mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
282 lines
12 KiB
Python
282 lines
12 KiB
Python
import typing
|
|
import pdb
|
|
import dcs
|
|
|
|
from random import randint
|
|
from dcs import Mission
|
|
|
|
from dcs.mission import *
|
|
from dcs.vehicles import *
|
|
from dcs.unitgroup import *
|
|
from dcs.unittype import *
|
|
from dcs.mapping import *
|
|
from dcs.point import *
|
|
from dcs.task import *
|
|
from dcs.country import *
|
|
|
|
from theater import *
|
|
|
|
|
|
GROUND_DISTANCE_FACTOR = 1
|
|
GROUNDINTERCEPT_DISTANCE_FACTOR = 6
|
|
AIR_DISTANCE = 32000
|
|
|
|
INTERCEPT_ATTACKERS_HEADING = -45, 45
|
|
INTERCEPT_DEFENDERS_HEADING = -10, 10
|
|
INTERCEPT_ATTACKERS_DISTANCE = 60000
|
|
INTERCEPT_DEFENDERS_DISTANCE = 30000
|
|
INTERCEPT_MAX_DISTANCE = 130000
|
|
INTERCEPT_MIN_DISTANCE = 60000
|
|
|
|
NAVAL_INTERCEPT_DISTANCE_FACTOR = 0.4
|
|
NAVAL_INTERCEPT_DISTANCE_MAX = 40000
|
|
NAVAL_INTERCEPT_STEP = 5000
|
|
|
|
|
|
def _opposite_heading(h):
|
|
return h+180
|
|
|
|
|
|
def _heading_sum(h, a) -> int:
|
|
h += a
|
|
if h > 360:
|
|
return h - 360
|
|
elif h < 0:
|
|
return 360 - h
|
|
else:
|
|
return h
|
|
|
|
|
|
class Conflict:
|
|
attackers_side = None # type: Country
|
|
defenders_side = None # type: Country
|
|
from_cp = None # type: ControlPoint
|
|
to_cp = None # type: ControlPoint
|
|
position = None # type: Point
|
|
size = None # type: int
|
|
radials = None # type: typing.List[int]
|
|
|
|
ground_attackers_location = None # type: Point
|
|
ground_defenders_location = None # type: Point
|
|
air_attackers_location = None # type: Point
|
|
air_defenders_location = None # type: Point
|
|
|
|
def __init__(self,
|
|
position: Point,
|
|
theater: ConflictTheater,
|
|
from_cp: ControlPoint,
|
|
to_cp: ControlPoint,
|
|
attackers_side: Country,
|
|
defenders_side: Country,
|
|
ground_attackers_location: Point,
|
|
ground_defenders_location: Point,
|
|
air_attackers_location: Point,
|
|
air_defenders_location: Point):
|
|
self.attackers_side = attackers_side
|
|
self.defenders_side = defenders_side
|
|
self.from_cp = from_cp
|
|
self.to_cp = to_cp
|
|
self.theater = theater
|
|
self.position = position
|
|
self.size = to_cp.size
|
|
self.radials = to_cp.radials
|
|
self.ground_attackers_location = ground_attackers_location
|
|
self.ground_defenders_location = ground_defenders_location
|
|
self.air_attackers_location = air_attackers_location
|
|
self.air_defenders_location = air_defenders_location
|
|
|
|
@classmethod
|
|
def _find_ground_location(cls, initial: Point, max_distance: int, heading: int, theater: ConflictTheater) -> Point:
|
|
for _ in range(0, int(max_distance), 800):
|
|
if theater.is_on_land(initial):
|
|
return initial
|
|
|
|
initial = initial.point_from_heading(heading, 800)
|
|
|
|
print("Didn't find ground position!")
|
|
return None
|
|
|
|
@classmethod
|
|
def capture_conflict(cls, attacker: Country, defender: Country, from_cp: ControlPoint, to_cp: ControlPoint, theater: ConflictTheater):
|
|
position = to_cp.position
|
|
attack_heading = to_cp.find_radial(to_cp.position.heading_between_point(from_cp.position))
|
|
defense_heading = to_cp.find_radial(from_cp.position.heading_between_point(to_cp.position), ignored_radial=attack_heading)
|
|
|
|
distance = to_cp.size * GROUND_DISTANCE_FACTOR
|
|
attackers_location = position.point_from_heading(attack_heading, distance)
|
|
attackers_location = Conflict._find_ground_location(attackers_location, distance * 2, _heading_sum(attack_heading, 180), theater)
|
|
|
|
defenders_location = position.point_from_heading(defense_heading, distance)
|
|
defenders_location = Conflict._find_ground_location(defenders_location, distance * 2, _heading_sum(defense_heading, 180), theater)
|
|
|
|
return cls(
|
|
position=position,
|
|
theater=theater,
|
|
from_cp=from_cp,
|
|
to_cp=to_cp,
|
|
attackers_side=attacker,
|
|
defenders_side=defender,
|
|
ground_attackers_location=attackers_location,
|
|
ground_defenders_location=defenders_location,
|
|
air_attackers_location=position.point_from_heading(attack_heading, AIR_DISTANCE),
|
|
air_defenders_location=position.point_from_heading(defense_heading, AIR_DISTANCE)
|
|
)
|
|
|
|
@classmethod
|
|
def intercept_conflict(cls, attacker: Country, defender: Country, from_cp: ControlPoint, to_cp: ControlPoint, theater: ConflictTheater):
|
|
raw_distance = from_cp.position.distance_to_point(to_cp.position) * 0.6
|
|
distance = max(min(raw_distance, INTERCEPT_MAX_DISTANCE), INTERCEPT_MIN_DISTANCE)
|
|
|
|
heading = _heading_sum(from_cp.position.heading_between_point(to_cp.position), random.choice([-1, 1]) * random.randint(60, 100))
|
|
position = from_cp.position.point_from_heading(heading, distance)
|
|
|
|
return cls(
|
|
position=position,
|
|
theater=theater,
|
|
from_cp=from_cp,
|
|
to_cp=to_cp,
|
|
attackers_side=attacker,
|
|
defenders_side=defender,
|
|
ground_attackers_location=None,
|
|
ground_defenders_location=None,
|
|
air_attackers_location=position.point_from_heading(random.randint(*INTERCEPT_ATTACKERS_HEADING) + heading, INTERCEPT_ATTACKERS_DISTANCE),
|
|
air_defenders_location=position
|
|
)
|
|
|
|
@classmethod
|
|
def ground_attack_conflict(cls, attacker: Country, defender: Country, from_cp: ControlPoint, to_cp: ControlPoint, theater: ConflictTheater):
|
|
heading = random.choice(to_cp.radials)
|
|
initial_location = to_cp.position.random_point_within(*GROUND_ATTACK_DISTANCE)
|
|
position = Conflict._find_ground_location(initial_location, GROUND_INTERCEPT_SPREAD, _heading_sum(heading, 180), theater)
|
|
if not position:
|
|
heading = to_cp.find_radial(to_cp.position.heading_between_point(from_cp.position))
|
|
position = to_cp.position.point_from_heading(heading, to_cp.size * GROUND_DISTANCE_FACTOR)
|
|
|
|
return cls(
|
|
position=position,
|
|
theater=theater,
|
|
from_cp=from_cp,
|
|
to_cp=to_cp,
|
|
attackers_side=attacker,
|
|
defenders_side=defender,
|
|
ground_attackers_location=position,
|
|
ground_defenders_location=None,
|
|
air_attackers_location=None,
|
|
air_defenders_location=position.point_from_heading(heading, AIR_DISTANCE),
|
|
)
|
|
|
|
@classmethod
|
|
def ground_intercept_conflict(cls, attacker: Country, defender: Country, heading: int, from_cp: ControlPoint, to_cp: ControlPoint, theater: ConflictTheater):
|
|
heading = random.choice(to_cp.radials)
|
|
initial_location = to_cp.position.point_from_heading(heading, to_cp.size * GROUNDINTERCEPT_DISTANCE_FACTOR)
|
|
max_distance = to_cp.size * GROUNDINTERCEPT_DISTANCE_FACTOR
|
|
ground_location = Conflict._find_ground_location(initial_location, max_distance, _heading_sum(heading, 180), theater)
|
|
|
|
return cls(
|
|
position=position,
|
|
theater=theater,
|
|
from_cp=from_cp,
|
|
to_cp=to_cp,
|
|
attackers_side=attacker,
|
|
defenders_side=defender,
|
|
ground_attackers_location=None,
|
|
ground_defenders_location=position,
|
|
air_attackers_location=position.point_from_heading(random.randint(*INTERCEPT_ATTACKERS_HEADING) + heading, AIR_DISTANCE),
|
|
air_defenders_location=position.point_from_heading(random.randint(*INTERCEPT_ATTACKERS_HEADING) + _opposite_heading(heading), AIR_DISTANCE)
|
|
)
|
|
|
|
@classmethod
|
|
def ground_base_attack(cls, attacker: Country, defender: Country, from_cp: ControlPoint, to_cp: ControlPoint, theater: ConflictTheater):
|
|
position = to_cp.position
|
|
attack_heading = to_cp.find_radial(to_cp.position.heading_between_point(from_cp.position))
|
|
defense_heading = to_cp.find_radial(from_cp.position.heading_between_point(to_cp.position), ignored_radial=attack_heading)
|
|
|
|
distance = to_cp.size * GROUND_DISTANCE_FACTOR
|
|
attackers_location = position.point_from_heading(attack_heading, distance)
|
|
attackers_location = Conflict._find_ground_location(attackers_location, distance * 2, _heading_sum(attack_heading, 180), theater)
|
|
|
|
defenders_location = position.point_from_heading(defense_heading, distance)
|
|
defenders_location = Conflict._find_ground_location(defenders_location, distance * 2, _heading_sum(defense_heading, 180), theater)
|
|
|
|
return cls(
|
|
position=position,
|
|
theater=theater,
|
|
from_cp=from_cp,
|
|
to_cp=to_cp,
|
|
attackers_side=attacker,
|
|
defenders_side=defender,
|
|
ground_attackers_location=None,
|
|
ground_defenders_location=defenders_location,
|
|
air_attackers_location=position.point_from_heading(attack_heading, INTERCEPT_ATTACKERS_DISTANCE),
|
|
air_defenders_location=position
|
|
)
|
|
|
|
@classmethod
|
|
def intercept_conflict(cls, attacker: Country, defender: Country, from_cp: ControlPoint, to_cp: ControlPoint, theater: ConflictTheater):
|
|
raw_distance = from_cp.position.distance_to_point(to_cp.position)
|
|
distance = max(min(raw_distance, INTERCEPT_MAX_DISTANCE), INTERCEPT_MIN_DISTANCE)
|
|
|
|
heading = _heading_sum(from_cp.position.heading_between_point(to_cp.position), random.choice([-1, 1]) * random.randint(60, 100))
|
|
position = from_cp.position.point_from_heading(heading, distance)
|
|
|
|
return cls(
|
|
position=position,
|
|
theater=theater,
|
|
from_cp=from_cp,
|
|
to_cp=to_cp,
|
|
attackers_side=attacker,
|
|
defenders_side=defender,
|
|
ground_attackers_location=None,
|
|
ground_defenders_location=None,
|
|
air_attackers_location=position.point_from_heading(random.randint(*INTERCEPT_ATTACKERS_HEADING) + heading, INTERCEPT_ATTACKERS_DISTANCE),
|
|
air_defenders_location=position
|
|
)
|
|
|
|
@classmethod
|
|
def naval_intercept_conflict(cls, attacker: Country, defender: Country, from_cp: ControlPoint, to_cp: ControlPoint, theater: ConflictTheater):
|
|
radial = random.choice(to_cp.sea_radials)
|
|
|
|
initial_distance = min(int(from_cp.position.distance_to_point(to_cp.position) * NAVAL_INTERCEPT_DISTANCE_FACTOR), NAVAL_INTERCEPT_DISTANCE_MAX)
|
|
position = to_cp.position.point_from_heading(radial, initial_distance)
|
|
for offset in range(0, initial_distance, NAVAL_INTERCEPT_STEP):
|
|
position = to_cp.position.point_from_heading(_opposite_heading(radial), initial_distance - offset)
|
|
|
|
if not theater.is_on_land(position):
|
|
break
|
|
|
|
attacker_heading = from_cp.position.heading_between_point(to_cp.position)
|
|
return cls(
|
|
position=position,
|
|
theater=theater,
|
|
from_cp=from_cp,
|
|
to_cp=to_cp,
|
|
attackers_side=attacker,
|
|
defenders_side=defender,
|
|
ground_attackers_location=None,
|
|
ground_defenders_location=position,
|
|
air_attackers_location=position.point_from_heading(attacker_heading, AIR_DISTANCE),
|
|
air_defenders_location=position.point_from_heading(_opposite_heading(attacker_heading), AIR_DISTANCE)
|
|
)
|
|
|
|
@classmethod
|
|
def transport_conflict(cls, attacker: Country, defender: Country, from_cp: ControlPoint, to_cp: ControlPoint, theater: ConflictTheater):
|
|
frontline_position = cls._frontline_position(from_cp, to_cp)
|
|
heading = to_cp.position.heading_between_point(from_cp.position)
|
|
initial_dest = frontline_position.point_from_heading(heading, TRANSPORT_FRONTLINE_DIST)
|
|
dest = cls._find_ground_location(initial_dest, from_cp.position.distance_to_point(to_cp.position) / 3, heading, theater)
|
|
if not dest:
|
|
radial = to_cp.find_radial(to_cp.position.heading_between_point(from_cp.position))
|
|
dest = to_cp.position.point_from_heading(radial, to_cp.size * GROUND_DISTANCE_FACTOR)
|
|
|
|
return cls(
|
|
position=dest,
|
|
theater=theater,
|
|
from_cp=from_cp,
|
|
to_cp=to_cp,
|
|
attackers_side=attacker,
|
|
defenders_side=defender,
|
|
ground_attackers_location=from_cp.position,
|
|
ground_defenders_location=frontline_position,
|
|
air_attackers_location=from_cp.position.point_from_heading(0, 100),
|
|
air_defenders_location=frontline_position
|
|
) |