clients={},
defender_clients=clients,
from_cp=self.from_cp,
to_cp=self.to_cp)
op.setup(cas=cas,
escort=escort,
attack=attackers,
intercept=interceptors,
defense=self.to_cp.base.armor,
aa=self.to_cp.base.aa)
self.operation = op
def player_attacking(self, cas: db.PlaneDict, escort: db.PlaneDict, armor: db.ArmorDict, clients: db.PlaneDict):
op = CaptureOperation(game=self.game,
attacker_name=self.attacker_name,
defender_name=self.defender_name,
attacker_clients=clients,
defender_clients={},
from_cp=self.from_cp,
to_cp=self.to_cp)
defenders = self.to_cp.base.scramble_sweep(self.game.settings.multiplier)
defenders.update(self.to_cp.base.scramble_cas(self.game.settings.multiplier))
op.setup(cas=cas,
escort=escort,
attack=armor,
intercept=defenders,
defense=self.to_cp.base.armor,
aa=self.to_cp.base.assemble_aa())
self.operation = op